egl: Remove unused VisibleRefCount.
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@@ -28,9 +28,6 @@ struct _egl_surface
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/* True if the surface is bound to an OpenGL ES texture */
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EGLBoolean BoundToTexture;
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/* If type == EGL_SCREEN_BIT: */
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EGLint VisibleRefCount; /* number of screens I'm displayed on */
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#ifdef EGL_VERSION_1_2
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EGLint SwapBehavior; /* one of EGL_BUFFER_PRESERVED/DESTROYED */
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EGLint HorizontalResolution, VerticalResolution;
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