mesa: fix indenting
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+14
-14
@@ -118,20 +118,20 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
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/* copy texture object bindings, not contents of texture objects */
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_mesa_lock_context_textures(dst);
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_mesa_reference_texobj(&dst->Texture.Unit[i].Current1D,
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src->Texture.Unit[i].Current1D);
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_mesa_reference_texobj(&dst->Texture.Unit[i].Current2D,
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src->Texture.Unit[i].Current2D);
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_mesa_reference_texobj(&dst->Texture.Unit[i].Current3D,
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src->Texture.Unit[i].Current3D);
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_mesa_reference_texobj(&dst->Texture.Unit[i].CurrentCubeMap,
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src->Texture.Unit[i].CurrentCubeMap);
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_mesa_reference_texobj(&dst->Texture.Unit[i].CurrentRect,
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src->Texture.Unit[i].CurrentRect);
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_mesa_reference_texobj(&dst->Texture.Unit[i].Current1DArray,
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src->Texture.Unit[i].Current1DArray);
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_mesa_reference_texobj(&dst->Texture.Unit[i].Current2DArray,
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src->Texture.Unit[i].Current2DArray);
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_mesa_reference_texobj(&dst->Texture.Unit[i].Current1D,
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src->Texture.Unit[i].Current1D);
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_mesa_reference_texobj(&dst->Texture.Unit[i].Current2D,
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src->Texture.Unit[i].Current2D);
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_mesa_reference_texobj(&dst->Texture.Unit[i].Current3D,
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src->Texture.Unit[i].Current3D);
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_mesa_reference_texobj(&dst->Texture.Unit[i].CurrentCubeMap,
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src->Texture.Unit[i].CurrentCubeMap);
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_mesa_reference_texobj(&dst->Texture.Unit[i].CurrentRect,
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src->Texture.Unit[i].CurrentRect);
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_mesa_reference_texobj(&dst->Texture.Unit[i].Current1DArray,
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src->Texture.Unit[i].Current1DArray);
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_mesa_reference_texobj(&dst->Texture.Unit[i].Current2DArray,
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src->Texture.Unit[i].Current2DArray);
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_mesa_unlock_context_textures(dst);
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}
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