mesa: fix indenting

This commit is contained in:
Keith Whitwell
2008-09-24 18:56:44 -05:00
parent 9ee04ce4e4
commit 6f83c30dd0
+14 -14
View File
@@ -118,20 +118,20 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
/* copy texture object bindings, not contents of texture objects */
_mesa_lock_context_textures(dst);
_mesa_reference_texobj(&dst->Texture.Unit[i].Current1D,
src->Texture.Unit[i].Current1D);
_mesa_reference_texobj(&dst->Texture.Unit[i].Current2D,
src->Texture.Unit[i].Current2D);
_mesa_reference_texobj(&dst->Texture.Unit[i].Current3D,
src->Texture.Unit[i].Current3D);
_mesa_reference_texobj(&dst->Texture.Unit[i].CurrentCubeMap,
src->Texture.Unit[i].CurrentCubeMap);
_mesa_reference_texobj(&dst->Texture.Unit[i].CurrentRect,
src->Texture.Unit[i].CurrentRect);
_mesa_reference_texobj(&dst->Texture.Unit[i].Current1DArray,
src->Texture.Unit[i].Current1DArray);
_mesa_reference_texobj(&dst->Texture.Unit[i].Current2DArray,
src->Texture.Unit[i].Current2DArray);
_mesa_reference_texobj(&dst->Texture.Unit[i].Current1D,
src->Texture.Unit[i].Current1D);
_mesa_reference_texobj(&dst->Texture.Unit[i].Current2D,
src->Texture.Unit[i].Current2D);
_mesa_reference_texobj(&dst->Texture.Unit[i].Current3D,
src->Texture.Unit[i].Current3D);
_mesa_reference_texobj(&dst->Texture.Unit[i].CurrentCubeMap,
src->Texture.Unit[i].CurrentCubeMap);
_mesa_reference_texobj(&dst->Texture.Unit[i].CurrentRect,
src->Texture.Unit[i].CurrentRect);
_mesa_reference_texobj(&dst->Texture.Unit[i].Current1DArray,
src->Texture.Unit[i].Current1DArray);
_mesa_reference_texobj(&dst->Texture.Unit[i].Current2DArray,
src->Texture.Unit[i].Current2DArray);
_mesa_unlock_context_textures(dst);
}