i965: pass gl_program to the brw_*_debug_recompile() functions

Rather then passing gl_shader_program.

The only field use was Name which is the same as the Id field in
gl_program.

For wm and vs we also make the functions static and move them before
the codegen functions.

This change reduces the codegen functions dependency on gl_shader_program.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Timothy Arceri
2016-11-04 14:09:35 +11:00
parent caf18a8434
commit 6f76ca300b
7 changed files with 125 additions and 138 deletions
+3 -5
View File
@@ -37,16 +37,14 @@
#include "compiler/glsl/ir_uniform.h"
static void
brw_gs_debug_recompile(struct brw_context *brw,
struct gl_shader_program *shader_prog,
brw_gs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
const struct brw_gs_prog_key *key)
{
struct brw_cache_item *c = NULL;
const struct brw_gs_prog_key *old_key = NULL;
bool found = false;
perf_debug("Recompiling geometry shader for program %d\n",
shader_prog->Name);
perf_debug("Recompiling geometry shader for program %d\n", prog->Id);
for (unsigned int i = 0; i < brw->cache.size; i++) {
for (c = brw->cache.items[i]; c; c = c->next) {
@@ -164,7 +162,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
if (unlikely(brw->perf_debug)) {
if (gp->compiled_once) {
brw_gs_debug_recompile(brw, prog, key);
brw_gs_debug_recompile(brw, &gp->program, key);
}
if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
perf_debug("GS compile took %.03f ms and stalled the GPU\n",
+3 -4
View File
@@ -116,8 +116,7 @@ create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
}
static void
brw_tcs_debug_recompile(struct brw_context *brw,
struct gl_shader_program *shader_prog,
brw_tcs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
const struct brw_tcs_prog_key *key)
{
struct brw_cache_item *c = NULL;
@@ -125,7 +124,7 @@ brw_tcs_debug_recompile(struct brw_context *brw,
bool found = false;
perf_debug("Recompiling tessellation control shader for program %d\n",
shader_prog->Name);
prog->Id);
for (unsigned int i = 0; i < brw->cache.size; i++) {
for (c = brw->cache.items[i]; c; c = c->next) {
@@ -280,7 +279,7 @@ brw_codegen_tcs_prog(struct brw_context *brw,
if (unlikely(brw->perf_debug)) {
if (tcp) {
if (tcp->compiled_once) {
brw_tcs_debug_recompile(brw, shader_prog, key);
brw_tcs_debug_recompile(brw, &tcp->program, key);
}
tcp->compiled_once = true;
}
+3 -4
View File
@@ -35,8 +35,7 @@
#include "program/prog_parameter.h"
static void
brw_tes_debug_recompile(struct brw_context *brw,
struct gl_shader_program *shader_prog,
brw_tes_debug_recompile(struct brw_context *brw, struct gl_program *prog,
const struct brw_tes_prog_key *key)
{
struct brw_cache_item *c = NULL;
@@ -44,7 +43,7 @@ brw_tes_debug_recompile(struct brw_context *brw,
bool found = false;
perf_debug("Recompiling tessellation evaluation shader for program %d\n",
shader_prog->Name);
prog->Id);
for (unsigned int i = 0; i < brw->cache.size; i++) {
for (c = brw->cache.items[i]; c; c = c->next) {
@@ -194,7 +193,7 @@ brw_codegen_tes_prog(struct brw_context *brw,
if (unlikely(brw->perf_debug)) {
if (tep->compiled_once) {
brw_tes_debug_recompile(brw, shader_prog, key);
brw_tes_debug_recompile(brw, &tep->program, key);
}
if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
perf_debug("TES compile took %.03f ms and stalled the GPU\n",
+54 -55
View File
@@ -84,6 +84,59 @@ brw_vs_outputs_written(struct brw_context *brw, struct brw_vs_prog_key *key,
return outputs_written;
}
static void
brw_vs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
const struct brw_vs_prog_key *key)
{
struct brw_cache_item *c = NULL;
const struct brw_vs_prog_key *old_key = NULL;
bool found = false;
perf_debug("Recompiling vertex shader for program %d\n", prog->Id);
for (unsigned int i = 0; i < brw->cache.size; i++) {
for (c = brw->cache.items[i]; c; c = c->next) {
if (c->cache_id == BRW_CACHE_VS_PROG) {
old_key = c->key;
if (old_key->program_string_id == key->program_string_id)
break;
}
}
if (c)
break;
}
if (!c) {
perf_debug(" Didn't find previous compile in the shader cache for "
"debug\n");
return;
}
for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
found |= key_debug(brw, "Vertex attrib w/a flags",
old_key->gl_attrib_wa_flags[i],
key->gl_attrib_wa_flags[i]);
}
found |= key_debug(brw, "legacy user clipping",
old_key->nr_userclip_plane_consts,
key->nr_userclip_plane_consts);
found |= key_debug(brw, "copy edgeflag",
old_key->copy_edgeflag, key->copy_edgeflag);
found |= key_debug(brw, "PointCoord replace",
old_key->point_coord_replace, key->point_coord_replace);
found |= key_debug(brw, "vertex color clamping",
old_key->clamp_vertex_color, key->clamp_vertex_color);
found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
if (!found) {
perf_debug(" Something else\n");
}
}
bool
brw_codegen_vs_prog(struct brw_context *brw,
struct gl_shader_program *prog,
@@ -200,7 +253,7 @@ brw_codegen_vs_prog(struct brw_context *brw,
if (unlikely(brw->perf_debug)) {
if (vp->compiled_once) {
brw_vs_debug_recompile(brw, prog, key);
brw_vs_debug_recompile(brw, &vp->program, key);
}
if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
perf_debug("VS compile took %.03f ms and stalled the GPU\n",
@@ -224,60 +277,6 @@ brw_codegen_vs_prog(struct brw_context *brw,
return true;
}
void
brw_vs_debug_recompile(struct brw_context *brw,
struct gl_shader_program *prog,
const struct brw_vs_prog_key *key)
{
struct brw_cache_item *c = NULL;
const struct brw_vs_prog_key *old_key = NULL;
bool found = false;
perf_debug("Recompiling vertex shader for program %d\n", prog->Name);
for (unsigned int i = 0; i < brw->cache.size; i++) {
for (c = brw->cache.items[i]; c; c = c->next) {
if (c->cache_id == BRW_CACHE_VS_PROG) {
old_key = c->key;
if (old_key->program_string_id == key->program_string_id)
break;
}
}
if (c)
break;
}
if (!c) {
perf_debug(" Didn't find previous compile in the shader cache for "
"debug\n");
return;
}
for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
found |= key_debug(brw, "Vertex attrib w/a flags",
old_key->gl_attrib_wa_flags[i],
key->gl_attrib_wa_flags[i]);
}
found |= key_debug(brw, "legacy user clipping",
old_key->nr_userclip_plane_consts,
key->nr_userclip_plane_consts);
found |= key_debug(brw, "copy edgeflag",
old_key->copy_edgeflag, key->copy_edgeflag);
found |= key_debug(brw, "PointCoord replace",
old_key->point_coord_replace, key->point_coord_replace);
found |= key_debug(brw, "vertex color clamping",
old_key->clamp_vertex_color, key->clamp_vertex_color);
found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
if (!found) {
perf_debug(" Something else\n");
}
}
static bool
brw_vs_state_dirty(const struct brw_context *brw)
{
-4
View File
@@ -55,10 +55,6 @@ GLbitfield64
brw_vs_outputs_written(struct brw_context *brw, struct brw_vs_prog_key *key,
GLbitfield64 outputs_written);
void brw_vs_debug_recompile(struct brw_context *brw,
struct gl_shader_program *prog,
const struct brw_vs_prog_key *key);
void
brw_upload_vs_prog(struct brw_context *brw);
+62 -63
View File
@@ -68,6 +68,67 @@ assign_fs_binding_table_offsets(const struct gen_device_info *devinfo,
}
}
static void
brw_wm_debug_recompile(struct brw_context *brw, struct gl_program *prog,
const struct brw_wm_prog_key *key)
{
struct brw_cache_item *c = NULL;
const struct brw_wm_prog_key *old_key = NULL;
bool found = false;
perf_debug("Recompiling fragment shader for program %d\n", prog->Id);
for (unsigned int i = 0; i < brw->cache.size; i++) {
for (c = brw->cache.items[i]; c; c = c->next) {
if (c->cache_id == BRW_CACHE_FS_PROG) {
old_key = c->key;
if (old_key->program_string_id == key->program_string_id)
break;
}
}
if (c)
break;
}
if (!c) {
perf_debug(" Didn't find previous compile in the shader cache for debug\n");
return;
}
found |= key_debug(brw, "alphatest, computed depth, depth test, or "
"depth write",
old_key->iz_lookup, key->iz_lookup);
found |= key_debug(brw, "depth statistics",
old_key->stats_wm, key->stats_wm);
found |= key_debug(brw, "flat shading",
old_key->flat_shade, key->flat_shade);
found |= key_debug(brw, "per-sample interpolation",
old_key->persample_interp, key->persample_interp);
found |= key_debug(brw, "number of color buffers",
old_key->nr_color_regions, key->nr_color_regions);
found |= key_debug(brw, "MRT alpha test or alpha-to-coverage",
old_key->replicate_alpha, key->replicate_alpha);
found |= key_debug(brw, "fragment color clamping",
old_key->clamp_fragment_color, key->clamp_fragment_color);
found |= key_debug(brw, "multisampled FBO",
old_key->multisample_fbo, key->multisample_fbo);
found |= key_debug(brw, "line smoothing",
old_key->line_aa, key->line_aa);
found |= key_debug(brw, "input slots valid",
old_key->input_slots_valid, key->input_slots_valid);
found |= key_debug(brw, "mrt alpha test function",
old_key->alpha_test_func, key->alpha_test_func);
found |= key_debug(brw, "mrt alpha test reference value",
old_key->alpha_test_ref, key->alpha_test_ref);
found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
if (!found) {
perf_debug(" Something else\n");
}
}
/**
* All Mesa program -> GPU code generation goes through this function.
* Depending on the instructions used (i.e. flow control instructions)
@@ -162,7 +223,7 @@ brw_codegen_wm_prog(struct brw_context *brw,
if (unlikely(brw->perf_debug)) {
if (fp->compiled_once)
brw_wm_debug_recompile(brw, prog, key);
brw_wm_debug_recompile(brw, &fp->program, key);
fp->compiled_once = true;
if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
@@ -233,68 +294,6 @@ brw_debug_recompile_sampler_key(struct brw_context *brw,
return found;
}
void
brw_wm_debug_recompile(struct brw_context *brw,
struct gl_shader_program *prog,
const struct brw_wm_prog_key *key)
{
struct brw_cache_item *c = NULL;
const struct brw_wm_prog_key *old_key = NULL;
bool found = false;
perf_debug("Recompiling fragment shader for program %d\n", prog->Name);
for (unsigned int i = 0; i < brw->cache.size; i++) {
for (c = brw->cache.items[i]; c; c = c->next) {
if (c->cache_id == BRW_CACHE_FS_PROG) {
old_key = c->key;
if (old_key->program_string_id == key->program_string_id)
break;
}
}
if (c)
break;
}
if (!c) {
perf_debug(" Didn't find previous compile in the shader cache for debug\n");
return;
}
found |= key_debug(brw, "alphatest, computed depth, depth test, or "
"depth write",
old_key->iz_lookup, key->iz_lookup);
found |= key_debug(brw, "depth statistics",
old_key->stats_wm, key->stats_wm);
found |= key_debug(brw, "flat shading",
old_key->flat_shade, key->flat_shade);
found |= key_debug(brw, "per-sample interpolation",
old_key->persample_interp, key->persample_interp);
found |= key_debug(brw, "number of color buffers",
old_key->nr_color_regions, key->nr_color_regions);
found |= key_debug(brw, "MRT alpha test or alpha-to-coverage",
old_key->replicate_alpha, key->replicate_alpha);
found |= key_debug(brw, "fragment color clamping",
old_key->clamp_fragment_color, key->clamp_fragment_color);
found |= key_debug(brw, "multisampled FBO",
old_key->multisample_fbo, key->multisample_fbo);
found |= key_debug(brw, "line smoothing",
old_key->line_aa, key->line_aa);
found |= key_debug(brw, "input slots valid",
old_key->input_slots_valid, key->input_slots_valid);
found |= key_debug(brw, "mrt alpha test function",
old_key->alpha_test_func, key->alpha_test_func);
found |= key_debug(brw, "mrt alpha test reference value",
old_key->alpha_test_ref, key->alpha_test_ref);
found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
if (!found) {
perf_debug(" Something else\n");
}
}
static uint8_t
gen6_gather_workaround(GLenum internalformat)
{
-3
View File
@@ -65,9 +65,6 @@ bool brw_codegen_wm_prog(struct brw_context *brw,
struct brw_program *fp,
struct brw_wm_prog_key *key,
struct brw_vue_map *vue_map);
void brw_wm_debug_recompile(struct brw_context *brw,
struct gl_shader_program *prog,
const struct brw_wm_prog_key *key);
void
brw_upload_wm_prog(struct brw_context *brw);