nv30: Reemit state when changing context

This commit is contained in:
Patrice Mandin
2008-07-03 22:47:15 +02:00
parent 568b477b9c
commit 6f56b527d8
@@ -46,9 +46,19 @@ void
nv30_emit_hw_state(struct nv30_context *nv30)
{
struct nv30_state *state = &nv30->state;
struct nv30_screen *screen = nv30->screen;
unsigned i;
uint64 states;
if (nv30->pctx_id != screen->cur_pctx) {
for (i = 0; i < NV30_STATE_MAX; i++) {
if (state->hw[i] && screen->state[i] != state->hw[i])
state->dirty |= (1ULL << i);
}
screen->cur_pctx = nv30->pctx_id;
}
for (i = 0, states = state->dirty; states; i++) {
if (!(states & (1ULL << i)))
continue;