svga: add some const qualifiers
Trivial.
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@@ -72,9 +72,9 @@ svga_get_extra_constants_common(struct svga_context *svga,
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unsigned count = 0;
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for (i = 0; i < variant->key.num_textures; i++) {
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struct pipe_sampler_view *sv = svga->curr.sampler_views[shader][i];
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const struct pipe_sampler_view *sv = svga->curr.sampler_views[shader][i];
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if (sv) {
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struct pipe_resource *tex = sv->texture;
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const struct pipe_resource *tex = sv->texture;
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/* Scaling factors needed for handling unnormalized texture coordinates
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* for texture rectangles.
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*/
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@@ -150,7 +150,7 @@ svga_get_prescale_constants(struct svga_context *svga, float **dest)
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static unsigned
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svga_get_pt_sprite_constants(struct svga_context *svga, float **dest)
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{
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struct svga_screen *screen = svga_screen(svga->pipe.screen);
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const struct svga_screen *screen = svga_screen(svga->pipe.screen);
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float *dst = *dest;
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dst[0] = 1.0 / (svga->curr.viewport.scale[0] * 2);
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