added some missing Default1D/2DArray texture code
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@@ -552,6 +552,10 @@ alloc_shared_state( GLcontext *ctx )
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(*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap);
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if (ss->DefaultRect)
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(*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect);
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if (ss->Default1DArray)
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(*ctx->Driver.DeleteTexture)(ctx, ss->Default1DArray);
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if (ss->Default2DArray)
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(*ctx->Driver.DeleteTexture)(ctx, ss->Default2DArray);
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if (ss)
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_mesa_free(ss);
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return GL_FALSE;
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@@ -676,6 +680,9 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
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ctx->Driver.DeleteTexture(ctx, ss->Default3D);
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ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap);
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ctx->Driver.DeleteTexture(ctx, ss->DefaultRect);
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ctx->Driver.DeleteTexture(ctx, ss->Default1DArray);
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ctx->Driver.DeleteTexture(ctx, ss->Default2DArray);
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/* all other textures */
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_mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx);
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_mesa_DeleteHashTable(ss->TexObjects);
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