subroutines: handle explicit indexes properly

The code didn't deal with explicit function indexes properly.
It also handed out the indexes at link time, when we really
need them in the lowering pass to create the correct if ladder.

So this patch moves assigning the non-explicit indexes earlier,
fixes the lowering pass and the lookups to get the correct values.

This fixes a few of:
GL45-CTS.explicit_uniform_location.subroutine-index-*

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2016-05-17 14:44:47 +10:00
parent 5fe912831c
commit 6f2dc0d044
5 changed files with 43 additions and 19 deletions
+22
View File
@@ -1755,6 +1755,27 @@ set_shader_inout_layout(struct gl_shader *shader,
extern "C" {
static void
assign_subroutine_indexes(struct gl_shader *sh,
struct _mesa_glsl_parse_state *state)
{
int j, k;
int index = 0;
for (j = 0; j < state->num_subroutines; j++) {
while (state->subroutines[j]->subroutine_index == -1) {
for (k = 0; k < state->num_subroutines; k++) {
if (state->subroutines[k]->subroutine_index == index)
break;
else if (k == state->num_subroutines - 1) {
state->subroutines[j]->subroutine_index = index;
}
}
index++;
}
}
}
void
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
bool dump_ast, bool dump_hir)
@@ -1802,6 +1823,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
struct gl_shader_compiler_options *options =
&ctx->Const.ShaderCompilerOptions[shader->Stage];
assign_subroutine_indexes(shader, state);
lower_subroutine(shader->ir, state);
/* Do some optimization at compile time to reduce shader IR size
* and reduce later work if the same shader is linked multiple times
+6 -14
View File
@@ -4222,6 +4222,7 @@ link_assign_subroutine_types(struct gl_shader_program *prog)
if (sh == NULL)
continue;
sh->MaxSubroutineFunctionIndex = 0;
foreach_in_list(ir_instruction, node, sh->ir) {
ir_function *fn = node->as_function();
if (!fn)
@@ -4233,6 +4234,8 @@ link_assign_subroutine_types(struct gl_shader_program *prog)
if (!fn->num_subroutine_types)
continue;
/* these should have been calculated earlier. */
assert(fn->subroutine_index != -1);
if (sh->NumSubroutineFunctions + 1 > MAX_SUBROUTINES) {
linker_error(prog, "Too many subroutine functions declared.\n");
return;
@@ -4264,24 +4267,13 @@ link_assign_subroutine_types(struct gl_shader_program *prog)
sh->SubroutineFunctions[sh->NumSubroutineFunctions].index =
fn->subroutine_index;
if (fn->subroutine_index > (int)sh->MaxSubroutineFunctionIndex)
sh->MaxSubroutineFunctionIndex = fn->subroutine_index;
for (int j = 0; j < fn->num_subroutine_types; j++)
sh->SubroutineFunctions[sh->NumSubroutineFunctions].types[j] = fn->subroutine_types[j];
sh->NumSubroutineFunctions++;
}
/* Assign index for subroutines without an explicit index*/
int index = 0;
for (unsigned j = 0; j < sh->NumSubroutineFunctions; j++) {
while (sh->SubroutineFunctions[j].index == -1) {
for (unsigned k = 0; k < sh->NumSubroutineFunctions; k++) {
if (sh->SubroutineFunctions[k].index == index)
break;
else if (k == sh->NumSubroutineFunctions - 1)
sh->SubroutineFunctions[j].index = index;
}
index++;
}
}
}
}
+2 -1
View File
@@ -87,8 +87,9 @@ lower_subroutine_visitor::visit_leave(ir_call *ir)
for (int s = this->state->num_subroutines - 1; s >= 0; s--) {
ir_rvalue *var;
ir_constant *lc = new(mem_ctx)ir_constant(s);
ir_function *fn = this->state->subroutines[s];
ir_constant *lc = new(mem_ctx)ir_constant(fn->subroutine_index);
bool is_compat = false;
for (int i = 0; i < fn->num_subroutine_types; i++) {
+1
View File
@@ -2445,6 +2445,7 @@ struct gl_shader
* and storage for them.
*/
GLuint NumSubroutineFunctions;
GLuint MaxSubroutineFunctionIndex;
struct gl_subroutine_function *SubroutineFunctions;
};
+12 -4
View File
@@ -2546,16 +2546,24 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
}
int uni_count = uni->array_elements ? uni->array_elements : 1;
int j, k;
int j, k, f;
for (j = i; j < i + uni_count; j++) {
struct gl_subroutine_function *subfn;
if (indices[j] >= sh->NumSubroutineFunctions) {
struct gl_subroutine_function *subfn = NULL;
if (indices[j] > sh->MaxSubroutineFunctionIndex) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
return;
}
subfn = &sh->SubroutineFunctions[indices[j]];
for (f = 0; f < sh->NumSubroutineFunctions; f++) {
if (sh->SubroutineFunctions[f].index == indices[j])
subfn = &sh->SubroutineFunctions[f];
}
if (!subfn) {
continue;
}
for (k = 0; k < subfn->num_compat_types; k++) {
if (subfn->types[k] == uni->type)
break;