i965: Fix texture views of 2d array surfaces
It is legal to have a texture view of a single layer from a 2D array texture; you can sample from it, or render to it. Intel hardware needs to be made aware when it is using a 2d array surface in the surface state. The texture view is just a 2d surface with the backing miptree actually being a 2d array surface. This caused the previous code would not set the right bit in the surface state since it wasn't considered an array texture. I spotted this early on in debug but brushed it off because it is clearly not needed on other platforms (since they all pass). I have no idea how this works properly on other platforms (I think gen7 introduced the bit in the state, but I am too lazy to check). As such, I have opted not to modify gen7, though I believe the current code is wrong there as well. Thanks to Chris for helping me debug this. v2: Just use the underlying mt's target type to make the array determination. This replaces a bug in the first patch which was incorrectly relying only on non-zero depth (not sure how that had no failures). (Ilia) Cc: Chris Forbes <chrisf@ijw.co.nz> Reported-by: Mark Janes <mark.a.janes@intel.com> (Jenkins) References: https://www.opengl.org/registry/specs/ARB/texture_view.txt Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92609 Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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Anuj Phogat
parent
d5a5dbd71f
commit
6ef8149bcd
@@ -273,7 +273,7 @@ gen8_emit_texture_surface_state(struct brw_context *brw,
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format == BRW_SURFACEFORMAT_BC7_UNORM))
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surf[0] |= GEN8_SURFACE_SAMPLER_L2_BYPASS_DISABLE;
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if (_mesa_is_array_texture(target) || target == GL_TEXTURE_CUBE_MAP)
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if (_mesa_is_array_texture(mt->target) || mt->target == GL_TEXTURE_CUBE_MAP)
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surf[0] |= GEN8_SURFACE_IS_ARRAY;
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surf[1] = SET_FIELD(mocs_wb, GEN8_SURFACE_MOCS) | mt->qpitch >> 2;
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@@ -452,7 +452,7 @@ gen8_update_renderbuffer_surface(struct brw_context *brw,
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/* fallthrough */
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default:
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surf_type = translate_tex_target(gl_target);
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is_array = _mesa_is_array_texture(gl_target);
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is_array = _mesa_is_array_texture(mt->target);
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break;
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}
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