intel/brw: Remove Gfx8- code from brw_compile_* functions

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27691>
This commit is contained in:
Caio Oliveira
2024-02-15 02:03:38 -08:00
committed by Marge Bot
parent a4bf016582
commit 6e88fa8a77
6 changed files with 39 additions and 222 deletions
+35 -57
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@@ -75,42 +75,37 @@ brw_compile_gs(const struct brw_compiler *compiler,
prog_data->invocations = nir->info.gs.invocations;
if (compiler->devinfo->ver >= 8)
nir_gs_count_vertices_and_primitives(
nir, &prog_data->static_vertex_count, nullptr, nullptr, 1u);
nir_gs_count_vertices_and_primitives(
nir, &prog_data->static_vertex_count, nullptr, nullptr, 1u);
if (compiler->devinfo->ver >= 7) {
if (nir->info.gs.output_primitive == MESA_PRIM_POINTS) {
/* When the output type is points, the geometry shader may output data
* to multiple streams, and EndPrimitive() has no effect. So we
* configure the hardware to interpret the control data as stream ID.
*/
prog_data->control_data_format = GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_SID;
if (nir->info.gs.output_primitive == MESA_PRIM_POINTS) {
/* When the output type is points, the geometry shader may output data
* to multiple streams, and EndPrimitive() has no effect. So we
* configure the hardware to interpret the control data as stream ID.
*/
prog_data->control_data_format = GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_SID;
/* We only have to emit control bits if we are using non-zero streams */
if (nir->info.gs.active_stream_mask != (1 << 0))
c.control_data_bits_per_vertex = 2;
else
c.control_data_bits_per_vertex = 0;
} else {
/* When the output type is triangle_strip or line_strip, EndPrimitive()
* may be used to terminate the current strip and start a new one
* (similar to primitive restart), and outputting data to multiple
* streams is not supported. So we configure the hardware to interpret
* the control data as EndPrimitive information (a.k.a. "cut bits").
*/
prog_data->control_data_format = GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT;
/* We only need to output control data if the shader actually calls
* EndPrimitive().
*/
c.control_data_bits_per_vertex =
nir->info.gs.uses_end_primitive ? 1 : 0;
}
/* We only have to emit control bits if we are using non-zero streams */
if (nir->info.gs.active_stream_mask != (1 << 0))
c.control_data_bits_per_vertex = 2;
else
c.control_data_bits_per_vertex = 0;
} else {
/* There are no control data bits in gfx6. */
c.control_data_bits_per_vertex = 0;
/* When the output type is triangle_strip or line_strip, EndPrimitive()
* may be used to terminate the current strip and start a new one
* (similar to primitive restart), and outputting data to multiple
* streams is not supported. So we configure the hardware to interpret
* the control data as EndPrimitive information (a.k.a. "cut bits").
*/
prog_data->control_data_format = GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT;
/* We only need to output control data if the shader actually calls
* EndPrimitive().
*/
c.control_data_bits_per_vertex =
nir->info.gs.uses_end_primitive ? 1 : 0;
}
c.control_data_header_size_bits =
nir->info.gs.vertices_out * c.control_data_bits_per_vertex;
@@ -167,8 +162,7 @@ brw_compile_gs(const struct brw_compiler *compiler,
*
*/
unsigned output_vertex_size_bytes = prog_data->base.vue_map.num_slots * 16;
assert(compiler->devinfo->ver == 6 ||
output_vertex_size_bytes <= GFX7_MAX_GS_OUTPUT_VERTEX_SIZE_BYTES);
assert(output_vertex_size_bytes <= GFX7_MAX_GS_OUTPUT_VERTEX_SIZE_BYTES);
prog_data->output_vertex_size_hwords =
ALIGN(output_vertex_size_bytes, 32) / 32;
@@ -200,24 +194,16 @@ brw_compile_gs(const struct brw_compiler *compiler,
* we need, and if it's too large, fail to compile.
*
* The above is for gfx7+ where we have a single URB entry that will hold
* all the output. In gfx6, we will have to allocate URB entries for every
* vertex we emit, so our URB entries only need to be large enough to hold
* a single vertex. Also, gfx6 does not have a control data header.
* all the output.
*/
unsigned output_size_bytes;
if (compiler->devinfo->ver >= 7) {
output_size_bytes =
prog_data->output_vertex_size_hwords * 32 * nir->info.gs.vertices_out;
output_size_bytes += 32 * prog_data->control_data_header_size_hwords;
} else {
output_size_bytes = prog_data->output_vertex_size_hwords * 32;
}
unsigned output_size_bytes =
prog_data->output_vertex_size_hwords * 32 * nir->info.gs.vertices_out;
output_size_bytes += 32 * prog_data->control_data_header_size_hwords;
/* Broadwell stores "Vertex Count" as a full 8 DWord (32 byte) URB output,
* which comes before the control header.
*/
if (compiler->devinfo->ver >= 8)
output_size_bytes += 32;
output_size_bytes += 32;
/* Shaders can technically set max_vertices = 0, at which point we
* may have a URB size of 0 bytes. Nothing good can come from that,
@@ -227,20 +213,12 @@ brw_compile_gs(const struct brw_compiler *compiler,
output_size_bytes = 1;
unsigned max_output_size_bytes = GFX7_MAX_GS_URB_ENTRY_SIZE_BYTES;
if (compiler->devinfo->ver == 6)
max_output_size_bytes = GFX6_MAX_GS_URB_ENTRY_SIZE_BYTES;
if (output_size_bytes > max_output_size_bytes)
return NULL;
/* URB entry sizes are stored as a multiple of 64 bytes in gfx7+ and
* a multiple of 128 bytes in gfx6.
*/
if (compiler->devinfo->ver >= 7) {
prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
} else {
prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 128) / 128;
}
/* URB entry sizes are stored as a multiple of 64 bytes in gfx7+. */
prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
assert(nir->info.gs.output_primitive < ARRAY_SIZE(gl_prim_to_hw_prim));
prog_data->output_topology =
+1 -5
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@@ -88,11 +88,7 @@ brw_compile_vs(const struct brw_compiler *compiler,
const unsigned vue_entries =
MAX2(nr_attribute_slots, (unsigned)prog_data->base.vue_map.num_slots);
if (compiler->devinfo->ver == 6) {
prog_data->base.urb_entry_size = DIV_ROUND_UP(vue_entries, 8);
} else {
prog_data->base.urb_entry_size = DIV_ROUND_UP(vue_entries, 4);
}
prog_data->base.urb_entry_size = DIV_ROUND_UP(vue_entries, 4);
if (unlikely(debug_enabled)) {
fprintf(stderr, "VS Output ");
-5
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@@ -1266,11 +1266,6 @@ void brw_compute_tess_vue_map(struct intel_vue_map *const vue_map,
uint64_t slots_valid,
uint32_t is_patch);
/* brw_interpolation_map.c */
void brw_setup_vue_interpolation(const struct intel_vue_map *vue_map,
struct nir_shader *nir,
struct brw_wm_prog_data *prog_data);
struct brw_vue_prog_data {
struct brw_stage_prog_data base;
struct intel_vue_map vue_map;
+3 -46
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@@ -3667,20 +3667,17 @@ brw_compile_fs(const struct brw_compiler *compiler,
prog_data->base.total_scratch = 0;
const struct intel_device_info *devinfo = compiler->devinfo;
const unsigned max_subgroup_size = compiler->devinfo->ver >= 6 ? 32 : 16;
const unsigned max_subgroup_size = 32;
brw_nir_apply_key(nir, compiler, &key->base, max_subgroup_size);
brw_nir_lower_fs_inputs(nir, devinfo, key);
brw_nir_lower_fs_outputs(nir);
if (devinfo->ver < 6)
brw_setup_vue_interpolation(params->vue_map, nir, prog_data);
/* From the SKL PRM, Volume 7, "Alpha Coverage":
* "If Pixel Shader outputs oMask, AlphaToCoverage is disabled in
* hardware, regardless of the state setting for this feature."
*/
if (devinfo->ver > 6 && key->alpha_to_coverage != BRW_NEVER) {
if (key->alpha_to_coverage != BRW_NEVER) {
/* Run constant fold optimization in order to get the correct source
* offset to determine render target 0 store instruction in
* emit_alpha_to_coverage pass.
@@ -3725,16 +3722,6 @@ brw_compile_fs(const struct brw_compiler *compiler,
}
}
/* Limit dispatch width to simd8 with dual source blending on gfx8.
* See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/1917
*/
if (devinfo->ver == 8 && prog_data->dual_src_blend &&
INTEL_SIMD(FS, 8)) {
assert(!params->use_rep_send);
v8->limit_dispatch_width(8, "gfx8 workaround: "
"using SIMD8 when dual src blending.\n");
}
if (key->coarse_pixel && devinfo->ver < 20) {
if (prog_data->dual_src_blend) {
v8->limit_dispatch_width(8, "SIMD16 coarse pixel shading cannot"
@@ -3781,7 +3768,7 @@ brw_compile_fs(const struct brw_compiler *compiler,
if (!has_spilled &&
(!v8 || v8->max_dispatch_width >= 32) &&
(!v16 || v16->max_dispatch_width >= 32) && !params->use_rep_send &&
devinfo->ver >= 6 && !simd16_failed &&
!simd16_failed &&
INTEL_SIMD(FS, 32)) {
/* Try a SIMD32 compile */
v32 = std::make_unique<fs_visitor>(compiler, &params->base, key,
@@ -3891,36 +3878,6 @@ brw_compile_fs(const struct brw_compiler *compiler,
if (params->use_rep_send)
simd8_cfg = NULL;
/* Prior to Iron Lake, the PS had a single shader offset with a jump table
* at the top to select the shader. We've never implemented that.
* Instead, we just give them exactly one shader and we pick the widest one
* available.
*/
if (compiler->devinfo->ver < 5) {
if (simd32_cfg || simd16_cfg)
simd8_cfg = NULL;
if (simd32_cfg)
simd16_cfg = NULL;
}
/* If computed depth is enabled SNB only allows SIMD8. */
if (compiler->devinfo->ver == 6 &&
prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF)
assert(simd16_cfg == NULL && simd32_cfg == NULL);
if (compiler->devinfo->ver <= 5 && !simd8_cfg) {
/* Iron lake and earlier only have one Dispatch GRF start field. Make
* the data available in the base prog data struct for convenience.
*/
if (simd16_cfg) {
prog_data->base.dispatch_grf_start_reg =
prog_data->dispatch_grf_start_reg_16;
} else if (simd32_cfg) {
prog_data->base.dispatch_grf_start_reg =
prog_data->dispatch_grf_start_reg_32;
}
}
fs_generator g(compiler, &params->base, &prog_data->base,
v8 && v8->runtime_check_aads_emit, MESA_SHADER_FRAGMENT);
-108
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@@ -1,108 +0,0 @@
/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_compiler.h"
#include "compiler/nir/nir.h"
static char const *get_qual_name(int mode)
{
switch (mode) {
case INTERP_MODE_NONE: return "none";
case INTERP_MODE_FLAT: return "flat";
case INTERP_MODE_SMOOTH: return "smooth";
case INTERP_MODE_NOPERSPECTIVE: return "nopersp";
default: return "???";
}
}
static void
gfx4_frag_prog_set_interp_modes(struct brw_wm_prog_data *prog_data,
const struct intel_vue_map *vue_map,
unsigned location, unsigned slot_count,
enum glsl_interp_mode interp)
{
for (unsigned k = 0; k < slot_count; k++) {
unsigned slot = vue_map->varying_to_slot[location + k];
if (slot != -1 && prog_data->interp_mode[slot] == INTERP_MODE_NONE) {
prog_data->interp_mode[slot] = interp;
if (prog_data->interp_mode[slot] == INTERP_MODE_FLAT) {
prog_data->contains_flat_varying = true;
} else if (prog_data->interp_mode[slot] == INTERP_MODE_NOPERSPECTIVE) {
prog_data->contains_noperspective_varying = true;
}
}
}
}
/* Set up interpolation modes for every element in the VUE */
void
brw_setup_vue_interpolation(const struct intel_vue_map *vue_map, nir_shader *nir,
struct brw_wm_prog_data *prog_data)
{
/* Initialise interp_mode. INTERP_MODE_NONE == 0 */
memset(prog_data->interp_mode, 0, sizeof(prog_data->interp_mode));
if (!vue_map)
return;
/* HPOS always wants noperspective. setting it up here allows
* us to not need special handling in the SF program.
*/
unsigned pos_slot = vue_map->varying_to_slot[VARYING_SLOT_POS];
if (pos_slot != -1) {;
prog_data->interp_mode[pos_slot] = INTERP_MODE_NOPERSPECTIVE;
prog_data->contains_noperspective_varying = true;
}
nir_foreach_shader_in_variable(var, nir) {
unsigned location = var->data.location;
unsigned slot_count = glsl_count_attribute_slots(var->type, false);
gfx4_frag_prog_set_interp_modes(prog_data, vue_map, location, slot_count,
var->data.interpolation);
if (location == VARYING_SLOT_COL0 || location == VARYING_SLOT_COL1) {
location = location + VARYING_SLOT_BFC0 - VARYING_SLOT_COL0;
gfx4_frag_prog_set_interp_modes(prog_data, vue_map, location,
slot_count, var->data.interpolation);
}
}
const bool debug = false;
if (debug) {
fprintf(stderr, "VUE map:\n");
for (int i = 0; i < vue_map->num_slots; i++) {
int varying = vue_map->slot_to_varying[i];
if (varying == -1) {
fprintf(stderr, "%d: --\n", i);
continue;
}
fprintf(stderr, "%d: %d %s ofs %d\n",
i, varying,
get_qual_name(prog_data->interp_mode[i]),
brw_vue_slot_to_offset(i));
}
}
}
-1
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@@ -89,7 +89,6 @@ libintel_compiler_brw_files = files(
'brw_fs_visitor.cpp',
'brw_fs_workaround.cpp',
'brw_inst.h',
'brw_interpolation_map.c',
'brw_ir.h',
'brw_ir_allocator.h',
'brw_ir_analysis.h',