intel/brw: Remove Gfx8- code from brw_compile_* functions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27691>
This commit is contained in:
@@ -75,42 +75,37 @@ brw_compile_gs(const struct brw_compiler *compiler,
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prog_data->invocations = nir->info.gs.invocations;
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if (compiler->devinfo->ver >= 8)
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nir_gs_count_vertices_and_primitives(
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nir, &prog_data->static_vertex_count, nullptr, nullptr, 1u);
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nir_gs_count_vertices_and_primitives(
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nir, &prog_data->static_vertex_count, nullptr, nullptr, 1u);
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if (compiler->devinfo->ver >= 7) {
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if (nir->info.gs.output_primitive == MESA_PRIM_POINTS) {
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/* When the output type is points, the geometry shader may output data
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* to multiple streams, and EndPrimitive() has no effect. So we
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* configure the hardware to interpret the control data as stream ID.
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*/
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prog_data->control_data_format = GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_SID;
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if (nir->info.gs.output_primitive == MESA_PRIM_POINTS) {
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/* When the output type is points, the geometry shader may output data
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* to multiple streams, and EndPrimitive() has no effect. So we
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* configure the hardware to interpret the control data as stream ID.
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*/
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prog_data->control_data_format = GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_SID;
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/* We only have to emit control bits if we are using non-zero streams */
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if (nir->info.gs.active_stream_mask != (1 << 0))
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c.control_data_bits_per_vertex = 2;
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else
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c.control_data_bits_per_vertex = 0;
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} else {
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/* When the output type is triangle_strip or line_strip, EndPrimitive()
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* may be used to terminate the current strip and start a new one
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* (similar to primitive restart), and outputting data to multiple
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* streams is not supported. So we configure the hardware to interpret
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* the control data as EndPrimitive information (a.k.a. "cut bits").
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*/
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prog_data->control_data_format = GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT;
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/* We only need to output control data if the shader actually calls
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* EndPrimitive().
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*/
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c.control_data_bits_per_vertex =
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nir->info.gs.uses_end_primitive ? 1 : 0;
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}
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/* We only have to emit control bits if we are using non-zero streams */
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if (nir->info.gs.active_stream_mask != (1 << 0))
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c.control_data_bits_per_vertex = 2;
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else
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c.control_data_bits_per_vertex = 0;
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} else {
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/* There are no control data bits in gfx6. */
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c.control_data_bits_per_vertex = 0;
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/* When the output type is triangle_strip or line_strip, EndPrimitive()
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* may be used to terminate the current strip and start a new one
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* (similar to primitive restart), and outputting data to multiple
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* streams is not supported. So we configure the hardware to interpret
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* the control data as EndPrimitive information (a.k.a. "cut bits").
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*/
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prog_data->control_data_format = GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT;
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/* We only need to output control data if the shader actually calls
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* EndPrimitive().
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*/
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c.control_data_bits_per_vertex =
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nir->info.gs.uses_end_primitive ? 1 : 0;
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}
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c.control_data_header_size_bits =
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nir->info.gs.vertices_out * c.control_data_bits_per_vertex;
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@@ -167,8 +162,7 @@ brw_compile_gs(const struct brw_compiler *compiler,
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*
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*/
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unsigned output_vertex_size_bytes = prog_data->base.vue_map.num_slots * 16;
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assert(compiler->devinfo->ver == 6 ||
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output_vertex_size_bytes <= GFX7_MAX_GS_OUTPUT_VERTEX_SIZE_BYTES);
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assert(output_vertex_size_bytes <= GFX7_MAX_GS_OUTPUT_VERTEX_SIZE_BYTES);
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prog_data->output_vertex_size_hwords =
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ALIGN(output_vertex_size_bytes, 32) / 32;
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@@ -200,24 +194,16 @@ brw_compile_gs(const struct brw_compiler *compiler,
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* we need, and if it's too large, fail to compile.
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*
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* The above is for gfx7+ where we have a single URB entry that will hold
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* all the output. In gfx6, we will have to allocate URB entries for every
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* vertex we emit, so our URB entries only need to be large enough to hold
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* a single vertex. Also, gfx6 does not have a control data header.
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* all the output.
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*/
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unsigned output_size_bytes;
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if (compiler->devinfo->ver >= 7) {
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output_size_bytes =
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prog_data->output_vertex_size_hwords * 32 * nir->info.gs.vertices_out;
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output_size_bytes += 32 * prog_data->control_data_header_size_hwords;
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} else {
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output_size_bytes = prog_data->output_vertex_size_hwords * 32;
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}
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unsigned output_size_bytes =
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prog_data->output_vertex_size_hwords * 32 * nir->info.gs.vertices_out;
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output_size_bytes += 32 * prog_data->control_data_header_size_hwords;
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/* Broadwell stores "Vertex Count" as a full 8 DWord (32 byte) URB output,
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* which comes before the control header.
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*/
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if (compiler->devinfo->ver >= 8)
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output_size_bytes += 32;
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output_size_bytes += 32;
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/* Shaders can technically set max_vertices = 0, at which point we
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* may have a URB size of 0 bytes. Nothing good can come from that,
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@@ -227,20 +213,12 @@ brw_compile_gs(const struct brw_compiler *compiler,
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output_size_bytes = 1;
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unsigned max_output_size_bytes = GFX7_MAX_GS_URB_ENTRY_SIZE_BYTES;
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if (compiler->devinfo->ver == 6)
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max_output_size_bytes = GFX6_MAX_GS_URB_ENTRY_SIZE_BYTES;
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if (output_size_bytes > max_output_size_bytes)
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return NULL;
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/* URB entry sizes are stored as a multiple of 64 bytes in gfx7+ and
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* a multiple of 128 bytes in gfx6.
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*/
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if (compiler->devinfo->ver >= 7) {
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prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
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} else {
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prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 128) / 128;
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}
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/* URB entry sizes are stored as a multiple of 64 bytes in gfx7+. */
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prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
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assert(nir->info.gs.output_primitive < ARRAY_SIZE(gl_prim_to_hw_prim));
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prog_data->output_topology =
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@@ -88,11 +88,7 @@ brw_compile_vs(const struct brw_compiler *compiler,
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const unsigned vue_entries =
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MAX2(nr_attribute_slots, (unsigned)prog_data->base.vue_map.num_slots);
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if (compiler->devinfo->ver == 6) {
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prog_data->base.urb_entry_size = DIV_ROUND_UP(vue_entries, 8);
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} else {
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prog_data->base.urb_entry_size = DIV_ROUND_UP(vue_entries, 4);
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}
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prog_data->base.urb_entry_size = DIV_ROUND_UP(vue_entries, 4);
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if (unlikely(debug_enabled)) {
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fprintf(stderr, "VS Output ");
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@@ -1266,11 +1266,6 @@ void brw_compute_tess_vue_map(struct intel_vue_map *const vue_map,
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uint64_t slots_valid,
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uint32_t is_patch);
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/* brw_interpolation_map.c */
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void brw_setup_vue_interpolation(const struct intel_vue_map *vue_map,
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struct nir_shader *nir,
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struct brw_wm_prog_data *prog_data);
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struct brw_vue_prog_data {
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struct brw_stage_prog_data base;
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struct intel_vue_map vue_map;
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@@ -3667,20 +3667,17 @@ brw_compile_fs(const struct brw_compiler *compiler,
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prog_data->base.total_scratch = 0;
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const struct intel_device_info *devinfo = compiler->devinfo;
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const unsigned max_subgroup_size = compiler->devinfo->ver >= 6 ? 32 : 16;
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const unsigned max_subgroup_size = 32;
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brw_nir_apply_key(nir, compiler, &key->base, max_subgroup_size);
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brw_nir_lower_fs_inputs(nir, devinfo, key);
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brw_nir_lower_fs_outputs(nir);
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if (devinfo->ver < 6)
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brw_setup_vue_interpolation(params->vue_map, nir, prog_data);
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/* From the SKL PRM, Volume 7, "Alpha Coverage":
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* "If Pixel Shader outputs oMask, AlphaToCoverage is disabled in
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* hardware, regardless of the state setting for this feature."
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*/
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if (devinfo->ver > 6 && key->alpha_to_coverage != BRW_NEVER) {
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if (key->alpha_to_coverage != BRW_NEVER) {
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/* Run constant fold optimization in order to get the correct source
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* offset to determine render target 0 store instruction in
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* emit_alpha_to_coverage pass.
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@@ -3725,16 +3722,6 @@ brw_compile_fs(const struct brw_compiler *compiler,
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}
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}
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/* Limit dispatch width to simd8 with dual source blending on gfx8.
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* See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/1917
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*/
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if (devinfo->ver == 8 && prog_data->dual_src_blend &&
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INTEL_SIMD(FS, 8)) {
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assert(!params->use_rep_send);
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v8->limit_dispatch_width(8, "gfx8 workaround: "
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"using SIMD8 when dual src blending.\n");
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}
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if (key->coarse_pixel && devinfo->ver < 20) {
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if (prog_data->dual_src_blend) {
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v8->limit_dispatch_width(8, "SIMD16 coarse pixel shading cannot"
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@@ -3781,7 +3768,7 @@ brw_compile_fs(const struct brw_compiler *compiler,
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if (!has_spilled &&
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(!v8 || v8->max_dispatch_width >= 32) &&
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(!v16 || v16->max_dispatch_width >= 32) && !params->use_rep_send &&
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devinfo->ver >= 6 && !simd16_failed &&
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!simd16_failed &&
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INTEL_SIMD(FS, 32)) {
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/* Try a SIMD32 compile */
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v32 = std::make_unique<fs_visitor>(compiler, ¶ms->base, key,
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@@ -3891,36 +3878,6 @@ brw_compile_fs(const struct brw_compiler *compiler,
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if (params->use_rep_send)
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simd8_cfg = NULL;
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/* Prior to Iron Lake, the PS had a single shader offset with a jump table
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* at the top to select the shader. We've never implemented that.
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* Instead, we just give them exactly one shader and we pick the widest one
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* available.
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*/
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if (compiler->devinfo->ver < 5) {
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if (simd32_cfg || simd16_cfg)
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simd8_cfg = NULL;
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if (simd32_cfg)
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simd16_cfg = NULL;
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}
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/* If computed depth is enabled SNB only allows SIMD8. */
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if (compiler->devinfo->ver == 6 &&
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prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF)
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assert(simd16_cfg == NULL && simd32_cfg == NULL);
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if (compiler->devinfo->ver <= 5 && !simd8_cfg) {
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/* Iron lake and earlier only have one Dispatch GRF start field. Make
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* the data available in the base prog data struct for convenience.
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*/
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if (simd16_cfg) {
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prog_data->base.dispatch_grf_start_reg =
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prog_data->dispatch_grf_start_reg_16;
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} else if (simd32_cfg) {
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prog_data->base.dispatch_grf_start_reg =
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prog_data->dispatch_grf_start_reg_32;
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}
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}
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fs_generator g(compiler, ¶ms->base, &prog_data->base,
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v8 && v8->runtime_check_aads_emit, MESA_SHADER_FRAGMENT);
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@@ -1,108 +0,0 @@
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/*
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* Copyright © 2013 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "brw_compiler.h"
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#include "compiler/nir/nir.h"
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static char const *get_qual_name(int mode)
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{
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switch (mode) {
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case INTERP_MODE_NONE: return "none";
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case INTERP_MODE_FLAT: return "flat";
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case INTERP_MODE_SMOOTH: return "smooth";
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case INTERP_MODE_NOPERSPECTIVE: return "nopersp";
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default: return "???";
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}
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}
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static void
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gfx4_frag_prog_set_interp_modes(struct brw_wm_prog_data *prog_data,
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const struct intel_vue_map *vue_map,
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unsigned location, unsigned slot_count,
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enum glsl_interp_mode interp)
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{
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for (unsigned k = 0; k < slot_count; k++) {
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unsigned slot = vue_map->varying_to_slot[location + k];
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if (slot != -1 && prog_data->interp_mode[slot] == INTERP_MODE_NONE) {
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prog_data->interp_mode[slot] = interp;
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if (prog_data->interp_mode[slot] == INTERP_MODE_FLAT) {
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prog_data->contains_flat_varying = true;
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} else if (prog_data->interp_mode[slot] == INTERP_MODE_NOPERSPECTIVE) {
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prog_data->contains_noperspective_varying = true;
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}
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}
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}
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}
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/* Set up interpolation modes for every element in the VUE */
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void
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brw_setup_vue_interpolation(const struct intel_vue_map *vue_map, nir_shader *nir,
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struct brw_wm_prog_data *prog_data)
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{
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/* Initialise interp_mode. INTERP_MODE_NONE == 0 */
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memset(prog_data->interp_mode, 0, sizeof(prog_data->interp_mode));
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if (!vue_map)
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return;
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/* HPOS always wants noperspective. setting it up here allows
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* us to not need special handling in the SF program.
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*/
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unsigned pos_slot = vue_map->varying_to_slot[VARYING_SLOT_POS];
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if (pos_slot != -1) {;
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prog_data->interp_mode[pos_slot] = INTERP_MODE_NOPERSPECTIVE;
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prog_data->contains_noperspective_varying = true;
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}
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nir_foreach_shader_in_variable(var, nir) {
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unsigned location = var->data.location;
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unsigned slot_count = glsl_count_attribute_slots(var->type, false);
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gfx4_frag_prog_set_interp_modes(prog_data, vue_map, location, slot_count,
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var->data.interpolation);
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if (location == VARYING_SLOT_COL0 || location == VARYING_SLOT_COL1) {
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location = location + VARYING_SLOT_BFC0 - VARYING_SLOT_COL0;
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gfx4_frag_prog_set_interp_modes(prog_data, vue_map, location,
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slot_count, var->data.interpolation);
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}
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}
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const bool debug = false;
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if (debug) {
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fprintf(stderr, "VUE map:\n");
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for (int i = 0; i < vue_map->num_slots; i++) {
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int varying = vue_map->slot_to_varying[i];
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if (varying == -1) {
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fprintf(stderr, "%d: --\n", i);
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continue;
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}
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fprintf(stderr, "%d: %d %s ofs %d\n",
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i, varying,
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get_qual_name(prog_data->interp_mode[i]),
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brw_vue_slot_to_offset(i));
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}
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}
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}
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@@ -89,7 +89,6 @@ libintel_compiler_brw_files = files(
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'brw_fs_visitor.cpp',
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'brw_fs_workaround.cpp',
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'brw_inst.h',
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'brw_interpolation_map.c',
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'brw_ir.h',
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'brw_ir_allocator.h',
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'brw_ir_analysis.h',
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