iris: fix crash

This commit is contained in:
Kenneth Graunke
2018-07-16 16:45:22 -07:00
parent 841fc3e3ca
commit 6e7e49cc4f
+2 -1
View File
@@ -117,12 +117,13 @@ bind_state(struct iris_context *ice,
gl_shader_stage stage)
{
uint64_t dirty_bit = IRIS_DIRTY_UNCOMPILED_VS << stage;
const uint64_t nos = ish ? ish->nos : 0;
ice->shaders.uncompiled[stage] = ish;
ice->state.dirty |= dirty_bit;
for (int i = 0; i < IRIS_NOS_COUNT; i++) {
if (ish->nos & (1 << i))
if (nos & (1 << i))
ice->state.dirty_for_nos[i] |= dirty_bit;
else
ice->state.dirty_for_nos[i] &= ~dirty_bit;