swr/rast: update SWR rasterizer shader stats
Primarily refactoring internal stats types Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This commit is contained in:
@@ -339,40 +339,57 @@ namespace ArchRast
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_mm_popcnt_u32(event.data.validMask & ~event.data.clipMask);
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}
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struct ShaderStats
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void UpdateStats(SWR_SHADER_STATS* pStatTotals, const SWR_SHADER_STATS* pStatUpdate)
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{
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uint32_t numInstExecuted;
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};
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pStatTotals->numInstExecuted += pStatUpdate->numInstExecuted;
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pStatTotals->numSampleExecuted += pStatUpdate->numSampleExecuted;
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pStatTotals->numSampleLExecuted += pStatUpdate->numSampleLExecuted;
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pStatTotals->numSampleBExecuted += pStatUpdate->numSampleBExecuted;
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pStatTotals->numSampleCExecuted += pStatUpdate->numSampleCExecuted;
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pStatTotals->numSampleCLZExecuted += pStatUpdate->numSampleCLZExecuted;
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pStatTotals->numSampleCDExecuted += pStatUpdate->numSampleCDExecuted;
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pStatTotals->numGather4Executed += pStatUpdate->numGather4Executed;
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pStatTotals->numGather4CExecuted += pStatUpdate->numGather4CExecuted;
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pStatTotals->numGather4CPOExecuted += pStatUpdate->numGather4CPOExecuted;
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pStatTotals->numGather4CPOCExecuted += pStatUpdate->numGather4CPOCExecuted;
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pStatTotals->numLodExecuted += pStatUpdate->numLodExecuted;
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}
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virtual void Handle(const VSStats& event)
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{
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mShaderStats[SHADER_VERTEX].numInstExecuted += event.data.numInstExecuted;
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SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats;
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UpdateStats(&mShaderStats[SHADER_VERTEX], pStats);
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}
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virtual void Handle(const GSStats& event)
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{
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mShaderStats[SHADER_GEOMETRY].numInstExecuted += event.data.numInstExecuted;
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SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats;
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UpdateStats(&mShaderStats[SHADER_GEOMETRY], pStats);
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}
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virtual void Handle(const DSStats& event)
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{
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mShaderStats[SHADER_DOMAIN].numInstExecuted += event.data.numInstExecuted;
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SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats;
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UpdateStats(&mShaderStats[SHADER_DOMAIN], pStats);
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}
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virtual void Handle(const HSStats& event)
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{
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mShaderStats[SHADER_HULL].numInstExecuted += event.data.numInstExecuted;
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SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats;
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UpdateStats(&mShaderStats[SHADER_HULL], pStats);
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}
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virtual void Handle(const PSStats& event)
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{
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mShaderStats[SHADER_PIXEL].numInstExecuted += event.data.numInstExecuted;
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SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats;
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UpdateStats(&mShaderStats[SHADER_PIXEL], pStats);
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mNeedFlush = true;
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}
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virtual void Handle(const CSStats& event)
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{
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mShaderStats[SHADER_COMPUTE].numInstExecuted += event.data.numInstExecuted;
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SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats;
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UpdateStats(&mShaderStats[SHADER_COMPUTE], pStats);
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mNeedFlush = true;
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}
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@@ -382,8 +399,32 @@ namespace ArchRast
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if (mNeedFlush == false)
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return;
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EventHandlerFile::Handle(PSInfo(drawId, mShaderStats[SHADER_PIXEL].numInstExecuted));
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EventHandlerFile::Handle(CSInfo(drawId, mShaderStats[SHADER_COMPUTE].numInstExecuted));
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EventHandlerFile::Handle(PSInfo(drawId,
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mShaderStats[SHADER_PIXEL].numInstExecuted,
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mShaderStats[SHADER_PIXEL].numSampleExecuted,
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mShaderStats[SHADER_PIXEL].numSampleLExecuted,
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mShaderStats[SHADER_PIXEL].numSampleBExecuted,
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mShaderStats[SHADER_PIXEL].numSampleCExecuted,
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mShaderStats[SHADER_PIXEL].numSampleCLZExecuted,
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mShaderStats[SHADER_PIXEL].numSampleCDExecuted,
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mShaderStats[SHADER_PIXEL].numGather4Executed,
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mShaderStats[SHADER_PIXEL].numGather4CExecuted,
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mShaderStats[SHADER_PIXEL].numGather4CPOExecuted,
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mShaderStats[SHADER_PIXEL].numGather4CPOCExecuted,
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mShaderStats[SHADER_PIXEL].numLodExecuted));
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EventHandlerFile::Handle(CSInfo(drawId,
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mShaderStats[SHADER_COMPUTE].numInstExecuted,
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mShaderStats[SHADER_COMPUTE].numSampleExecuted,
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mShaderStats[SHADER_COMPUTE].numSampleLExecuted,
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mShaderStats[SHADER_COMPUTE].numSampleBExecuted,
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mShaderStats[SHADER_COMPUTE].numSampleCExecuted,
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mShaderStats[SHADER_COMPUTE].numSampleCLZExecuted,
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mShaderStats[SHADER_COMPUTE].numSampleCDExecuted,
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mShaderStats[SHADER_COMPUTE].numGather4Executed,
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mShaderStats[SHADER_COMPUTE].numGather4CExecuted,
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mShaderStats[SHADER_COMPUTE].numGather4CPOExecuted,
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mShaderStats[SHADER_COMPUTE].numGather4CPOCExecuted,
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mShaderStats[SHADER_COMPUTE].numLodExecuted));
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// singleSample
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EventHandlerFile::Handle(EarlyZSingleSample(
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@@ -480,14 +521,58 @@ namespace ArchRast
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EventHandlerFile::Handle(GSPrimsGen(event.data.drawId, mGS.primGeneratedCount));
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EventHandlerFile::Handle(GSVertsInput(event.data.drawId, mGS.vertsInput));
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EventHandlerFile::Handle(
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VSInfo(event.data.drawId, mShaderStats[SHADER_VERTEX].numInstExecuted));
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EventHandlerFile::Handle(
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HSInfo(event.data.drawId, mShaderStats[SHADER_HULL].numInstExecuted));
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EventHandlerFile::Handle(
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DSInfo(event.data.drawId, mShaderStats[SHADER_DOMAIN].numInstExecuted));
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EventHandlerFile::Handle(
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GSInfo(event.data.drawId, mShaderStats[SHADER_GEOMETRY].numInstExecuted));
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EventHandlerFile::Handle(VSInfo(event.data.drawId,
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mShaderStats[SHADER_VERTEX].numInstExecuted,
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mShaderStats[SHADER_VERTEX].numSampleExecuted,
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mShaderStats[SHADER_VERTEX].numSampleLExecuted,
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mShaderStats[SHADER_VERTEX].numSampleBExecuted,
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mShaderStats[SHADER_VERTEX].numSampleCExecuted,
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mShaderStats[SHADER_VERTEX].numSampleCLZExecuted,
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mShaderStats[SHADER_VERTEX].numSampleCDExecuted,
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mShaderStats[SHADER_VERTEX].numGather4Executed,
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mShaderStats[SHADER_VERTEX].numGather4CExecuted,
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mShaderStats[SHADER_VERTEX].numGather4CPOExecuted,
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mShaderStats[SHADER_VERTEX].numGather4CPOCExecuted,
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mShaderStats[SHADER_VERTEX].numLodExecuted));
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EventHandlerFile::Handle(HSInfo(event.data.drawId,
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mShaderStats[SHADER_HULL].numInstExecuted,
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mShaderStats[SHADER_HULL].numSampleExecuted,
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mShaderStats[SHADER_HULL].numSampleLExecuted,
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mShaderStats[SHADER_HULL].numSampleBExecuted,
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mShaderStats[SHADER_HULL].numSampleCExecuted,
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mShaderStats[SHADER_HULL].numSampleCLZExecuted,
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mShaderStats[SHADER_HULL].numSampleCDExecuted,
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mShaderStats[SHADER_HULL].numGather4Executed,
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mShaderStats[SHADER_HULL].numGather4CExecuted,
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mShaderStats[SHADER_HULL].numGather4CPOExecuted,
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mShaderStats[SHADER_HULL].numGather4CPOCExecuted,
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mShaderStats[SHADER_HULL].numLodExecuted));
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EventHandlerFile::Handle(DSInfo(event.data.drawId,
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mShaderStats[SHADER_DOMAIN].numInstExecuted,
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mShaderStats[SHADER_DOMAIN].numSampleExecuted,
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mShaderStats[SHADER_DOMAIN].numSampleLExecuted,
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mShaderStats[SHADER_DOMAIN].numSampleBExecuted,
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mShaderStats[SHADER_DOMAIN].numSampleCExecuted,
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mShaderStats[SHADER_DOMAIN].numSampleCLZExecuted,
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mShaderStats[SHADER_DOMAIN].numSampleCDExecuted,
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mShaderStats[SHADER_DOMAIN].numGather4Executed,
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mShaderStats[SHADER_DOMAIN].numGather4CExecuted,
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mShaderStats[SHADER_DOMAIN].numGather4CPOExecuted,
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mShaderStats[SHADER_DOMAIN].numGather4CPOCExecuted,
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mShaderStats[SHADER_DOMAIN].numLodExecuted));
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EventHandlerFile::Handle(GSInfo(event.data.drawId,
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mShaderStats[SHADER_GEOMETRY].numInstExecuted,
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mShaderStats[SHADER_GEOMETRY].numSampleExecuted,
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mShaderStats[SHADER_GEOMETRY].numSampleLExecuted,
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mShaderStats[SHADER_GEOMETRY].numSampleBExecuted,
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mShaderStats[SHADER_GEOMETRY].numSampleCExecuted,
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mShaderStats[SHADER_GEOMETRY].numSampleCLZExecuted,
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mShaderStats[SHADER_GEOMETRY].numSampleCDExecuted,
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mShaderStats[SHADER_GEOMETRY].numGather4Executed,
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mShaderStats[SHADER_GEOMETRY].numGather4CExecuted,
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mShaderStats[SHADER_GEOMETRY].numGather4CPOExecuted,
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mShaderStats[SHADER_GEOMETRY].numGather4CPOCExecuted,
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mShaderStats[SHADER_GEOMETRY].numLodExecuted));
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mShaderStats[SHADER_VERTEX] = {};
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mShaderStats[SHADER_HULL] = {};
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@@ -544,7 +629,7 @@ namespace ArchRast
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CullStats mCullStats = {};
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AlphaStats mAlphaStats = {};
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ShaderStats mShaderStats[NUM_SHADER_TYPES];
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SWR_SHADER_STATS mShaderStats[NUM_SHADER_TYPES];
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};
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@@ -325,34 +325,101 @@ event VSInfo
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{
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uint32_t drawId;
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uint32_t numInstExecuted;
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uint32_t numSampleExecuted;
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uint32_t numSampleLExecuted;
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uint32_t numSampleBExecuted;
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uint32_t numSampleCExecuted;
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uint32_t numSampleCLZExecuted;
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uint32_t numSampleCDExecuted;
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uint32_t numGather4Executed;
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uint32_t numGather4CExecuted;
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uint32_t numGather4CPOExecuted;
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uint32_t numGather4CPOCExecuted;
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uint32_t numLodExecuted;
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};
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event HSInfo
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{
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uint32_t drawId;
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uint32_t numInstExecuted;
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uint32_t numSampleExecuted;
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uint32_t numSampleLExecuted;
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uint32_t numSampleBExecuted;
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uint32_t numSampleCExecuted;
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uint32_t numSampleCLZExecuted;
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uint32_t numSampleCDExecuted;
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uint32_t numGather4Executed;
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uint32_t numGather4CExecuted;
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uint32_t numGather4CPOExecuted;
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uint32_t numGather4CPOCExecuted;
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uint32_t numLodExecuted;
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};
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event DSInfo
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{
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uint32_t drawId;
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uint32_t numInstExecuted;
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uint32_t numSampleExecuted;
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uint32_t numSampleLExecuted;
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uint32_t numSampleBExecuted;
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uint32_t numSampleCExecuted;
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uint32_t numSampleCLZExecuted;
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uint32_t numSampleCDExecuted;
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uint32_t numGather4Executed;
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uint32_t numGather4CExecuted;
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uint32_t numGather4CPOExecuted;
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uint32_t numGather4CPOCExecuted;
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uint32_t numLodExecuted;
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};
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event GSInfo
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{
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uint32_t drawId;
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uint32_t numInstExecuted;
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uint32_t numSampleExecuted;
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uint32_t numSampleLExecuted;
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uint32_t numSampleBExecuted;
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uint32_t numSampleCExecuted;
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uint32_t numSampleCLZExecuted;
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uint32_t numSampleCDExecuted;
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uint32_t numGather4Executed;
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uint32_t numGather4CExecuted;
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uint32_t numGather4CPOExecuted;
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uint32_t numGather4CPOCExecuted;
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uint32_t numLodExecuted;
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};
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event PSInfo
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{
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uint32_t drawId;
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uint32_t numInstExecuted;
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uint32_t numSampleExecuted;
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uint32_t numSampleLExecuted;
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uint32_t numSampleBExecuted;
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uint32_t numSampleCExecuted;
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uint32_t numSampleCLZExecuted;
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uint32_t numSampleCDExecuted;
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uint32_t numGather4Executed;
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uint32_t numGather4CExecuted;
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uint32_t numGather4CPOExecuted;
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uint32_t numGather4CPOCExecuted;
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uint32_t numLodExecuted;
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};
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event CSInfo
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{
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uint32_t drawId;
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uint32_t numInstExecuted;
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uint32_t numSampleExecuted;
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uint32_t numSampleLExecuted;
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uint32_t numSampleBExecuted;
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uint32_t numSampleCExecuted;
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uint32_t numSampleCLZExecuted;
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uint32_t numSampleCDExecuted;
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uint32_t numGather4Executed;
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uint32_t numGather4CExecuted;
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uint32_t numGather4CPOExecuted;
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uint32_t numGather4CPOCExecuted;
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uint32_t numLodExecuted;
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};
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@@ -168,30 +168,30 @@ event DrawIndexedInstancedEvent
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event VSStats
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{
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uint32_t numInstExecuted;
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HANDLE hStats; // SWR_SHADER_STATS
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};
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event HSStats
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{
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uint32_t numInstExecuted;
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HANDLE hStats; // SWR_SHADER_STATS
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};
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event DSStats
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{
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uint32_t numInstExecuted;
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HANDLE hStats; // SWR_SHADER_STATS
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};
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event GSStats
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{
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uint32_t numInstExecuted;
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HANDLE hStats; // SWR_SHADER_STATS
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};
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event PSStats
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{
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uint32_t numInstExecuted;
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HANDLE hStats; // SWR_SHADER_STATS
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};
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event CSStats
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{
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uint32_t numInstExecuted;
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HANDLE hStats; // SWR_SHADER_STATS
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};
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@@ -88,7 +88,7 @@ void ProcessComputeBE(DRAW_CONTEXT* pDC,
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&csContext);
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UPDATE_STAT_BE(CsInvocations, state.totalThreadsInGroup);
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AR_EVENT(CSStats(csContext.stats.numInstExecuted));
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AR_EVENT(CSStats((HANDLE)&csContext.stats));
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RDTSC_END(BEDispatch, 1);
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}
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@@ -1212,7 +1212,7 @@ void BackendPixelRate(DRAW_CONTEXT* pDC,
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// update stats
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UPDATE_STAT_BE(PsInvocations, _mm_popcnt_u32(_simd_movemask_ps(activeLanes)));
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AR_EVENT(PSStats(psContext.stats.numInstExecuted));
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AR_EVENT(PSStats((HANDLE)&psContext.stats));
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// update active lanes to remove any discarded or oMask'd pixels
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activeLanes = _simd_castsi_ps(_simd_and_si(
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@@ -207,7 +207,7 @@ void BackendSampleRate(DRAW_CONTEXT* pDC,
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// update stats
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UPDATE_STAT_BE(PsInvocations, _mm_popcnt_u32(_simd_movemask_ps(vCoverageMask)));
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AR_EVENT(PSStats(psContext.stats.numInstExecuted));
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AR_EVENT(PSStats((HANDLE)&psContext.stats));
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vCoverageMask = _simd_castsi_ps(psContext.activeMask);
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@@ -188,7 +188,7 @@ void BackendSingleSample(DRAW_CONTEXT* pDC,
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// update stats
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UPDATE_STAT_BE(PsInvocations, _mm_popcnt_u32(_simd_movemask_ps(vCoverageMask)));
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AR_EVENT(PSStats(psContext.stats.numInstExecuted));
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AR_EVENT(PSStats((HANDLE)&psContext.stats));
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vCoverageMask = _simd_castsi_ps(psContext.activeMask);
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@@ -888,7 +888,7 @@ static void GeometryShaderStage(DRAW_CONTEXT* pDC,
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// execute the geometry shader
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state.pfnGsFunc(GetPrivateState(pDC), pWorkerData, &gsContext);
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AR_EVENT(GSStats(gsContext.stats.numInstExecuted));
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AR_EVENT(GSStats((HANDLE)&gsContext.stats));
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for (uint32_t i = 0; i < KNOB_SIMD_WIDTH; ++i)
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{
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@@ -1375,7 +1375,7 @@ static void TessellationStages(DRAW_CONTEXT* pDC,
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RDTSC_END(FEHullShader, 0);
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UPDATE_STAT_FE(HsInvocations, numPrims);
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AR_EVENT(HSStats(hsContext.stats.numInstExecuted));
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AR_EVENT(HSStats((HANDLE)&hsContext.stats));
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const uint32_t* pPrimId = (const uint32_t*)&primID;
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@@ -1443,7 +1443,7 @@ static void TessellationStages(DRAW_CONTEXT* pDC,
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state.pfnDsFunc(GetPrivateState(pDC), pWorkerData, &dsContext);
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RDTSC_END(FEDomainShader, 0);
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AR_EVENT(DSStats(dsContext.stats.numInstExecuted));
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AR_EVENT(DSStats((HANDLE)&dsContext.stats));
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dsInvocations += KNOB_SIMD_WIDTH;
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}
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@@ -1950,15 +1950,15 @@ void ProcessDraw(SWR_CONTEXT* pContext, DRAW_CONTEXT* pDC, uint32_t workerId, vo
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RDTSC_BEGIN(FEVertexShader, pDC->drawId);
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#if USE_SIMD16_VS
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state.pfnVertexFunc(GetPrivateState(pDC), pWorkerData, &vsContext_lo);
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AR_EVENT(VSStats(vsContext_lo.stats.numInstExecuted));
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AR_EVENT(VSStats((HANDLE)&vsContext_lo.stats));
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#else
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state.pfnVertexFunc(GetPrivateState(pDC), pWorkerData, &vsContext_lo);
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AR_EVENT(VSStats(vsContext_lo.stats.numInstExecuted));
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AR_EVENT(VSStats((HANDLE)&vsContext_lo.stats));
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if ((i + KNOB_SIMD_WIDTH) < endVertex) // 1/2 of KNOB_SIMD16_WIDTH
|
||||
{
|
||||
state.pfnVertexFunc(GetPrivateState(pDC), pWorkerData, &vsContext_hi);
|
||||
AR_EVENT(VSStats(vsContext_hi.stats.numInstExecuted));
|
||||
AR_EVENT(VSStats((HANDLE)&vsContext_hi.stats));
|
||||
}
|
||||
#endif
|
||||
RDTSC_END(FEVertexShader, 0);
|
||||
@@ -2214,7 +2214,7 @@ void ProcessDraw(SWR_CONTEXT* pContext, DRAW_CONTEXT* pDC, uint32_t workerId, vo
|
||||
RDTSC_END(FEVertexShader, 0);
|
||||
|
||||
UPDATE_STAT_FE(VsInvocations, GetNumInvocations(i, endVertex));
|
||||
AR_EVENT(VSStats(vsContext.stats.numInstExecuted));
|
||||
AR_EVENT(VSStats((HANDLE)&vsContext.stats));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -221,7 +221,18 @@ struct SIMDVERTEX_T
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
struct SWR_SHADER_STATS
|
||||
{
|
||||
uint32_t numInstExecuted; // This is roughly the API instructions executed and not x86.
|
||||
uint32_t numInstExecuted; // This is roughly the API instructions executed and not x86.
|
||||
uint32_t numSampleExecuted;
|
||||
uint32_t numSampleLExecuted;
|
||||
uint32_t numSampleBExecuted;
|
||||
uint32_t numSampleCExecuted;
|
||||
uint32_t numSampleCLZExecuted;
|
||||
uint32_t numSampleCDExecuted;
|
||||
uint32_t numGather4Executed;
|
||||
uint32_t numGather4CExecuted;
|
||||
uint32_t numGather4CPOExecuted;
|
||||
uint32_t numGather4CPOCExecuted;
|
||||
uint32_t numLodExecuted;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -55,6 +55,9 @@ namespace SwrJit
|
||||
STATS_STORE_TGSM = 15,
|
||||
STATS_DISCARD = 16,
|
||||
STATS_BARRIER = 17,
|
||||
|
||||
// ------------------
|
||||
STATS_TOTAL_COUNTERS
|
||||
};
|
||||
|
||||
using namespace llvm;
|
||||
|
||||
Reference in New Issue
Block a user