mesa: adjust texcoords for swrast sprite points.
Fixes glean pointSprite test w/ software rendering
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@@ -129,13 +129,13 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
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s = 0.0;
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dsdx = 1.0 / size;
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if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) {
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t0 = 0.0;
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dtdy = 1.0 / size;
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t0 = 0.5 * dtdy;
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}
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else {
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/* GL_UPPER_LEFT */
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t0 = 1.0;
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dtdy = -1.0 / size;
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t0 = 1.0 + 0.5 * dtdy;
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}
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ATTRIB_LOOP_BEGIN
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