trivial/tri-viewport: add more out-of-bounds background quads
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@@ -103,14 +103,40 @@ static void Draw(void)
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* Should be clipped to be no larger than the triangles:
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*/
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glViewport(tx, ty, w, h);
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glBegin(GL_POLYGON);
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glColor3f(.5,.5,1);
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glColor3f(1,1,0);
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glVertex3f(-100, -100, -30.0);
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glVertex3f(-100, 100, -30.0);
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glVertex3f(100, 100, -30.0);
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glVertex3f(100, -100, -30.0);
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glEnd();
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glBegin(GL_POLYGON);
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glColor3f(0,1,1);
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glVertex3f(-10, -10, -30.0);
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glVertex3f(-10, 10, -30.0);
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glVertex3f(10, 10, -30.0);
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glVertex3f(10, -10, -30.0);
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glEnd();
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glBegin(GL_POLYGON);
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glColor3f(1,0,0);
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glVertex3f(-2, -2, -30.0);
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glVertex3f(-2, 2, -30.0);
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glVertex3f(2, 2, -30.0);
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glVertex3f(2, -2, -30.0);
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glEnd();
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glBegin(GL_POLYGON);
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glColor3f(.5,.5,1);
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glVertex3f(-1, -1, -30.0);
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glVertex3f(-1, 1, -30.0);
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glVertex3f(1, 1, -30.0);
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glVertex3f(1, -1, -30.0);
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glEnd();
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/***********************************************************************
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*/
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glViewport(0, 0, win_width, win_height);
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