asahi: Rename 'Render Target' to 'PBE'
It's used for all PBE operations, including regular image writes, so use the more general name. Compare the powervr driver. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23998>
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@@ -196,7 +196,7 @@
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<value name="4" value="1"/>
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</enum>
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<struct name="Render Target" size="24">
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<struct name="PBE" size="24">
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<field name="Dimension" size="4" start="0" type="Texture dimension" default="2D"/>
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<field name="Layout" size="2" start="4" type="Layout"/>
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<field name="Channels" size="7" start="6" type="Channels"/>
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@@ -376,7 +376,7 @@ agxdecode_usc(const uint8_t *map, UNUSED uint64_t *link, UNUSED bool verbose,
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for (unsigned i = 0; i < temp.count; ++i) {
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agx_unpack(agxdecode_dump_stream, tex, TEXTURE, t);
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DUMP_CL(TEXTURE, tex, "Texture");
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DUMP_CL(RENDER_TARGET, tex, "Render target");
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DUMP_CL(PBE, tex, "PBE");
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tex += AGX_TEXTURE_LENGTH;
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}
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@@ -1097,10 +1097,9 @@ agx_batch_upload_pbe(struct agx_batch *batch, unsigned rt)
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assert(surf->u.tex.last_layer == layer);
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struct agx_ptr T =
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agx_pool_alloc_aligned(&batch->pool, AGX_RENDER_TARGET_LENGTH, 256);
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struct agx_ptr T = agx_pool_alloc_aligned(&batch->pool, AGX_PBE_LENGTH, 256);
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agx_pack(T.cpu, RENDER_TARGET, cfg) {
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agx_pack(T.cpu, PBE, cfg) {
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cfg.dimension = agx_translate_tex_dim(PIPE_TEXTURE_2D,
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util_res_sample_count(&tex->base));
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cfg.layout = agx_translate_layout(tex->layout.tiling);
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