i965/fs: Apply gl_FrontFacing ? -1 : 1 optimization only for floats

At the very least, unreal4/sun-temple/102.shader_test uses this pattern
for a signed integer result.  However, that shader did not hit the
optimization in the first place because it uses !gl_FrontFacing.  I
changed the shader to use remove the logical-not and reverse the other
operands.  I verified that incorrect code is generated before this
change and correct code is generated after.

Fixes fs-frontfacing-ternary-1-neg-1.shader_test.

No shader-db changes.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Ian Romanick
2015-02-28 08:32:57 -08:00
parent 4a53445b0d
commit 6db5e134b6
@@ -2735,6 +2735,9 @@ fs_visitor::try_opt_frontfacing_ternary(ir_if *ir)
if (!then_rhs || !else_rhs)
return false;
if (then_rhs->type->base_type != GLSL_TYPE_FLOAT)
return false;
if ((then_rhs->is_one() && else_rhs->is_negative_one()) ||
(else_rhs->is_one() && then_rhs->is_negative_one())) {
then_assign->lhs->accept(this);