don't allow fog when using a fragment shader (bug 9346)

This commit is contained in:
Brian
2006-12-16 11:07:00 -07:00
parent 24a495fd77
commit 6d982e53ee
+5 -2
View File
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.1
* Version: 6.5.3
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
@@ -201,7 +201,10 @@ _swrast_update_fog_state( GLcontext *ctx )
/* determine if fog is needed, and if so, which fog mode */
swrast->_FogEnabled = GL_FALSE;
if (ctx->FragmentProgram._Enabled) {
if (ctx->ShaderObjects._FragmentShaderPresent) {
swrast->_FogEnabled = GL_FALSE;
}
else if (ctx->FragmentProgram._Enabled) {
if (ctx->FragmentProgram._Current->Base.Target==GL_FRAGMENT_PROGRAM_ARB) {
const struct gl_fragment_program *fp
= ctx->FragmentProgram._Current;