nv50: use 2d blit when src/dst have same number of samples

The 2D engine should be usable in more cases, but this fixes MS blits
between textures with the same MS settings. Otherwise a single sample is
selected to be the target texel value.

This allows other tests to work that render to a RB and then blit that
to a texture for input into a shader that uses sampler2DMS to verify it.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ilia Mirkin
2014-04-17 23:51:25 -04:00
parent 2d2e60bdee
commit 6d5c3c8260
@@ -1292,8 +1292,8 @@ nv50_blit_eng2d(struct nv50_context *nv50, const struct pipe_blit_info *info)
if (src->base.base.nr_samples > dst->base.base.nr_samples) {
/* center src coorinates for proper MS resolve filtering */
srcx += (int64_t)src->ms_x << 32;
srcy += (int64_t)src->ms_y << 32;
srcx += (int64_t)1 << (src->ms_x + 31);
srcy += (int64_t)1 << (src->ms_y + 31);
}
dstx = info->dst.box.x << dst->ms_x;
@@ -1431,8 +1431,8 @@ nv50_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
eng3d = TRUE;
/* FIXME: can't make this work with eng2d anymore */
if (info->src.resource->nr_samples > 1 ||
info->dst.resource->nr_samples > 1)
if ((info->src.resource->nr_samples | 1) !=
(info->dst.resource->nr_samples | 1))
eng3d = TRUE;
/* FIXME: find correct src coordinate adjustments */