i965/gs: Add opcodes needed for EndPrimitive().
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -847,6 +847,32 @@ enum opcode {
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* scratch reads and writes to operate correctly.
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*/
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GS_OPCODE_SET_DWORD_2_IMMED,
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/**
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* Prepare the dst register for storage in the "Channel Mask" fields of a
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* URB_WRITE message header.
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*
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* DWORD 4 of dst is shifted left by 4 bits, so that later,
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* GS_OPCODE_SET_CHANNEL_MASKS can OR DWORDs 0 and 4 together to form the
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* final channel mask.
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*
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* Note: since GS_OPCODE_SET_CHANNEL_MASKS ORs DWORDs 0 and 4 together to
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* form the final channel mask, DWORDs 0 and 4 of the dst register must not
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* have any extraneous bits set prior to execution of this opcode (that is,
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* they should be in the range 0x0 to 0xf).
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*/
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GS_OPCODE_PREPARE_CHANNEL_MASKS,
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/**
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* Set the "Channel Mask" fields of a URB_WRITE message header.
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*
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* - dst is the MRF containing the message header.
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*
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* - src.x is the channel mask, as prepared by
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* GS_OPCODE_PREPARE_CHANNEL_MASKS. DWORDs 0 and 4 are OR'ed together to
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* form the final channel mask.
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*/
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GS_OPCODE_SET_CHANNEL_MASKS,
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};
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#define BRW_PREDICATE_NONE 0
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@@ -507,6 +507,10 @@ brw_instruction_name(enum opcode op)
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return "set_vertex_count";
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case GS_OPCODE_SET_DWORD_2_IMMED:
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return "set_dword_2_immed";
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case GS_OPCODE_PREPARE_CHANNEL_MASKS:
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return "prepare_channel_masks";
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case GS_OPCODE_SET_CHANNEL_MASKS:
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return "set_channel_masks";
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default:
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/* Yes, this leaks. It's in debug code, it should never occur, and if
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@@ -610,6 +610,8 @@ private:
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void generate_gs_set_vertex_count(struct brw_reg dst,
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struct brw_reg src);
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void generate_gs_set_dword_2_immed(struct brw_reg dst, struct brw_reg src);
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void generate_gs_prepare_channel_masks(struct brw_reg dst);
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void generate_gs_set_channel_masks(struct brw_reg dst, struct brw_reg src);
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void generate_oword_dual_block_offsets(struct brw_reg m1,
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struct brw_reg index);
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void generate_scratch_write(vec4_instruction *inst,
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@@ -515,6 +515,86 @@ vec4_generator::generate_gs_set_dword_2_immed(struct brw_reg dst,
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brw_pop_insn_state(p);
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}
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void
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vec4_generator::generate_gs_prepare_channel_masks(struct brw_reg dst)
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{
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/* We want to left shift just DWORD 4 (the x component belonging to the
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* second geometry shader invocation) by 4 bits. So generate the
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* instruction:
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*
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* shl(1) dst.4<1>UD dst.4<0,1,0>UD 4UD { align1 WE_all }
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*/
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dst = suboffset(vec1(dst), 4);
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brw_push_insn_state(p);
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brw_set_access_mode(p, BRW_ALIGN_1);
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brw_set_mask_control(p, BRW_MASK_DISABLE);
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brw_SHL(p, dst, dst, brw_imm_ud(4));
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brw_pop_insn_state(p);
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}
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void
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vec4_generator::generate_gs_set_channel_masks(struct brw_reg dst,
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struct brw_reg src)
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{
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/* From p21 of volume 4 part 2 of the Ivy Bridge PRM (2.4.3.1 Message
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* Header: M0.5):
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*
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* 15 Vertex 1 DATA [3] / Vertex 0 DATA[7] Channel Mask
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*
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* When Swizzle Control = URB_INTERLEAVED this bit controls Vertex 1
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* DATA[3], when Swizzle Control = URB_NOSWIZZLE this bit controls
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* Vertex 0 DATA[7]. This bit is ANDed with the corresponding
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* channel enable to determine the final channel enable. For the
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* URB_READ_OWORD & URB_READ_HWORD messages, when final channel
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* enable is 1 it indicates that Vertex 1 DATA [3] will be included
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* in the writeback message. For the URB_WRITE_OWORD &
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* URB_WRITE_HWORD messages, when final channel enable is 1 it
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* indicates that Vertex 1 DATA [3] will be written to the surface.
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*
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* 0: Vertex 1 DATA [3] / Vertex 0 DATA[7] channel not included
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* 1: Vertex DATA [3] / Vertex 0 DATA[7] channel included
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*
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* 14 Vertex 1 DATA [2] Channel Mask
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* 13 Vertex 1 DATA [1] Channel Mask
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* 12 Vertex 1 DATA [0] Channel Mask
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* 11 Vertex 0 DATA [3] Channel Mask
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* 10 Vertex 0 DATA [2] Channel Mask
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* 9 Vertex 0 DATA [1] Channel Mask
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* 8 Vertex 0 DATA [0] Channel Mask
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*
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* (This is from a section of the PRM that is agnostic to the particular
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* type of shader being executed, so "Vertex 0" and "Vertex 1" refer to
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* geometry shader invocations 0 and 1, respectively). Since we have the
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* enable flags for geometry shader invocation 0 in bits 3:0 of DWORD 0,
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* and the enable flags for geometry shader invocation 1 in bits 7:0 of
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* DWORD 4, we just need to OR them together and store the result in bits
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* 15:8 of DWORD 5.
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*
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* It's easier to get the EU to do this if we think of the src and dst
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* registers as composed of 32 bytes each; then, we want to pick up the
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* contents of bytes 0 and 16 from src, OR them together, and store them in
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* byte 21.
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*
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* We can do that by the following EU instruction:
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*
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* or(1) dst.21<1>UB src<0,1,0>UB src.16<0,1,0>UB { align1 WE_all }
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*
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* Note: this relies on the source register having zeros in (a) bits 7:4 of
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* DWORD 0 and (b) bits 3:0 of DWORD 4. We can rely on (b) because the
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* source register was prepared by GS_OPCODE_PREPARE_CHANNEL_MASKS (which
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* shifts DWORD 4 left by 4 bits), and we can rely on (a) because prior to
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* the execution of GS_OPCODE_PREPARE_CHANNEL_MASKS, DWORDs 0 and 4 need to
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* contain valid channel mask values (which are in the range 0x0-0xf).
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*/
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dst = retype(dst, BRW_REGISTER_TYPE_UB);
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src = retype(src, BRW_REGISTER_TYPE_UB);
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brw_push_insn_state(p);
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brw_set_access_mode(p, BRW_ALIGN_1);
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brw_set_mask_control(p, BRW_MASK_DISABLE);
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brw_OR(p, suboffset(vec1(dst), 21), vec1(src), suboffset(vec1(src), 16));
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brw_pop_insn_state(p);
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}
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void
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vec4_generator::generate_oword_dual_block_offsets(struct brw_reg m1,
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struct brw_reg index)
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@@ -1003,6 +1083,14 @@ vec4_generator::generate_vec4_instruction(vec4_instruction *instruction,
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generate_gs_set_dword_2_immed(dst, src[0]);
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break;
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case GS_OPCODE_PREPARE_CHANNEL_MASKS:
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generate_gs_prepare_channel_masks(dst);
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break;
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case GS_OPCODE_SET_CHANNEL_MASKS:
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generate_gs_set_channel_masks(dst, src[0]);
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break;
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case SHADER_OPCODE_SHADER_TIME_ADD:
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brw_shader_time_add(p, src[0], SURF_INDEX_VEC4_SHADER_TIME);
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mark_surface_used(SURF_INDEX_VEC4_SHADER_TIME);
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