Unichrome DRI driver:

Fix for proplem where polygons partly outside the drawing window would get
one vertex clamped to the opposite window side. This bug could also cause
a hardlock. (Bugzilla #2066, Yann Vernier)
This commit is contained in:
Thomas Hellström
2004-12-18 12:16:12 +00:00
parent 3d04879801
commit 6cec977773
+1 -1
View File
@@ -72,7 +72,7 @@ static struct {
#define GET_VIEWPORT_MAT() VIA_CONTEXT(ctx)->ViewportMatrix.m
#define GET_TEXSOURCE(n) n
#define GET_VERTEX_FORMAT() VIA_CONTEXT(ctx)->vertexSize
#define GET_VERTEX_SIZE() VIA_CONTEXT(ctx)->vertexSize
#define GET_VERTEX_SIZE() (1<<GET_VERTEX_STRIDE_SHIFT())
#define GET_VERTEX_STORE() VIA_CONTEXT(ctx)->verts
#define GET_VERTEX_STRIDE_SHIFT() VIA_CONTEXT(ctx)->vertexStrideShift
#define GET_UBYTE_COLOR_STORE() &VIA_CONTEXT(ctx)->UbyteColor