Unichrome DRI driver:
Fix for proplem where polygons partly outside the drawing window would get one vertex clamped to the opposite window side. This bug could also cause a hardlock. (Bugzilla #2066, Yann Vernier)
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@@ -72,7 +72,7 @@ static struct {
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#define GET_VIEWPORT_MAT() VIA_CONTEXT(ctx)->ViewportMatrix.m
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#define GET_TEXSOURCE(n) n
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#define GET_VERTEX_FORMAT() VIA_CONTEXT(ctx)->vertexSize
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#define GET_VERTEX_SIZE() VIA_CONTEXT(ctx)->vertexSize
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#define GET_VERTEX_SIZE() (1<<GET_VERTEX_STRIDE_SHIFT())
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#define GET_VERTEX_STORE() VIA_CONTEXT(ctx)->verts
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#define GET_VERTEX_STRIDE_SHIFT() VIA_CONTEXT(ctx)->vertexStrideShift
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#define GET_UBYTE_COLOR_STORE() &VIA_CONTEXT(ctx)->UbyteColor
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