cell: temporarily disable freeing of tiled texture memory
Allows glDrawPixels to work for now...
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@@ -147,7 +147,13 @@ cell_texture_release(struct pipe_screen *screen,
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for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) {
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if (ct->tiled_data[i]) {
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/* XXX need to use a fenced buffer for tiled data so that
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* it's properly freed after rendering has completed.
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* Disabling this free() allows glDrawPixels to work for now.
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*/
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#if 0
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align_free(ct->tiled_data[i]);
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#endif
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}
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}
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