cell: temporarily disable freeing of tiled texture memory

Allows glDrawPixels to work for now...
This commit is contained in:
Brian Paul
2008-10-20 09:35:18 -06:00
parent 81724da4f6
commit 6cec79dc4f
@@ -147,7 +147,13 @@ cell_texture_release(struct pipe_screen *screen,
for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) {
if (ct->tiled_data[i]) {
/* XXX need to use a fenced buffer for tiled data so that
* it's properly freed after rendering has completed.
* Disabling this free() allows glDrawPixels to work for now.
*/
#if 0
align_free(ct->tiled_data[i]);
#endif
}
}