lavapipe: set writemask for compute shader buffers
I don't know how this wasn't being set? cc: mesa-stable Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18827>
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@@ -378,7 +378,7 @@ static void emit_compute_state(struct rendering_state *state)
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if (state->sb_dirty[PIPE_SHADER_COMPUTE]) {
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state->pctx->set_shader_buffers(state->pctx, PIPE_SHADER_COMPUTE,
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0, state->num_shader_buffers[PIPE_SHADER_COMPUTE],
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state->sb[PIPE_SHADER_COMPUTE], 0);
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state->sb[PIPE_SHADER_COMPUTE], state->access[MESA_SHADER_COMPUTE].buffers_written);
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state->sb_dirty[PIPE_SHADER_COMPUTE] = false;
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}
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