r300g: add ability to tile/detile textures using blit during transfers

This commit is contained in:
Marek Olšák
2010-02-14 03:19:01 +01:00
parent 4012219f1f
commit 6c7fac846e
5 changed files with 197 additions and 55 deletions
+2
View File
@@ -159,6 +159,8 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
if (!r300)
return NULL;
r300screen->ctx = (struct pipe_context*)r300;
r300->winsys = radeon_winsys;
r300->context.winsys = (struct pipe_winsys*)radeon_winsys;
+6
View File
@@ -28,6 +28,8 @@
#include "r300_chipset.h"
#define R300_TEXTURE_USAGE_TRANSFER PIPE_TEXTURE_USAGE_CUSTOM
struct radeon_winsys;
struct r300_screen {
@@ -36,6 +38,10 @@ struct r300_screen {
struct radeon_winsys* radeon_winsys;
/* XXX This hack will be removed once texture transfers become part of
* pipe_context. */
struct pipe_context* ctx;
/* Chipset capabilities */
struct r300_capabilities* caps;
+2 -3
View File
@@ -725,9 +725,8 @@ static void r300_setup_flags(struct r300_texture* tex)
}
/* Create a new texture. */
static struct pipe_texture*
r300_texture_create(struct pipe_screen* screen,
const struct pipe_texture* template)
static struct pipe_texture* r300_texture_create(struct pipe_screen* screen,
const struct pipe_texture* template)
{
struct r300_texture* tex = CALLOC_STRUCT(r300_texture);
struct r300_screen* rscreen = r300_screen(screen);
+187 -23
View File
@@ -29,6 +29,89 @@
#include "util/u_memory.h"
#include "util/u_format.h"
struct r300_transfer {
/* Parent class */
struct pipe_transfer transfer;
/* Pipe context. */
struct pipe_context *ctx;
/* Parameters of get_tex_transfer. */
unsigned x, y, level, zslice, face;
/* Offset from start of buffer. */
unsigned offset;
/* Detiled texture. */
struct r300_texture *detiled_texture;
/* Transfer and format flags. */
unsigned buffer_usage, render_target_usage;
};
/* Convenience cast wrapper. */
static INLINE struct r300_transfer*
r300_transfer(struct pipe_transfer* transfer)
{
return (struct r300_transfer*)transfer;
}
/* Copy from a tiled texture to a detiled one. */
static void r300_copy_from_tiled_texture(struct pipe_context *ctx,
struct r300_transfer *r300transfer)
{
struct pipe_screen *screen = ctx->screen;
struct pipe_transfer *transfer = (struct pipe_transfer*)r300transfer;
struct pipe_texture *tex = transfer->texture;
struct pipe_surface *src, *dst;
src = screen->get_tex_surface(screen, tex, r300transfer->face,
r300transfer->level, r300transfer->zslice,
PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_PIXEL);
dst = screen->get_tex_surface(screen, &r300transfer->detiled_texture->tex,
0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE |
PIPE_BUFFER_USAGE_PIXEL |
r300transfer->buffer_usage);
ctx->surface_copy(ctx, dst, 0, 0, src, r300transfer->x, r300transfer->y,
transfer->width, transfer->height);
pipe_surface_reference(&src, NULL);
pipe_surface_reference(&dst, NULL);
}
/* Copy a detiled texture to a tiled one. */
static void r300_copy_into_tiled_texture(struct pipe_context *ctx,
struct r300_transfer *r300transfer)
{
struct pipe_screen *screen = ctx->screen;
struct pipe_transfer *transfer = (struct pipe_transfer*)r300transfer;
struct pipe_texture *tex = transfer->texture;
struct pipe_surface *src, *dst;
src = screen->get_tex_surface(screen, &r300transfer->detiled_texture->tex,
0, 0, 0,
PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_PIXEL);
dst = screen->get_tex_surface(screen, tex, r300transfer->face,
r300transfer->level, r300transfer->zslice,
PIPE_BUFFER_USAGE_GPU_WRITE |
PIPE_BUFFER_USAGE_PIXEL);
ctx->surface_copy(ctx, dst, r300transfer->x, r300transfer->y, src, 0, 0,
transfer->width, transfer->height);
/* XXX this flush fixes lots of regressions, not sure why */
ctx->flush(ctx, 0, NULL);
pipe_surface_reference(&src, NULL);
pipe_surface_reference(&dst, NULL);
}
static struct pipe_transfer*
r300_get_tex_transfer(struct pipe_screen *screen,
struct pipe_texture *texture,
@@ -38,58 +121,139 @@ r300_get_tex_transfer(struct pipe_screen *screen,
{
struct r300_texture *tex = (struct r300_texture *)texture;
struct r300_transfer *trans;
struct r300_screen *rscreen = r300_screen(screen);
unsigned offset;
offset = r300_texture_get_offset(tex, level, zslice, face); /* in bytes */
struct r300_screen *r300screen = r300_screen(screen);
struct pipe_texture template;
trans = CALLOC_STRUCT(r300_transfer);
if (trans) {
/* Initialize the transfer object. */
pipe_texture_reference(&trans->transfer.texture, texture);
trans->transfer.x = x;
trans->transfer.y = y;
trans->transfer.usage = usage;
trans->transfer.width = w;
trans->transfer.height = h;
trans->transfer.stride = r300_texture_get_stride(rscreen, tex, level);
trans->transfer.usage = usage;
trans->transfer.zslice = zslice;
trans->transfer.face = face;
trans->ctx = r300screen->ctx;
trans->x = x;
trans->y = y;
trans->level = level;
trans->zslice = zslice;
trans->face = face;
trans->offset = offset;
/* If the texture is tiled, we must create a temporary detiled texture
* for this transfer. */
if (tex->microtile || tex->macrotile) {
trans->buffer_usage = pipe_transfer_buffer_flags(&trans->transfer);
trans->render_target_usage =
util_format_is_depth_or_stencil(texture->format) ?
PIPE_TEXTURE_USAGE_DEPTH_STENCIL :
PIPE_TEXTURE_USAGE_RENDER_TARGET;
template.target = PIPE_TEXTURE_2D;
template.format = texture->format;
template.width0 = w;
template.height0 = h;
template.depth0 = 0;
template.last_level = 0;
template.nr_samples = 0;
template.tex_usage = PIPE_TEXTURE_USAGE_DYNAMIC |
R300_TEXTURE_USAGE_TRANSFER;
/* For texture reading, the temporary (detiled) texture is used as
* a render target when blitting from a tiled texture. */
if (usage & PIPE_TRANSFER_READ) {
template.tex_usage |= trans->render_target_usage;
}
/* For texture writing, the temporary texture is used as a sampler
* when blitting into a tiled texture. */
if (usage & PIPE_TRANSFER_WRITE) {
template.tex_usage |= PIPE_TEXTURE_USAGE_SAMPLER;
}
/* Create the temporary texture. */
trans->detiled_texture =
(struct r300_texture*)screen->texture_create(screen, &template);
assert(!trans->detiled_texture->microtile &&
!trans->detiled_texture->macrotile);
/* Set the stride.
* Parameters x, y, level, zslice, and face remain zero. */
trans->transfer.stride =
r300_texture_get_stride(r300screen, trans->detiled_texture, 0);
if (usage & PIPE_TRANSFER_READ) {
/* We cannot map a tiled texture directly because the data is
* in a different order, therefore we do detiling using a blit. */
r300_copy_from_tiled_texture(r300screen->ctx, trans);
}
} else {
trans->transfer.x = x;
trans->transfer.y = y;
trans->transfer.stride =
r300_texture_get_stride(r300screen, tex, level);
trans->transfer.level = level;
trans->transfer.zslice = zslice;
trans->transfer.face = face;
trans->offset = r300_texture_get_offset(tex, level, zslice, face);
}
}
return &trans->transfer;
}
static void r300_tex_transfer_destroy(struct pipe_transfer *trans)
{
pipe_texture_reference(&trans->texture, NULL);
FREE(trans);
struct r300_transfer *r300transfer = r300_transfer(trans);
if (r300transfer->detiled_texture) {
if (trans->usage & PIPE_TRANSFER_WRITE) {
r300_copy_into_tiled_texture(r300transfer->ctx, r300transfer);
}
pipe_texture_reference(
(struct pipe_texture**)&r300transfer->detiled_texture, NULL);
}
pipe_texture_reference(&trans->texture, NULL);
FREE(trans);
}
static void* r300_transfer_map(struct pipe_screen *screen,
struct pipe_transfer *transfer)
struct pipe_transfer *transfer)
{
struct r300_transfer *r300transfer = r300_transfer(transfer);
struct r300_texture *tex = (struct r300_texture*)transfer->texture;
char *map;
enum pipe_format format = tex->tex.format;
map = pipe_buffer_map(screen, tex->buffer,
pipe_transfer_buffer_flags(transfer));
if (r300transfer->detiled_texture) {
/* The detiled texture is of the same size as the region being mapped
* (no offset needed). */
return pipe_buffer_map(screen,
r300transfer->detiled_texture->buffer,
pipe_transfer_buffer_flags(transfer));
} else {
/* Tiling is disabled. */
map = pipe_buffer_map(screen, tex->buffer,
pipe_transfer_buffer_flags(transfer));
if (!map) {
return NULL;
if (!map) {
return NULL;
}
return map + r300_transfer(transfer)->offset +
transfer->y / util_format_get_blockheight(format) * transfer->stride +
transfer->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
}
return map + r300_transfer(transfer)->offset +
transfer->y / util_format_get_blockheight(format) * transfer->stride +
transfer->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
}
static void r300_transfer_unmap(struct pipe_screen *screen,
struct pipe_transfer *transfer)
{
struct r300_transfer *r300transfer = r300_transfer(transfer);
struct r300_texture *tex = (struct r300_texture*)transfer->texture;
pipe_buffer_unmap(screen, tex->buffer);
if (r300transfer->detiled_texture) {
pipe_buffer_unmap(screen, r300transfer->detiled_texture->buffer);
} else {
pipe_buffer_unmap(screen, tex->buffer);
}
}
void r300_init_screen_transfer_functions(struct pipe_screen *screen)
-29
View File
@@ -25,36 +25,7 @@
#define R300_TRANSFER
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
struct r300_texture;
struct r300_screen;
struct r300_transfer {
/* Parent class */
struct pipe_transfer transfer;
/* Parameters of get_tex_transfer. */
unsigned x, y, level, zslice, face;
/* Offset from start of buffer. */
unsigned offset;
/* Untiled texture. */
struct r300_texture *untiled_texture;
/* Transfer and format flags. */
unsigned buffer_usage, render_target_usage;
};
/* Convenience cast wrapper. */
static INLINE struct r300_transfer*
r300_transfer(struct pipe_transfer* transfer)
{
return (struct r300_transfer*)transfer;
}
void r300_init_screen_transfer_functions(struct pipe_screen *screen);
#endif