i965: Fix up texture layout for small things with wide pitches (tiled)
We were packing according to the pitch, while the hardware appears to base it on the base level width. With this and the previous commit, fbo-cubemap now matches untiled behavior.
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@@ -69,7 +69,7 @@ GLboolean brw_miptree_layout(struct intel_context *intel,
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pack_y_pitch = ALIGN(mt->height0, align_h);
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}
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pack_x_pitch = mt->pitch;
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pack_x_pitch = width;
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pack_x_nr = 1;
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for (level = mt->first_level ; level <= mt->last_level ; level++) {
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