gallium: rework flags for pipe_context::dump_debug_state

The pipelined hang detection mode will not want to dump everything.
(and it's also time consuming) It will only dump shaders after a draw call
and then dump the status registers separately if a hang is detected.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák
2016-07-19 21:41:03 +02:00
parent 9ace2c1355
commit 6bf81de339
4 changed files with 34 additions and 17 deletions
+10 -2
View File
@@ -595,7 +595,11 @@ dd_flush_and_handle_hang(struct dd_context *dctx,
if (f) {
fprintf(f, "dd: %s.\n", cause);
dd_dump_driver_state(dctx, f, PIPE_DEBUG_DEVICE_IS_HUNG);
dd_dump_driver_state(dctx, f,
PIPE_DUMP_DEVICE_STATUS_REGISTERS |
PIPE_DUMP_CURRENT_STATES |
PIPE_DUMP_CURRENT_SHADERS |
PIPE_DUMP_LAST_COMMAND_BUFFER);
dd_close_file_stream(f);
}
@@ -649,7 +653,11 @@ dd_after_draw(struct dd_context *dctx, struct dd_call *call)
case DD_DETECT_HANGS:
if (!dscreen->no_flush &&
dd_flush_and_check_hang(dctx, NULL, 0)) {
dd_dump_call(dctx, call, PIPE_DEBUG_DEVICE_IS_HUNG);
dd_dump_call(dctx, call,
PIPE_DUMP_DEVICE_STATUS_REGISTERS |
PIPE_DUMP_CURRENT_STATES |
PIPE_DUMP_CURRENT_SHADERS |
PIPE_DUMP_LAST_COMMAND_BUFFER);
/* Terminate the process to prevent future hangs. */
dd_kill_process();
+19 -13
View File
@@ -665,24 +665,30 @@ static void si_dump_debug_state(struct pipe_context *ctx, FILE *f,
{
struct si_context *sctx = (struct si_context*)ctx;
if (flags & PIPE_DEBUG_DEVICE_IS_HUNG)
if (flags & PIPE_DUMP_DEVICE_STATUS_REGISTERS)
si_dump_debug_registers(sctx, f);
si_dump_framebuffer(sctx, f);
si_dump_shader(sctx->screen, &sctx->vs_shader, f);
si_dump_shader(sctx->screen, &sctx->tcs_shader, f);
si_dump_shader(sctx->screen, &sctx->tes_shader, f);
si_dump_shader(sctx->screen, &sctx->gs_shader, f);
si_dump_shader(sctx->screen, &sctx->ps_shader, f);
if (flags & PIPE_DUMP_CURRENT_STATES)
si_dump_framebuffer(sctx, f);
si_dump_bo_list(sctx, &sctx->last_gfx, f);
si_dump_last_ib(sctx, f);
if (flags & PIPE_DUMP_CURRENT_SHADERS) {
si_dump_shader(sctx->screen, &sctx->vs_shader, f);
si_dump_shader(sctx->screen, &sctx->tcs_shader, f);
si_dump_shader(sctx->screen, &sctx->tes_shader, f);
si_dump_shader(sctx->screen, &sctx->gs_shader, f);
si_dump_shader(sctx->screen, &sctx->ps_shader, f);
}
fprintf(f, "Done.\n");
if (flags & PIPE_DUMP_LAST_COMMAND_BUFFER) {
si_dump_bo_list(sctx, &sctx->last_gfx, f);
si_dump_last_ib(sctx, f);
/* dump only once */
radeon_clear_saved_cs(&sctx->last_gfx);
r600_resource_reference(&sctx->last_trace_buf, NULL);
fprintf(f, "Done.\n");
/* dump only once */
radeon_clear_saved_cs(&sctx->last_gfx);
r600_resource_reference(&sctx->last_trace_buf, NULL);
}
}
static void si_dump_dma(struct si_context *sctx,
+1 -1
View File
@@ -690,7 +690,7 @@ struct pipe_context {
*
* \param ctx pipe context
* \param stream where the output should be written to
* \param flags a mask of PIPE_DEBUG_* flags
* \param flags a mask of PIPE_DUMP_* flags
*/
void (*dump_debug_state)(struct pipe_context *ctx, FILE *stream,
unsigned flags);
+4 -1
View File
@@ -355,7 +355,10 @@ enum pipe_flush_flags
/**
* Flags for pipe_context::dump_debug_state.
*/
#define PIPE_DEBUG_DEVICE_IS_HUNG (1 << 0)
#define PIPE_DUMP_DEVICE_STATUS_REGISTERS (1 << 0)
#define PIPE_DUMP_CURRENT_STATES (1 << 1)
#define PIPE_DUMP_CURRENT_SHADERS (1 << 2)
#define PIPE_DUMP_LAST_COMMAND_BUFFER (1 << 3)
/**
* Create a compute-only context. Use in pipe_screen::context_create.