i965/vs: Only do INTEL_DEBUG=perf when there's a GLSL shader.
This will become necessary once we start supporting ARB programs and fixed function in this backend. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -1048,7 +1048,7 @@ brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c)
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printf("\n\n");
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}
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if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
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if (unlikely(INTEL_DEBUG & DEBUG_PERF) && shader) {
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if (shader->compiled_once) {
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brw_vs_debug_recompile(brw, prog, &c->key);
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}
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@@ -1056,6 +1056,7 @@ brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c)
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perf_debug("VS compile took %.03f ms and stalled the GPU\n",
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(get_time() - start_time) * 1000);
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}
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shader->compiled_once = true;
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}
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vec4_visitor v(c, prog, shader);
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@@ -1065,8 +1066,6 @@ brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c)
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return false;
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}
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shader->compiled_once = true;
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return true;
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}
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