i965/vs: Only do INTEL_DEBUG=perf when there's a GLSL shader.

This will become necessary once we start supporting ARB programs and
fixed function in this backend.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke
2012-10-09 10:19:16 -07:00
parent a8ab7e335d
commit 6bc021bc78
+2 -3
View File
@@ -1048,7 +1048,7 @@ brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c)
printf("\n\n");
}
if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
if (unlikely(INTEL_DEBUG & DEBUG_PERF) && shader) {
if (shader->compiled_once) {
brw_vs_debug_recompile(brw, prog, &c->key);
}
@@ -1056,6 +1056,7 @@ brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c)
perf_debug("VS compile took %.03f ms and stalled the GPU\n",
(get_time() - start_time) * 1000);
}
shader->compiled_once = true;
}
vec4_visitor v(c, prog, shader);
@@ -1065,8 +1066,6 @@ brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c)
return false;
}
shader->compiled_once = true;
return true;
}