asahi/lower_tilebuffer: Avoid loading sample mask

If a render target isn't written to, we don't use the sample mask. Avoid
generating the intermediate instructions, common with gl_FragColor. It will get
DCE'd, but this means less work for DCE, which should help for shader jank since
this pass gets called per-variant.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20446>
This commit is contained in:
Alyssa Rosenzweig
2022-12-17 23:53:36 -05:00
parent bb677c7fc8
commit 6b645f12ad
+5 -5
View File
@@ -30,9 +30,7 @@ static nir_ssa_def *
tib_impl(nir_builder *b, nir_instr *instr, void *data)
{
struct agx_tilebuffer_layout *tib = data;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
nir_ssa_def *sample_mask = nir_imm_intN_t(b, ALL_SAMPLES, 16); /* TODO */
nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
unsigned rt = sem.location - FRAG_RESULT_DATA0;
@@ -53,7 +51,8 @@ tib_impl(nir_builder *b, nir_instr *instr, void *data)
value = nir_trim_vector(b, intr->src[0].ssa, comps);
nir_store_local_pixel_agx(
b, value, sample_mask, .base = tib->offset_B[rt],
b, value, nir_imm_intN_t(b, ALL_SAMPLES, 16),
.base = tib->offset_B[rt],
.write_mask = nir_intrinsic_write_mask(intr) & BITFIELD_MASK(comps),
.format = format);
@@ -74,8 +73,9 @@ tib_impl(nir_builder *b, nir_instr *instr, void *data)
format = PIPE_FORMAT_R16_UINT;
nir_ssa_def *res = nir_load_local_pixel_agx(
b, MIN2(intr->num_components, comps), f16 ? 16 : bit_size, sample_mask,
.base = tib->offset_B[rt], .format = format);
b, MIN2(intr->num_components, comps), f16 ? 16 : bit_size,
nir_imm_intN_t(b, ALL_SAMPLES, 16), .base = tib->offset_B[rt],
.format = format);
/* Extend floats */
if (f16 && nir_dest_bit_size(intr->dest) != 16) {