main: _mesa_blit_framebuffer updates its arbitrary framebuffers.
Previously, we used _mesa_update_state to update the currently bound framebuffers prior to performing a blit. Now that _mesa_blit_framebuffer uses arbitrary framebuffers, _mesa_update_state is not specific enough. Reviewed-by: Fredrik Höglund <fredrik@kde.org> Signed-off-by: Fredrik Höglund <fredrik@kde.org>
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Fredrik Höglund
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47b910d275
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6b284f08ab
@@ -34,6 +34,7 @@
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#include "enums.h"
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#include "blit.h"
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#include "fbobject.h"
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#include "framebuffer.h"
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#include "glformats.h"
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#include "mtypes.h"
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#include "state.h"
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@@ -162,9 +163,11 @@ _mesa_blit_framebuffer(struct gl_context *ctx,
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FLUSH_VERTICES(ctx, 0);
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if (ctx->NewState) {
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_mesa_update_state(ctx);
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}
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/* Update completeness status of readFb and drawFb. */
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_mesa_update_framebuffer(ctx, readFb, drawFb);
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/* Make sure drawFb has an initialized bounding box. */
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_mesa_update_draw_buffer_bounds(ctx, drawFb);
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if (!readFb || !drawFb) {
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/* This will normally never happen but someday we may want to
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