nir: add nir_var_shader_storage

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Iago Toral Quiroga
2015-05-18 15:47:18 +02:00
committed by Samuel Iglesias Gonsalvez
parent 1146696f75
commit 6b09598d63
6 changed files with 20 additions and 8 deletions
+4
View File
@@ -280,6 +280,9 @@ nir_visitor::visit(ir_variable *ir)
var->data.mode = nir_var_uniform;
break;
case ir_var_shader_storage:
var->data.mode = nir_var_shader_storage;
break;
case ir_var_system_value:
var->data.mode = nir_var_system_value;
@@ -371,6 +374,7 @@ nir_visitor::visit(ir_variable *ir)
break;
case nir_var_uniform:
case nir_var_shader_storage:
exec_list_push_tail(&shader->uniforms, &var->node);
break;
+1
View File
@@ -87,6 +87,7 @@ typedef enum {
nir_var_global,
nir_var_local,
nir_var_uniform,
nir_var_shader_storage,
nir_var_system_value
} nir_variable_mode;
+2 -1
View File
@@ -55,7 +55,8 @@ lower_instr(nir_intrinsic_instr *instr, nir_function_impl *impl)
return;
}
if (instr->variables[0]->var->data.mode != nir_var_uniform)
if (instr->variables[0]->var->data.mode != nir_var_uniform &&
instr->variables[0]->var->data.mode != nir_var_shader_storage)
return; /* atomics passed as function arguments can't be lowered */
void *mem_ctx = ralloc_parent(instr);
+6 -3
View File
@@ -86,7 +86,8 @@ nir_assign_var_locations_scalar(struct exec_list *var_list, unsigned *size)
* UBO's have their own address spaces, so don't count them towards the
* number of global uniforms
*/
if (var->data.mode == nir_var_uniform && var->interface_type != NULL)
if ((var->data.mode == nir_var_uniform || var->data.mode == nir_var_shader_storage) &&
var->interface_type != NULL)
continue;
var->data.driver_location = location;
@@ -153,7 +154,8 @@ nir_assign_var_locations_scalar_direct_first(nir_shader *shader,
unsigned location = 0;
foreach_list_typed(nir_variable, var, node, var_list) {
if (var->data.mode == nir_var_uniform && var->interface_type != NULL)
if ((var->data.mode == nir_var_uniform || var->data.mode == nir_var_shader_storage) &&
var->interface_type != NULL)
continue;
if (_mesa_set_search(indirect_set, var))
@@ -166,7 +168,8 @@ nir_assign_var_locations_scalar_direct_first(nir_shader *shader,
*direct_size = location;
foreach_list_typed(nir_variable, var, node, var_list) {
if (var->data.mode == nir_var_uniform && var->interface_type != NULL)
if ((var->data.mode == nir_var_uniform || var->data.mode == nir_var_shader_storage) &&
var->interface_type != NULL)
continue;
if (!_mesa_set_search(indirect_set, var))
+3 -2
View File
@@ -214,7 +214,7 @@ print_var_decl(nir_variable *var, print_var_state *state, FILE *fp)
const char *const samp = (var->data.sample) ? "sample " : "";
const char *const inv = (var->data.invariant) ? "invariant " : "";
const char *const mode[] = { "shader_in ", "shader_out ", "", "",
"uniform ", "system " };
"uniform ", "shader_storage", "system " };
const char *const interp[] = { "", "smooth", "flat", "noperspective" };
fprintf(fp, "%s%s%s%s%s ",
@@ -239,7 +239,8 @@ print_var_decl(nir_variable *var, print_var_state *state, FILE *fp)
if (var->data.mode == nir_var_shader_in ||
var->data.mode == nir_var_shader_out ||
var->data.mode == nir_var_uniform) {
var->data.mode == nir_var_uniform ||
var->data.mode == nir_var_shader_storage) {
fprintf(fp, " (%u, %u)", var->data.location, var->data.driver_location);
}
+4 -2
View File
@@ -400,11 +400,13 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
break;
case nir_intrinsic_store_var:
assert(instr->variables[0]->var->data.mode != nir_var_shader_in &&
instr->variables[0]->var->data.mode != nir_var_uniform);
instr->variables[0]->var->data.mode != nir_var_uniform &&
instr->variables[0]->var->data.mode != nir_var_shader_storage);
break;
case nir_intrinsic_copy_var:
assert(instr->variables[0]->var->data.mode != nir_var_shader_in &&
instr->variables[0]->var->data.mode != nir_var_uniform);
instr->variables[0]->var->data.mode != nir_var_uniform &&
instr->variables[0]->var->data.mode != nir_var_shader_storage);
assert(instr->variables[1]->var->data.mode != nir_var_shader_out);
break;
default: