i915g: postpone mipmap/face offset calculation
libdrm-intel can refuse to tile buffers for various reasons. For potentially tiled buffers the stride is therefore only known after the iws->buffer_create_tiled call. Unconditionally rounding up to whatever tiling requires wastes space, so rework the code to not use tex->stride in the layout code. Luckily only the mimap/face offset calculation uses it which can easily be solved by storing an (x, y) coordinate pair. Furthermore this will be usefull later for properly supporting rendering into the different levels of tiled mipmap textures. v2: switch to nblocks(x|y): More in line with gallium and better suited for rendering into mipmap textures. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
This commit is contained in:
committed by
Jakob Bornecrantz
parent
f34fd58ec9
commit
6ae6e0c6fe
@@ -49,6 +49,10 @@ struct i915_buffer {
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#define I915_MAX_TEXTURE_3D_LEVELS 8 /* max 128x128x128 */
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struct offset_pair {
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unsigned short nblocksx;
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unsigned short nblocksy;
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};
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struct i915_texture {
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struct u_resource b;
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@@ -63,14 +67,18 @@ struct i915_texture {
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/* Explicitly store the offset of each image for each cube face or
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* depth value.
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*
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* Array [depth] off offsets.
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*/
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unsigned *image_offset[I915_MAX_TEXTURE_2D_LEVELS]; /**< array [depth] of offsets */
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struct offset_pair *image_offset[I915_MAX_TEXTURE_2D_LEVELS];
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/* The data is held here:
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*/
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struct i915_winsys_buffer *buffer;
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};
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unsigned i915_texture_offset(struct i915_texture *tex,
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unsigned level, unsigned face);
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void i915_init_screen_resource_functions(struct i915_screen *is);
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void i915_init_resource_functions(struct i915_context *i915);
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@@ -120,25 +120,37 @@ i915_texture_set_level_info(struct i915_texture *tex,
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assert(!tex->image_offset[level]);
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tex->nr_images[level] = nr_images;
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tex->image_offset[level] = (unsigned *) MALLOC(nr_images * sizeof(unsigned));
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tex->image_offset[level][0] = 0;
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tex->image_offset[level] = MALLOC(nr_images * sizeof(struct offset_pair));
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tex->image_offset[level][0].nblocksx = 0;
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tex->image_offset[level][0].nblocksy = 0;
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}
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inline unsigned i915_texture_offset(struct i915_texture *tex,
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unsigned level, unsigned face)
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{
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unsigned x, y;
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x = tex->image_offset[level][face].nblocksx
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* util_format_get_blocksize(tex->b.b.format);
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y = tex->image_offset[level][face].nblocksy;
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return y * tex->stride + x;
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}
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static void
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i915_texture_set_image_offset(struct i915_texture *tex,
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unsigned level, unsigned img,
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unsigned x, unsigned y)
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unsigned nblocksx, unsigned nblocksy)
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{
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/* for the first image and level make sure offset is zero */
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assert(!(img == 0 && level == 0) || (x == 0 && y == 0));
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assert(!(img == 0 && level == 0) || (nblocksx == 0 && nblocksy == 0));
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assert(img < tex->nr_images[level]);
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tex->image_offset[level][img] = y * tex->stride + x * util_format_get_blocksize(tex->b.b.format);
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tex->image_offset[level][img].nblocksx = nblocksx;
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tex->image_offset[level][img].nblocksy = nblocksy;
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#if DEBUG_TEXTURES
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debug_printf("%s: %p level %u, img %u (%u, %u) %p\n", __FUNCTION__,
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tex, level, img, x, y,
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(void*)(uintptr_t)tex->image_offset[level][img]);
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debug_printf("%s: %p level %u, img %u (%u, %u)\n", __FUNCTION__,
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tex, level, img, x, y);
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#endif
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}
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@@ -686,7 +698,6 @@ i915_texture_get_transfer(struct pipe_context *context,
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return transfer;
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}
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static void *
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i915_texture_transfer_map(struct pipe_context *pipe,
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struct pipe_transfer *transfer)
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@@ -701,11 +712,11 @@ i915_texture_transfer_map(struct pipe_context *pipe,
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char *map;
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if (resource->target == PIPE_TEXTURE_CUBE) {
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offset = tex->image_offset[sr.level][sr.face];
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offset = i915_texture_offset(tex, sr.level, sr.face);
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} else if (resource->target == PIPE_TEXTURE_3D) {
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offset = tex->image_offset[sr.level][box->z];
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offset = i915_texture_offset(tex, sr.level, box->z);
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} else {
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offset = tex->image_offset[sr.level][0];
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offset = i915_texture_offset(tex, sr.level, 0);
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assert(sr.face == 0);
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assert(box->z == 0);
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}
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@@ -754,7 +765,6 @@ i915_texture_create(struct pipe_screen *screen,
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struct i915_screen *is = i915_screen(screen);
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struct i915_winsys *iws = is->iws;
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struct i915_texture *tex = CALLOC_STRUCT(i915_texture);
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size_t tex_size;
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unsigned buf_usage = 0;
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if (!tex)
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@@ -773,8 +783,6 @@ i915_texture_create(struct pipe_screen *screen,
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goto fail;
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}
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tex_size = tex->stride * tex->total_nblocksy;
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/* for scanouts and cursors, cursors arn't scanouts */
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/* XXX: use a custom flag for cursors, don't rely on magically
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@@ -790,8 +798,8 @@ i915_texture_create(struct pipe_screen *screen,
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if (!tex->buffer)
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goto fail;
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I915_DBG(DBG_TEXTURE, "%s: %p size %u, stride %u, blocks (%u, %u)\n", __func__,
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tex, (unsigned int)tex_size, tex->stride,
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I915_DBG(DBG_TEXTURE, "%s: %p stride %u, blocks (%u, %u)\n", __func__,
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tex, tex->stride,
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tex->stride / util_format_get_blocksize(tex->b.b.format),
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tex->total_nblocksy);
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@@ -56,24 +56,24 @@ i915_surface_copy(struct pipe_context *pipe,
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unsigned dst_offset, src_offset; /* in bytes */
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if (dst->target == PIPE_TEXTURE_CUBE) {
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dst_offset = dst_tex->image_offset[subdst.level][subdst.face];
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dst_offset = i915_texture_offset(dst_tex, subdst.level, subdst.face);
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}
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else if (dst->target == PIPE_TEXTURE_3D) {
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dst_offset = dst_tex->image_offset[subdst.level][dstz];
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dst_offset = i915_texture_offset(dst_tex, subdst.level, dstz);
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}
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else {
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dst_offset = dst_tex->image_offset[subdst.level][0];
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dst_offset = i915_texture_offset(dst_tex, subdst.level, 0);
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assert(subdst.face == 0);
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assert(dstz == 0);
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}
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if (src->target == PIPE_TEXTURE_CUBE) {
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src_offset = src_tex->image_offset[subsrc.level][subsrc.face];
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src_offset = i915_texture_offset(src_tex, subsrc.level, subsrc.face);
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}
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else if (src->target == PIPE_TEXTURE_3D) {
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src_offset = src_tex->image_offset[subsrc.level][srcz];
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src_offset = i915_texture_offset(src_tex, subsrc.level, srcz);
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}
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else {
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src_offset = src_tex->image_offset[subsrc.level][0];
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src_offset = i915_texture_offset(src_tex, subsrc.level, 0);
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assert(subsrc.face == 0);
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assert(srcz == 0);
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}
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@@ -173,13 +173,13 @@ i915_get_tex_surface(struct pipe_screen *screen,
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unsigned offset; /* in bytes */
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if (pt->target == PIPE_TEXTURE_CUBE) {
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offset = tex->image_offset[level][face];
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offset = i915_texture_offset(tex, level, face);
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}
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else if (pt->target == PIPE_TEXTURE_3D) {
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offset = tex->image_offset[level][zslice];
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offset = i915_texture_offset(tex, level, zslice);
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}
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else {
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offset = tex->image_offset[level][0];
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offset = i915_texture_offset(tex, level, 0);
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assert(face == 0);
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assert(zslice == 0);
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}
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