mesa: print unsigned values with %u
Otherwise messages say silly things like glGetActiveUniformBlockiv(block index -1 >= 0) Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -614,14 +614,14 @@ _mesa_UniformBlockBinding(GLuint program,
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if (uniformBlockIndex >= shProg->NumUniformBlocks) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glUniformBlockBinding(block index %d >= %d)",
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"glUniformBlockBinding(block index %u >= %u)",
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uniformBlockIndex, shProg->NumUniformBlocks);
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return;
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}
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if (uniformBlockBinding >= ctx->Const.MaxUniformBufferBindings) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glUniformBlockBinding(block binding %d >= %d)",
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"glUniformBlockBinding(block binding %u >= %u)",
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uniformBlockBinding, ctx->Const.MaxUniformBufferBindings);
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return;
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}
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@@ -667,7 +667,7 @@ _mesa_GetActiveUniformBlockiv(GLuint program,
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if (uniformBlockIndex >= shProg->NumUniformBlocks) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glGetActiveUniformBlockiv(block index %d >= %d)",
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"glGetActiveUniformBlockiv(block index %u >= %u)",
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uniformBlockIndex, shProg->NumUniformBlocks);
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return;
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}
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@@ -750,7 +750,7 @@ _mesa_GetActiveUniformBlockName(GLuint program,
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if (uniformBlockIndex >= shProg->NumUniformBlocks) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glGetActiveUniformBlockiv(block index %d >= %d)",
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"glGetActiveUniformBlockiv(block index %u >= %u)",
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uniformBlockIndex, shProg->NumUniformBlocks);
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return;
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}
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