mesa: print unsigned values with %u

Otherwise messages say silly things like
   glGetActiveUniformBlockiv(block index -1 >= 0)

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Matt Turner
2012-12-07 14:26:04 -08:00
parent 200bb36778
commit 6acabe33a3
+4 -4
View File
@@ -614,14 +614,14 @@ _mesa_UniformBlockBinding(GLuint program,
if (uniformBlockIndex >= shProg->NumUniformBlocks) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glUniformBlockBinding(block index %d >= %d)",
"glUniformBlockBinding(block index %u >= %u)",
uniformBlockIndex, shProg->NumUniformBlocks);
return;
}
if (uniformBlockBinding >= ctx->Const.MaxUniformBufferBindings) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glUniformBlockBinding(block binding %d >= %d)",
"glUniformBlockBinding(block binding %u >= %u)",
uniformBlockBinding, ctx->Const.MaxUniformBufferBindings);
return;
}
@@ -667,7 +667,7 @@ _mesa_GetActiveUniformBlockiv(GLuint program,
if (uniformBlockIndex >= shProg->NumUniformBlocks) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetActiveUniformBlockiv(block index %d >= %d)",
"glGetActiveUniformBlockiv(block index %u >= %u)",
uniformBlockIndex, shProg->NumUniformBlocks);
return;
}
@@ -750,7 +750,7 @@ _mesa_GetActiveUniformBlockName(GLuint program,
if (uniformBlockIndex >= shProg->NumUniformBlocks) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetActiveUniformBlockiv(block index %d >= %d)",
"glGetActiveUniformBlockiv(block index %u >= %u)",
uniformBlockIndex, shProg->NumUniformBlocks);
return;
}