broadcom/vc5: Rename read_but_not_cleared to loads_pending.
This is a more obvious name for what the variable means, and matches what it's called for stores.
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@@ -191,11 +191,11 @@ flush_last_load(struct vc5_cl *cl)
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static void
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vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl)
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{
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uint32_t read_but_not_cleared = job->resolve & ~job->cleared;
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uint32_t loads_pending = job->resolve & ~job->cleared;
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for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
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uint32_t bit = PIPE_CLEAR_COLOR0 << i;
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if (!(read_but_not_cleared & bit))
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if (!(loads_pending & bit))
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continue;
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struct pipe_surface *psurf = job->cbufs[i];
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@@ -205,19 +205,19 @@ vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl)
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}
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load_general(cl, psurf, RENDER_TARGET_0 + i);
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read_but_not_cleared &= ~bit;
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loads_pending &= ~bit;
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if (read_but_not_cleared)
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if (loads_pending)
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flush_last_load(cl);
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}
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if (read_but_not_cleared & PIPE_CLEAR_DEPTHSTENCIL &&
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if (loads_pending & PIPE_CLEAR_DEPTHSTENCIL &&
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(V3D_VERSION >= 40 ||
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(job->zsbuf && job->zsbuf->texture->nr_samples > 1))) {
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load_general(cl, job->zsbuf,
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zs_buffer_from_pipe_bits(read_but_not_cleared));
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read_but_not_cleared &= ~PIPE_CLEAR_DEPTHSTENCIL;
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if (read_but_not_cleared)
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zs_buffer_from_pipe_bits(loads_pending));
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loads_pending &= ~PIPE_CLEAR_DEPTHSTENCIL;
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if (loads_pending)
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cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
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}
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@@ -225,20 +225,20 @@ vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl)
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/* The initial reload will be queued until we get the
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* tile coordinates.
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*/
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if (read_but_not_cleared) {
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if (loads_pending) {
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cl_emit(cl, RELOAD_TILE_COLOUR_BUFFER, load) {
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load.disable_colour_buffer_load =
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(~read_but_not_cleared &
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(~loads_pending &
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PIPE_CLEAR_COLOR_BUFFERS) >>
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PIPE_FIRST_COLOR_BUFFER_BIT;
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load.enable_z_load =
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read_but_not_cleared & PIPE_CLEAR_DEPTH;
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loads_pending & PIPE_CLEAR_DEPTH;
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load.enable_stencil_load =
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read_but_not_cleared & PIPE_CLEAR_STENCIL;
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loads_pending & PIPE_CLEAR_STENCIL;
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}
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}
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#else /* V3D_VERSION >= 40 */
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assert(!read_but_not_cleared);
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assert(!loads_pending);
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cl_emit(cl, END_OF_LOADS, end);
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#endif
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}
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