intel: Drop the batchbuffer flush on glRenderbufferStorage().
There's nothing batchbuffer-related here. State updates by the caller will trigger re-emitting of any new hardware state.
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@@ -237,8 +237,6 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
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rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
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rb->DataType = intel_mesa_format_to_rb_datatype(rb->Format);
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intel_flush(ctx);
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intel_miptree_release(&irb->mt);
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DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
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