intel: Drop the batchbuffer flush on glRenderbufferStorage().

There's nothing batchbuffer-related here.  State updates by the caller
will trigger re-emitting of any new hardware state.
This commit is contained in:
Eric Anholt
2011-12-16 16:22:33 -08:00
parent 2529fde36e
commit 6a1e19d0f6
-2
View File
@@ -237,8 +237,6 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
rb->DataType = intel_mesa_format_to_rb_datatype(rb->Format);
intel_flush(ctx);
intel_miptree_release(&irb->mt);
DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,