i915: Prevent invalid framebuffer usage
When a surfaceless context is in use, driDrawablePriv might be NULL, so needs to be checked before calling dri2InvalidateDrawable. Same for read calls. Reviewed-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Eleni Maria Stea <estea@igalia.com> Closes https://gitlab.freedesktop.org/mesa/mesa/-/issues/778 Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11459>
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@@ -62,7 +62,8 @@ intelDrawBuffer(struct gl_context * ctx)
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* time, invalidate our DRI drawable so we'll ask for new buffers
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* (including the fake front) before we start rendering again.
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*/
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dri2InvalidateDrawable(intel->driContext->driDrawablePriv);
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if (intel->driContext->driDrawablePriv)
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dri2InvalidateDrawable(intel->driContext->driDrawablePriv);
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}
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intel_draw_buffer(ctx);
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@@ -79,7 +80,8 @@ intelReadBuffer(struct gl_context * ctx, GLenum mode)
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* time, invalidate our DRI drawable so we'll ask for new buffers
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* (including the fake front) before we start reading again.
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*/
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dri2InvalidateDrawable(intel->driContext->driReadablePriv);
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if (intel->driContext->driReadablePriv)
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dri2InvalidateDrawable(intel->driContext->driReadablePriv);
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}
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}
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