glx: Implement glx_screen_vtable::create_context_attribs for indirect contexts
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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+23
-1
@@ -436,9 +436,31 @@ indirect_create_context(struct glx_screen *psc,
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return gc;
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}
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static struct glx_context *
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indirect_create_context_attribs(struct glx_screen *base,
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struct glx_config *config_base,
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struct glx_context *shareList,
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unsigned num_attribs,
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const uint32_t *attribs,
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unsigned *error)
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{
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/* All of the attribute validation for indirect contexts is handled on the
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* server, so there's not much to do here.
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*/
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(void) num_attribs;
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(void) attribs;
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/* The error parameter is only used on the server so that correct GLX
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* protocol errors can be generated. On the client, it can be ignored.
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*/
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(void) error;
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return indirect_create_context(base, config_base, shareList, 0);
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}
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struct glx_screen_vtable indirect_screen_vtable = {
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indirect_create_context,
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NULL
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indirect_create_context_attribs
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};
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_X_HIDDEN struct glx_screen *
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