llvmpipe: additional comment about float->uint conversion
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@@ -124,6 +124,10 @@ lp_build_clamped_float_to_unsigned_norm(LLVMBuilderRef builder,
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res = LLVMBuildShl(builder, res, lp_build_int_const_scalar(src_type, shift), "");
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/* TODO: Fill in the empty lower bits for additional precision? */
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/* YES: this fixes progs/trivial/tri-z-eq.c.
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* Otherwise vertex Z=1.0 values get converted to something like
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* 0xfffffb00 and the test for equality with 0xffffffff fails.
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*/
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#if 0
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{
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LLVMValueRef msb;
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