draw: avoid leaking tokens when building pstipple fragment shader

Add missing FREE() after MALLOC().
This commit is contained in:
Keith Whitwell
2009-06-01 19:48:40 -07:00
parent 503632557e
commit 69a765df1c
@@ -358,6 +358,7 @@ generate_pstip_fs(struct pstip_stage *pstip)
pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
FREE((void *)pstip_fs.tokens);
return TRUE;
}