mesa: add bind_samplers() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
+28
-19
@@ -326,25 +326,11 @@ _mesa_BindSampler(GLuint unit, GLuint sampler)
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
|
||||
static ALWAYS_INLINE void
|
||||
bind_samplers(struct gl_context *ctx, GLuint first, GLsizei count,
|
||||
const GLuint *samplers, bool no_error)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
GLint i;
|
||||
|
||||
/* The ARB_multi_bind spec says:
|
||||
*
|
||||
* "An INVALID_OPERATION error is generated if <first> + <count> is
|
||||
* greater than the number of texture image units supported by
|
||||
* the implementation."
|
||||
*/
|
||||
if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||||
"glBindSamplers(first=%u + count=%d > the value of "
|
||||
"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
|
||||
first, count, ctx->Const.MaxCombinedTextureImageUnits);
|
||||
return;
|
||||
}
|
||||
GLsizei i;
|
||||
|
||||
FLUSH_VERTICES(ctx, 0);
|
||||
|
||||
@@ -388,7 +374,7 @@ _mesa_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
|
||||
* in <samplers> is not zero or the name of an existing
|
||||
* sampler object (per binding)."
|
||||
*/
|
||||
if (!sampObj) {
|
||||
if (!no_error && !sampObj) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||||
"glBindSamplers(samplers[%d]=%u is not zero or "
|
||||
"the name of an existing sampler object)",
|
||||
@@ -425,6 +411,29 @@ _mesa_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
||||
/* The ARB_multi_bind spec says:
|
||||
*
|
||||
* "An INVALID_OPERATION error is generated if <first> + <count> is
|
||||
* greater than the number of texture image units supported by
|
||||
* the implementation."
|
||||
*/
|
||||
if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||||
"glBindSamplers(first=%u + count=%d > the value of "
|
||||
"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
|
||||
first, count, ctx->Const.MaxCombinedTextureImageUnits);
|
||||
return;
|
||||
}
|
||||
|
||||
bind_samplers(ctx, first, count, samplers, false);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Check if a coordinate wrap mode is legal.
|
||||
* \return GL_TRUE if legal, GL_FALSE otherwise
|
||||
|
||||
Reference in New Issue
Block a user