d3d12/driconf: Force on ARB_texture_view for Blender
Reviewed-by: Anthony Roberts <anthony.roberts@linaro.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26326>
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@@ -1203,6 +1203,14 @@ TODO: document the other workarounds.
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<option name="dzn_claim_wide_lines" value="true" />
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</application>
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</device>
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<device driver="d3d12">
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<application name="Blender" executable="blender.exe">
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<!-- Blender needs GL4.3, but that requires a D3D feature that not all in-market
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drivers support. Turns out they're fine with just the parts of this extension
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that don't need the D3D feature, so we're good to just flip it on. -->
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<option name="mesa_extension_override" value="+GL_ARB_texture_view" />
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</application>
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</device>
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<device driver="r600">
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<application name="Tomb Raider 2013" executable="TombRaider">
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