d3d12/driconf: Force on ARB_texture_view for Blender

Reviewed-by: Anthony Roberts <anthony.roberts@linaro.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26326>
This commit is contained in:
Jesse Natalie
2023-11-21 10:42:48 -08:00
committed by Marge Bot
parent 9feecda201
commit 698344b93c
+8
View File
@@ -1203,6 +1203,14 @@ TODO: document the other workarounds.
<option name="dzn_claim_wide_lines" value="true" />
</application>
</device>
<device driver="d3d12">
<application name="Blender" executable="blender.exe">
<!-- Blender needs GL4.3, but that requires a D3D feature that not all in-market
drivers support. Turns out they're fine with just the parts of this extension
that don't need the D3D feature, so we're good to just flip it on. -->
<option name="mesa_extension_override" value="+GL_ARB_texture_view" />
</application>
</device>
<device driver="r600">
<application name="Tomb Raider 2013" executable="TombRaider">