panfrost: Unset vertex_id_zero_based

We don't want the lowering; we have native gl_VertexID.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig
2019-12-19 13:17:03 -05:00
parent 3b3d9653a7
commit 695b35605b
2 changed files with 0 additions and 2 deletions
-1
View File
@@ -64,7 +64,6 @@ static const nir_shader_compiler_options bifrost_nir_options = {
.lower_extract_word = true,
.lower_all_io_to_temps = true,
.lower_all_io_to_elements = true,
.vertex_id_zero_based = true,
};
#endif
-1
View File
@@ -118,7 +118,6 @@ static const nir_shader_compiler_options midgard_nir_options = {
* eventually */
.lower_fsign = true,
.vertex_id_zero_based = true,
.lower_extract_byte = true,
.lower_extract_word = true,
.lower_rotate = true,