panfrost: Unset vertex_id_zero_based
We don't want the lowering; we have native gl_VertexID. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@@ -64,7 +64,6 @@ static const nir_shader_compiler_options bifrost_nir_options = {
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.lower_extract_word = true,
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.lower_all_io_to_temps = true,
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.lower_all_io_to_elements = true,
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.vertex_id_zero_based = true,
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};
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#endif
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@@ -118,7 +118,6 @@ static const nir_shader_compiler_options midgard_nir_options = {
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* eventually */
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.lower_fsign = true,
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.vertex_id_zero_based = true,
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.lower_extract_byte = true,
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.lower_extract_word = true,
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.lower_rotate = true,
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