GL_STENCIL_INDEX support

This commit is contained in:
Brian
2007-10-13 12:29:11 -06:00
parent fa1d442879
commit 69466c60a5
+77 -1
View File
@@ -46,6 +46,78 @@
#include "st_public.h"
/**
* Special case for reading stencil buffer.
* For color/depth we use get_tile(). For stencil, map the stencil buffer.
*/
static void
read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height, GLenum type,
const struct gl_pixelstore_attrib *packing,
GLvoid *pixels)
{
struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct st_renderbuffer *strb = st_renderbuffer(fb->_StencilBuffer);
struct pipe_surface *ps = strb->surface;
ubyte *stmap;
GLint j;
/* map the stencil buffer */
stmap = pipe->region_map(pipe, ps->region);
/* width should never be > MAX_WIDTH since we did clipping earlier */
ASSERT(width <= MAX_WIDTH);
/* process image row by row */
for (j = 0; j < height; j++, y++) {
GLvoid *dest;
GLstencil values[MAX_WIDTH];
GLint srcY;
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
srcY = ctx->DrawBuffer->Height - y - 1;
}
else {
srcY = y;
}
/* get stencil values */
switch (ps->format) {
case PIPE_FORMAT_U_S8:
{
const ubyte *src = stmap + y * ps->region->pitch + x;
memcpy(values, src, width);
}
break;
case PIPE_FORMAT_S8_Z24:
{
const uint *src = (const uint *) stmap + y * ps->region->pitch + x;
GLint k;
for (k = 0; k < width; k++) {
values[k] = src[k] >> 24;
}
}
break;
default:
assert(0);
}
/* store */
dest = _mesa_image_address2d(packing, pixels, width, height,
GL_STENCIL_INDEX, type, j, 0);
_mesa_pack_stencil_span(ctx, width, type, dest, values, packing);
}
/* unmap the stencil buffer */
pipe->region_unmap(pipe, ps->region);
}
/**
* Do glReadPixels by getting rows from the framebuffer surface with
* get_tile(). Convert to requested format/type with Mesa image routines.
@@ -86,7 +158,11 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
}
if (format == GL_DEPTH_COMPONENT) {
if (format == GL_STENCIL_INDEX) {
read_stencil_pixels(ctx, x, y, width, height, type, pack, dest);
return;
}
else if (format == GL_DEPTH_COMPONENT) {
strb = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
}
else {