etnaviv: add helper to work out RS alignment

The minimum RS alignment calculation is needed in various places.
Extract a helper to avoid open-coding the calcuation at every site.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This commit is contained in:
Lucas Stach
2017-07-04 16:19:51 +02:00
parent c481880899
commit 68ec876a25
2 changed files with 18 additions and 9 deletions
@@ -180,11 +180,8 @@ etna_resource_alloc(struct pipe_screen *pscreen, unsigned layout,
&paddingY, &halign);
assert(paddingX && paddingY);
if (templat->target != PIPE_BUFFER) {
unsigned min_paddingY = 4 * screen->specs.pixel_pipes;
if (paddingY < min_paddingY)
paddingY = min_paddingY;
}
if (templat->target != PIPE_BUFFER)
etna_adjust_rs_align(screen->specs.pixel_pipes, NULL, &paddingY);
struct etna_resource *rsc = CALLOC_STRUCT(etna_resource);
@@ -368,11 +365,10 @@ etna_resource_from_handle(struct pipe_screen *pscreen,
/* We will be using the RS to copy with this resource, so we must
* ensure that it is appropriately aligned for the RS requirements. */
unsigned paddingX = ETNA_RS_WIDTH_MASK + 1;
unsigned paddingY = (ETNA_RS_HEIGHT_MASK + 1) * screen->specs.pixel_pipes;
level->padded_width = level->width;
level->padded_height = level->height;
etna_adjust_rs_align(&level->padded_width, &level->padded_height);
level->padded_width = align(level->width, paddingX);
level->padded_height = align(level->height, paddingY);
level->layer_stride = level->stride * util_format_get_nblocksy(prsc->format,
level->padded_height);
@@ -37,6 +37,7 @@
#include "hw/state_3d.xml.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include <stdio.h>
@@ -405,6 +406,18 @@ etna_layout_multiple(unsigned layout, unsigned pixel_pipes, bool rs_align,
}
}
static inline void etna_adjust_rs_align(unsigned num_pixelpipes,
unsigned *paddingX, unsigned *paddingY)
{
unsigned alignX = ETNA_RS_WIDTH_MASK + 1;
unsigned alignY = (ETNA_RS_HEIGHT_MASK + 1) * num_pixelpipes;
if (paddingX)
*paddingX = align(*paddingX, alignX);
if (paddingY)
*paddingY = align(*paddingY, alignY);
}
static inline uint32_t
translate_clear_depth_stencil(enum pipe_format format, float depth,
unsigned stencil)