nv50: shadow mapping
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@@ -106,7 +106,7 @@ nv50_screen_get_param(struct pipe_screen *pscreen, int param)
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case PIPE_CAP_OCCLUSION_QUERY:
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return 1;
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case PIPE_CAP_TEXTURE_SHADOW_MAP:
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return 0;
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return 1;
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case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
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return 13;
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case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
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@@ -196,6 +196,11 @@ nv50_sampler_state_create(struct pipe_context *pipe,
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if (cso->max_anisotropy >= 2.0)
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tsc[0] |= (1 << 20);
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if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
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tsc[0] |= (1 << 8);
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tsc[0] |= (nvgl_comparison_op(cso->compare_func) & 0x7);
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}
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return (void *)tsc;
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}
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