brw: reorder reloc enums to leave embedded samplers at the end

So that the driver can allocate an array of relocations using
BRW_SHADER_RELOC_EMBEDDED_SAMPLER_HANDLE + number_of_embedded_samplers

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36757>
This commit is contained in:
Lionel Landwerlin
2025-03-27 13:37:42 +02:00
committed by Marge Bot
parent 69a04151db
commit 68838d7001
+4 -3
View File
@@ -544,12 +544,13 @@ enum brw_shader_reloc_id {
BRW_SHADER_RELOC_DESCRIPTORS_ADDR_HIGH,
BRW_SHADER_RELOC_DESCRIPTORS_BUFFER_ADDR_HIGH,
BRW_SHADER_RELOC_INSTRUCTION_BASE_ADDR_HIGH,
BRW_SHADER_RELOC_EMBEDDED_SAMPLER_HANDLE,
BRW_SHADER_RELOC_LAST_EMBEDDED_SAMPLER_HANDLE =
BRW_SHADER_RELOC_EMBEDDED_SAMPLER_HANDLE + BRW_MAX_EMBEDDED_SAMPLERS - 1,
BRW_SHADER_RELOC_PRINTF_BUFFER_ADDR_LOW,
BRW_SHADER_RELOC_PRINTF_BUFFER_ADDR_HIGH,
BRW_SHADER_RELOC_PRINTF_BUFFER_SIZE,
/* Leave this entry last: */
BRW_SHADER_RELOC_EMBEDDED_SAMPLER_HANDLE,
BRW_SHADER_RELOC_LAST_EMBEDDED_SAMPLER_HANDLE =
BRW_SHADER_RELOC_EMBEDDED_SAMPLER_HANDLE + BRW_MAX_EMBEDDED_SAMPLERS - 1,
};
enum brw_shader_reloc_type {