SetBuffer, renderbuffer changes

This commit is contained in:
Brian Paul
2005-09-03 16:43:02 +00:00
parent e6925b51e1
commit 687918b794
43 changed files with 380 additions and 967 deletions
+1 -1
View File
@@ -114,7 +114,7 @@ do { GLuint p = *(GLuint *)(buf + ((__x)<<2) + ((__y)<<13)); \
#define TAG(x) ffb##x##_888
#include <spantmp.h>
#include "spantmp.h"
/**
* Plug in the Get/Put routines for the given driRenderbuffer.
+9 -8
View File
@@ -510,6 +510,13 @@ static void ffbDDReadBuffer(GLcontext *ctx, GLenum buffer)
/*
* Specifies buffer for sw fallbacks (spans)
*/
#if 000
/* XXX
* This function is obsolete. It's not clear how this really effected
* span reading/writing above. The span functions should use the
* incoming driRenderbuffer (gl_renderbuffer) pointer to determine how
* to read from the specified bufer.
*/
static void ffbDDSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
GLuint bufferBit)
{
@@ -546,6 +553,8 @@ static void ffbDDSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
FFB_MAKE_DIRTY(fmesa, FFB_STATE_FBC, 1);
}
}
#endif
static void ffbDDClearColor(GLcontext *ctx, const GLfloat color[4])
{
@@ -1091,14 +1100,6 @@ void ffbDDInitStateFuncs(GLcontext *ctx)
ctx->Driver.ClearIndex = 0;
ctx->Driver.IndexMask = 0;
*/
{
struct swrast_device_driver *swdd =
_swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = ffbDDSetBuffer;
}
}
void ffbDDInitContextHwState(GLcontext *ctx)
+1 -9
View File
@@ -339,14 +339,6 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv,
} else {
GLboolean swStencil = (mesaVis->stencilBits > 0 &&
mesaVis->depthBits != 24);
#if 0
driDrawPriv->driverPrivate = (void *)
_mesa_create_framebuffer(mesaVis,
GL_FALSE, /* software depth buffer? */
mesaVis->stencilBits > 0,
mesaVis->accumRedBits > 0,
mesaVis->alphaBits > 0);
#else
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
{
@@ -385,7 +377,7 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv,
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
#endif
return (driDrawPriv->driverPrivate != NULL);
}
}
+3 -4
View File
@@ -60,6 +60,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "i810vb.h"
#include "i810ioctl.h"
#include "drirenderbuffer.h"
#include "utils.h"
#define need_GL_ARB_multisample
@@ -489,15 +490,13 @@ i810UpdatePageFlipping( i810ContextPtr imesa )
if ( imesa->sarea->pf_current_page == 1 )
front ^= 1;
driFlipRenderbuffers(ctx->WinSysDrawBuffer, front);
if (front) {
imesa->BufferSetup[I810_DESTREG_DI1] = imesa->i810Screen->fbOffset | imesa->i810Screen->backPitchBits;
imesa->drawMap = (char *)imesa->driScreen->pFB;
imesa->readMap = (char *)imesa->driScreen->pFB;
} else {
imesa->BufferSetup[I810_DESTREG_DI1] = imesa->i810Screen->backOffset | imesa->i810Screen->backPitchBits;
imesa->drawMap = imesa->i810Screen->back.map;
imesa->readMap = imesa->i810Screen->back.map;
}
imesa->dirty |= I810_UPLOAD_BUFFERS;
-2
View File
@@ -152,8 +152,6 @@ struct i810_context_t {
/* These refer to the current draw (front vs. back) buffer:
*/
char *drawMap; /* draw buffer address in virtual mem */
char *readMap;
int drawX; /* origin of drawable in draw buffer */
int drawY;
GLuint numClipRects; /* cliprects for that buffer */
+3
View File
@@ -362,6 +362,7 @@ i810CreateBuffer( __DRIscreenPrivate *driScrnPriv,
/*screen->frontOffset*/0, screen->backPitch);
i810SetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
frontRb->Base.Data = driScrnPriv->pFB;
}
if (mesaVis->doubleBufferMode) {
@@ -370,6 +371,7 @@ i810CreateBuffer( __DRIscreenPrivate *driScrnPriv,
screen->backOffset, screen->backPitch);
i810SetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
backRb->Base.Data = (GLubyte *) screen->back.map;
}
if (mesaVis->depthBits == 16) {
@@ -378,6 +380,7 @@ i810CreateBuffer( __DRIscreenPrivate *driScrnPriv,
screen->depthOffset, screen->backPitch);
i810SetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
depthRb->Base.Data = (GLubyte *) screen->depth.map;
}
_mesa_add_soft_renderbuffers(fb,
+9 -67
View File
@@ -16,25 +16,23 @@
#define LOCAL_VARS \
i810ContextPtr imesa = I810_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = imesa->driDrawable; \
i810ScreenPrivate *i810Screen = imesa->i810Screen; \
GLuint pitch = i810Screen->backPitch; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint pitch = drb->pitch; \
GLuint height = dPriv->h; \
GLushort p; \
char *buf = (char *)(imesa->drawMap + \
char *buf = (char *)(drb->flippedData + \
dPriv->x * 2 + \
dPriv->y * pitch); \
char *read_buf = (char *)(imesa->readMap + \
dPriv->x * 2 + \
dPriv->y * pitch); \
char *read_buf = buf; \
(void) read_buf; (void) buf; (void) p
#define LOCAL_DEPTH_VARS \
i810ContextPtr imesa = I810_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = imesa->driDrawable; \
i810ScreenPrivate *i810Screen = imesa->i810Screen; \
GLuint pitch = i810Screen->backPitch; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint pitch = drb->pitch; \
GLuint height = dPriv->h; \
char *buf = (char *)(i810Screen->depth.map + \
char *buf = (char *)(drb->Base.Data + \
dPriv->x * 2 + \
dPriv->y * pitch)
@@ -76,41 +74,10 @@ do { \
#define READ_DEPTH( d, _x, _y ) \
d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);
#define TAG(x) i810##x##_16
#define TAG(x) i810##x##_z16
#include "depthtmp.h"
/*
* This function is called to specify which buffer to read and write
* for software rasterization (swrast) fallbacks. This doesn't necessarily
* correspond to glDrawBuffer() or glReadBuffer() calls.
*/
static void i810SetBuffer(GLcontext *ctx, GLframebuffer *buffer,
GLuint bufferBit )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
(void) buffer;
switch(bufferBit) {
case BUFFER_BIT_FRONT_LEFT:
if ( imesa->sarea->pf_current_page == 1)
imesa->readMap = imesa->i810Screen->back.map;
else
imesa->readMap = (char*)imesa->driScreen->pFB;
break;
case BUFFER_BIT_BACK_LEFT:
if ( imesa->sarea->pf_current_page == 1)
imesa->readMap = (char*)imesa->driScreen->pFB;
else
imesa->readMap = imesa->i810Screen->back.map;
break;
default:
ASSERT(0);
break;
}
imesa->drawMap = imesa->readMap;
}
/* Move locking out to get reasonable span performance.
*/
void i810SpanRenderStart( GLcontext *ctx )
@@ -131,26 +98,6 @@ void i810SpanRenderFinish( GLcontext *ctx )
void i810InitSpanFuncs( GLcontext *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = i810SetBuffer;
#if 0
swdd->WriteRGBASpan = i810WriteRGBASpan_565;
swdd->WriteRGBSpan = i810WriteRGBSpan_565;
swdd->WriteMonoRGBASpan = i810WriteMonoRGBASpan_565;
swdd->WriteRGBAPixels = i810WriteRGBAPixels_565;
swdd->WriteMonoRGBAPixels = i810WriteMonoRGBAPixels_565;
swdd->ReadRGBASpan = i810ReadRGBASpan_565;
swdd->ReadRGBAPixels = i810ReadRGBAPixels_565;
#endif
#if 0
swdd->ReadDepthSpan = i810ReadDepthSpan_16;
swdd->WriteDepthSpan = i810WriteDepthSpan_16;
swdd->ReadDepthPixels = i810ReadDepthPixels_16;
swdd->WriteDepthPixels = i810WriteDepthPixels_16;
#endif
swdd->SpanRenderStart = i810SpanRenderStart;
swdd->SpanRenderFinish = i810SpanRenderFinish;
}
@@ -174,12 +121,7 @@ i810SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
drb->Base.PutMonoValues = i810WriteMonoRGBAPixels_565;
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
drb->Base.GetRow = i810ReadDepthSpan_16;
drb->Base.GetValues = i810ReadDepthPixels_16;
drb->Base.PutRow = i810WriteDepthSpan_16;
drb->Base.PutMonoRow = i810WriteMonoDepthSpan_16;
drb->Base.PutValues = i810WriteDepthPixels_16;
drb->Base.PutMonoValues = NULL;
i810InitDepthPointers_z16(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
/* should never get here */
-9
View File
@@ -329,11 +329,6 @@ void i810DrawBuffer(GLcontext *ctx, GLenum mode )
imesa->i810Screen->backPitchBits);
i810XMesaSetBackClipRects( imesa );
}
/* We want to update the s/w rast state too so that r200SetBuffer()
* gets called.
*/
_swrast_DrawBuffer(ctx, mode);
}
@@ -939,14 +934,10 @@ void i810InitState( GLcontext *ctx )
if (imesa->glCtx->Visual.doubleBufferMode && imesa->sarea->pf_current_page == 0) {
/* use back buffer by default */
imesa->drawMap = i810Screen->back.map;
imesa->readMap = i810Screen->back.map;
imesa->BufferSetup[I810_DESTREG_DI1] = (i810Screen->backOffset |
i810Screen->backPitchBits);
} else {
/* use front buffer by default */
imesa->drawMap = (char *)imesa->driScreen->pFB;
imesa->readMap = (char *)imesa->driScreen->pFB;
imesa->BufferSetup[I810_DESTREG_DI1] = (i810Screen->fbOffset |
i810Screen->backPitchBits);
}
+2 -9
View File
@@ -372,14 +372,6 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,
return GL_FALSE; /* not implemented */
}
else {
#if 0
driDrawPriv->driverPrivate = (void *)
_mesa_create_framebuffer( mesaVis,
GL_FALSE, /* software depth buffer? */
mesaVis->stencilBits > 0,
mesaVis->accumRedBits > 0,
mesaVis->alphaBits > 0 );
#else
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
{
@@ -406,6 +398,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 24) {
/* XXX I don't think 24-bit Z is supported - so this isn't used */
driRenderbuffer *depthRb
= driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
screen->depthOffset, screen->depthPitch);
@@ -421,7 +414,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
#endif
return (driDrawPriv->driverPrivate != NULL);
}
}
+17 -76
View File
@@ -38,35 +38,26 @@
#define DBG 0
#define GET_PTR(X,Y) (sPriv->pFB + drb->offset \
+ ((dPriv->y + (Y)) * drb->pitch + (dPriv->x + (X))) * drb->cpp)
#define LOCAL_VARS \
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); \
mach64ScreenRec *mach64Screen = mmesa->mach64Screen; \
__DRIscreenPrivate *driScreen = mmesa->driScreen; \
__DRIscreenPrivate *sPriv = mmesa->driScreen; \
__DRIdrawablePrivate *dPriv = mmesa->driDrawable; \
GLuint pitch = mmesa->drawPitch * mach64Screen->cpp; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint height = dPriv->h; \
char *buf = (char *)(driScreen->pFB + \
mmesa->drawOffset + \
(dPriv->x * mach64Screen->cpp) + \
(dPriv->y * pitch)); \
char *read_buf = (char *)(driScreen->pFB + \
mmesa->readOffset + \
(dPriv->x * mach64Screen->cpp) + \
(dPriv->y * pitch)); \
GLushort p; \
(void) read_buf; (void) buf; (void) p
(void) p;
#define LOCAL_DEPTH_VARS \
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); \
mach64ScreenRec *mach64Screen = mmesa->mach64Screen; \
__DRIdrawablePrivate *dPriv = mmesa->driDrawable; \
__DRIscreenPrivate *driScreen = mmesa->driScreen; \
GLuint pitch = mach64Screen->depthPitch * 2; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint height = dPriv->h; \
char *buf = (char *)(driScreen->pFB + \
mach64Screen->depthOffset + \
dPriv->x * 2 + \
dPriv->y * pitch)
char *buf = (char *)(driScreen->pFB + drb->offset + \
(dPriv->x + dPriv->y * drb->pitch) * 2)
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
@@ -104,6 +95,8 @@
#define TAG(x) mach64##x##_RGB565
#define TAG2(x,y) mach64##x##_RGB565##y
#define GET_SRC_PTR(X,Y) GET_PTR(X,Y)
#define GET_DST_PTR(X,Y) GET_SRC_PTR(X,Y)
#include "spantmp2.h"
@@ -116,6 +109,8 @@
#define TAG(x) mach64##x##_ARGB8888
#define TAG2(x,y) mach64##x##_ARGB8888##y
#define GET_SRC_PTR(X,Y) GET_PTR(X,Y)
#define GET_DST_PTR(X,Y) GET_SRC_PTR(X,Y)
#include "spantmp2.h"
@@ -126,44 +121,15 @@
/* 16 bit depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
*(GLushort *)(buf + ((_x) + (_y) * drb->pitch) * 2) = d;
#define READ_DEPTH( d, _x, _y ) \
d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);
d = *(GLushort *)(buf + ((_x) + (_y) * drb->pitch) * 2);
#define TAG(x) mach64##x##_16
#define TAG(x) mach64##x##_z16
#include "depthtmp.h"
/*
* This function is called to specify which buffer to read and write
* for software rasterization (swrast) fallbacks. This doesn't necessarily
* correspond to glDrawBuffer() or glReadBuffer() calls.
*/
static void mach64DDSetBuffer( GLcontext *ctx,
GLframebuffer *colorBuffer,
GLuint bufferBit )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
switch ( bufferBit ) {
case BUFFER_BIT_FRONT_LEFT:
if (MACH64_DEBUG & DEBUG_VERBOSE_MSG)
fprintf(stderr,"%s: BUFFER_BIT_FRONT_LEFT\n", __FUNCTION__);
mmesa->drawOffset = mmesa->readOffset = mmesa->mach64Screen->frontOffset;
mmesa->drawPitch = mmesa->readPitch = mmesa->mach64Screen->frontPitch;
break;
case BUFFER_BIT_BACK_LEFT:
if (MACH64_DEBUG & DEBUG_VERBOSE_MSG)
fprintf(stderr,"%s: BUFFER_BIT_BACK_LEFT\n", __FUNCTION__);
mmesa->drawOffset = mmesa->readOffset = mmesa->mach64Screen->backOffset;
mmesa->drawPitch = mmesa->readPitch = mmesa->mach64Screen->backPitch;
break;
default:
break;
}
}
static void mach64SpanRenderStart( GLcontext *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -181,8 +147,6 @@ static void mach64SpanRenderFinish( GLcontext *ctx )
void mach64DDInitSpanFuncs( GLcontext *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = mach64DDSetBuffer;
swdd->SpanRenderStart = mach64SpanRenderStart;
swdd->SpanRenderFinish = mach64SpanRenderFinish;
}
@@ -203,29 +167,6 @@ mach64SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
}
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
drb->Base.GetRow = mach64ReadDepthSpan_16;
drb->Base.GetValues = mach64ReadDepthPixels_16;
drb->Base.PutRow = mach64WriteDepthSpan_16;
drb->Base.PutMonoRow = mach64WriteMonoDepthSpan_16;
drb->Base.PutValues = mach64WriteDepthPixels_16;
drb->Base.PutMonoValues = NULL;
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
/* never */
drb->Base.GetRow = NULL;
drb->Base.GetValues = NULL;
drb->Base.PutRow = NULL;
drb->Base.PutMonoRow = NULL;
drb->Base.PutValues = NULL;
drb->Base.PutMonoValues = NULL;
}
else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
/* never */
drb->Base.GetRow = NULL;
drb->Base.GetValues = NULL;
drb->Base.PutRow = NULL;
drb->Base.PutMonoRow = NULL;
drb->Base.PutValues = NULL;
drb->Base.PutMonoValues = NULL;
mach64InitDepthPointers_z16(&drb->Base);
}
}
@@ -753,11 +753,6 @@ static void mach64DDDrawBuffer( GLcontext *ctx, GLenum mode )
break;
}
/* We want to update the s/w rast state too so that mach64SetBuffer()
* gets called.
*/
_swrast_DrawBuffer(ctx, mode);
mmesa->setup.dst_off_pitch = (((mmesa->drawPitch/8) << 22) |
(mmesa->drawOffset >> 3));
+18 -108
View File
@@ -24,7 +24,6 @@
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgaspan.c,v 1.11 2002/10/30 12:51:36 alanh Exp $ */
#include "mtypes.h"
#include "mgadd.h"
@@ -36,20 +35,17 @@
#define DBG 0
#define LOCAL_VARS \
mgaContextPtr mmesa = MGA_CONTEXT(ctx); \
mgaContextPtr mmesa = MGA_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = mmesa->mesa_drawable; \
mgaScreenPrivate *mgaScreen = mmesa->mgaScreen; \
__DRIscreenPrivate *sPriv = mmesa->driScreen; \
GLuint pitch = mgaScreen->frontPitch; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint pitch = drb->pitch; \
GLuint height = dPriv->h; \
char *read_buf = (char *)(sPriv->pFB + \
mmesa->readOffset + \
dPriv->x * mgaScreen->cpp + \
dPriv->y * pitch); \
char *buf = (char *)(sPriv->pFB + \
mmesa->drawOffset + \
dPriv->x * mgaScreen->cpp + \
drb->offset + \
dPriv->x * drb->cpp + \
dPriv->y * pitch); \
char *read_buf = buf; \
GLuint p; \
(void) read_buf; (void) buf; (void) p
@@ -58,13 +54,13 @@
#define LOCAL_DEPTH_VARS \
mgaContextPtr mmesa = MGA_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = mmesa->mesa_drawable; \
mgaScreenPrivate *mgaScreen = mmesa->mgaScreen; \
__DRIscreenPrivate *sPriv = mmesa->driScreen; \
GLuint pitch = mgaScreen->frontPitch; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint pitch = drb->pitch; \
GLuint height = dPriv->h; \
char *buf = (char *)(sPriv->pFB + \
mgaScreen->depthOffset + \
dPriv->x * mgaScreen->cpp + \
drb->offset + \
dPriv->x * drb->cpp + \
dPriv->y * pitch)
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
@@ -118,7 +114,7 @@
#define READ_DEPTH( d, _x, _y ) \
d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);
#define TAG(x) mga##x##_16
#define TAG(x) mga##x##_z16
#include "depthtmp.h"
@@ -132,7 +128,7 @@
#define READ_DEPTH( d, _x, _y ) \
d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch);
#define TAG(x) mga##x##_32
#define TAG(x) mga##x##_z32
#include "depthtmp.h"
@@ -150,7 +146,7 @@
d = (*(GLuint *)(buf + (_x)*4 + (_y)*pitch) & ~0xff) >> 8; \
}
#define TAG(x) mga##x##_24_8
#define TAG(x) mga##x##_z24_s8
#include "depthtmp.h"
#define WRITE_STENCIL( _x, _y, d ) { \
@@ -163,38 +159,10 @@
#define READ_STENCIL( d, _x, _y ) \
d = *(GLuint *)(buf + _x*4 + _y*pitch) & 0xff;
#define TAG(x) mga##x##_24_8
#define TAG(x) mga##x##_z24_s8
#include "stenciltmp.h"
/*
* This function is called to specify which buffer to read and write
* for software rasterization (swrast) fallbacks. This doesn't necessarily
* correspond to glDrawBuffer() or glReadBuffer() calls.
*/
static void mgaDDSetBuffer(GLcontext *ctx, GLframebuffer *buffer,
GLuint bufferBit)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
unsigned int offset;
assert((bufferBit == BUFFER_BIT_FRONT_LEFT) || (bufferBit == BUFFER_BIT_BACK_LEFT));
offset = (bufferBit == BUFFER_BIT_FRONT_LEFT)
? mmesa->mgaScreen->frontOffset
: mmesa->mgaScreen->backOffset;
mmesa->drawOffset = offset;
mmesa->readOffset = offset;
assert( (buffer == mmesa->driDrawable->driverPrivate)
|| (buffer == mmesa->driReadable->driverPrivate) );
mmesa->mesa_drawable = (buffer == mmesa->driDrawable->driverPrivate)
? mmesa->driDrawable : mmesa->driReadable;
}
void mgaSpanRenderStart( GLcontext *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -219,45 +187,7 @@ void mgaSpanRenderFinish( GLcontext *ctx )
*/
void mgaDDInitSpanFuncs( GLcontext *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = mgaDDSetBuffer;
switch (mmesa->mgaScreen->cpp) {
case 2:
#if 0
mgaInitPointers_565( swdd );
swdd->ReadDepthSpan = mgaReadDepthSpan_16;
swdd->WriteDepthSpan = mgaWriteDepthSpan_16;
swdd->ReadDepthPixels = mgaReadDepthPixels_16;
swdd->WriteDepthPixels = mgaWriteDepthPixels_16;
#endif
break;
case 4:
#if 0
mgaInitPointers_8888( swdd );
if (!mmesa->hw_stencil) {
swdd->ReadDepthSpan = mgaReadDepthSpan_32;
swdd->WriteDepthSpan = mgaWriteDepthSpan_32;
swdd->ReadDepthPixels = mgaReadDepthPixels_32;
swdd->WriteDepthPixels = mgaWriteDepthPixels_32;
} else {
swdd->ReadDepthSpan = mgaReadDepthSpan_24_8;
swdd->WriteDepthSpan = mgaWriteDepthSpan_24_8;
swdd->ReadDepthPixels = mgaReadDepthPixels_24_8;
swdd->WriteDepthPixels = mgaWriteDepthPixels_24_8;
swdd->ReadStencilSpan = mgaReadStencilSpan_24_8;
swdd->WriteStencilSpan = mgaWriteStencilSpan_24_8;
swdd->ReadStencilPixels = mgaReadStencilPixels_24_8;
swdd->WriteStencilPixels = mgaWriteStencilPixels_24_8;
}
#endif
break;
}
swdd->SpanRenderStart = mgaSpanRenderStart;
swdd->SpanRenderFinish = mgaSpanRenderFinish;
}
@@ -278,35 +208,15 @@ mgaSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
}
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
drb->Base.GetRow = mgaReadDepthSpan_16;
drb->Base.GetValues = mgaReadDepthPixels_16;
drb->Base.PutRow = mgaWriteDepthSpan_16;
drb->Base.PutMonoRow = mgaWriteMonoDepthSpan_16;
drb->Base.PutValues = mgaWriteDepthPixels_16;
drb->Base.PutMonoValues = NULL;
mgaInitDepthPointers_z16(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
drb->Base.GetRow = mgaReadDepthSpan_24_8;
drb->Base.GetValues = mgaReadDepthPixels_24_8;
drb->Base.PutRow = mgaWriteDepthSpan_24_8;
drb->Base.PutMonoRow = mgaWriteMonoDepthSpan_24_8;
drb->Base.PutValues = mgaWriteDepthPixels_24_8;
drb->Base.PutMonoValues = NULL;
mgaInitDepthPointers_z24_s8(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
drb->Base.GetRow = mgaReadDepthSpan_32;
drb->Base.GetValues = mgaReadDepthPixels_32;
drb->Base.PutRow = mgaWriteDepthSpan_32;
drb->Base.PutMonoRow = mgaWriteMonoDepthSpan_32;
drb->Base.PutValues = mgaWriteDepthPixels_32;
drb->Base.PutMonoValues = NULL;
mgaInitDepthPointers_z32(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
drb->Base.GetRow = mgaReadStencilSpan_24_8;
drb->Base.GetValues = mgaReadStencilPixels_24_8;
drb->Base.PutRow = mgaWriteStencilSpan_24_8;
drb->Base.PutMonoRow = mgaWriteMonoStencilSpan_24_8;
drb->Base.PutValues = mgaWriteStencilPixels_24_8;
drb->Base.PutMonoValues = NULL;
mgaInitStencilPointers_z24_s8(&drb->Base);
}
}
-5
View File
@@ -845,11 +845,6 @@ static void mgaDDDrawBuffer(GLcontext *ctx, GLenum mode )
FALLBACK( ctx, MGA_FALLBACK_DRAW_BUFFER, GL_TRUE );
return;
}
/* We want to update the s/w rast state too so that r200SetBuffer()
* gets called.
*/
_swrast_DrawBuffer(ctx, mode);
}
+1 -4
View File
@@ -177,11 +177,8 @@ struct r128_context {
*/
GLuint doPageFlip;
/* Drawable, cliprect and scissor information
/* Cliprect and scissor information
*/
GLint drawOffset, drawPitch;
GLint readOffset, readPitch;
GLuint numClipRects; /* Cliprects for the draw buffer */
drm_clip_rect_t *pClipRects;
+6 -9
View File
@@ -44,6 +44,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "vblank.h"
#include "mmio.h"
#include "drirenderbuffer.h"
#define R128_TIMEOUT 2048
#define R128_IDLE_RETRY 32
@@ -373,16 +374,12 @@ void r128PageFlip( const __DRIdrawablePrivate *dPriv )
exit( 1 );
}
if ( rmesa->sarea->pfCurrentPage == 1 ) {
rmesa->drawOffset = rmesa->r128Screen->frontOffset;
rmesa->drawPitch = rmesa->r128Screen->frontPitch;
} else {
rmesa->drawOffset = rmesa->r128Screen->backOffset;
rmesa->drawPitch = rmesa->r128Screen->backPitch;
}
/* Get ready for drawing next frame. Update the renderbuffers'
* flippedOffset/Pitch fields so we draw into the right place.
*/
driFlipRenderbuffers(rmesa->glCtx->WinSysDrawBuffer,
rmesa->sarea->pfCurrentPage);
rmesa->setup.dst_pitch_offset_c = (((rmesa->drawPitch/8) << 21) |
(rmesa->drawOffset >> 5));
rmesa->new_state |= R128_NEW_WINDOW;
/* FIXME: Do we need this anymore? */
+5 -19
View File
@@ -37,6 +37,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r128_tex.h"
#include "r128_state.h"
#include "drirenderbuffer.h"
#if DEBUG_LOCKING
char *prevLockFile = NULL;
int prevLockLine = 0;
@@ -48,28 +51,11 @@ int prevLockLine = 0;
static void
r128UpdatePageFlipping( r128ContextPtr rmesa )
{
int use_back;
rmesa->doPageFlip = rmesa->sarea->pfAllowPageFlip;
use_back = (rmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT);
use_back ^= (rmesa->sarea->pfCurrentPage == 1);
if ( R128_DEBUG & DEBUG_VERBOSE_API )
fprintf(stderr, "%s allow %d current %d\n", __FUNCTION__,
rmesa->doPageFlip,
rmesa->sarea->pfCurrentPage );
if ( use_back ) {
rmesa->drawOffset = rmesa->r128Screen->backOffset;
rmesa->drawPitch = rmesa->r128Screen->backPitch;
} else {
rmesa->drawOffset = rmesa->r128Screen->frontOffset;
rmesa->drawPitch = rmesa->r128Screen->frontPitch;
if (!rmesa->doPageFlip) {
driFlipRenderbuffers(rmesa->glCtx->WinSysDrawBuffer, GL_FALSE);
}
rmesa->setup.dst_pitch_offset_c = (((rmesa->drawPitch/8) << 21) |
(rmesa->drawOffset >> 5));
rmesa->new_state |= R128_NEW_WINDOW;
}
+1 -9
View File
@@ -271,14 +271,6 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv,
return GL_FALSE; /* not implemented */
}
else {
#if 0
driDrawPriv->driverPrivate = (void *)
_mesa_create_framebuffer( mesaVis,
GL_FALSE, /* software depth buffer? */
mesaVis->stencilBits > 0,
mesaVis->accumRedBits > 0,
mesaVis->alphaBits > 0 );
#else
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
{
@@ -320,7 +312,7 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv,
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
#endif
return (driDrawPriv->driverPrivate != NULL);
}
}
+13 -71
View File
@@ -44,26 +44,20 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define DBG 0
#define GET_PTR(X,Y) (sPriv->pFB + drb->flippedOffset \
+ ((dPriv->y + (Y)) * drb->flippedPitch + (dPriv->x + (X))) * drb->cpp)
#define HAVE_HW_DEPTH_SPANS 1
#define HAVE_HW_DEPTH_PIXELS 1
#define LOCAL_VARS \
r128ContextPtr rmesa = R128_CONTEXT(ctx); \
r128ScreenPtr r128scrn = rmesa->r128Screen; \
__DRIscreenPrivate *sPriv = rmesa->driScreen; \
__DRIdrawablePrivate *dPriv = rmesa->driDrawable; \
GLuint pitch = r128scrn->frontPitch * r128scrn->cpp; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint height = dPriv->h; \
char *buf = (char *)(sPriv->pFB + \
rmesa->drawOffset + \
(dPriv->x * r128scrn->cpp) + \
(dPriv->y * pitch)); \
char *read_buf = (char *)(sPriv->pFB + \
rmesa->readOffset + \
(dPriv->x * r128scrn->cpp) + \
(dPriv->y * pitch)); \
GLuint p; \
(void) read_buf; (void) buf; (void) p
(void) p;
#define LOCAL_DEPTH_VARS \
r128ContextPtr rmesa = R128_CONTEXT(ctx); \
@@ -94,6 +88,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define TAG(x) r128##x##_RGB565
#define TAG2(x,y) r128##x##_RGB565##y
#define GET_SRC_PTR(X,Y) GET_PTR(X,Y)
#define GET_DST_PTR(X,Y) GET_PTR(X,Y)
#include "spantmp2.h"
@@ -104,6 +100,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define TAG(x) r128##x##_ARGB8888
#define TAG2(x,y) r128##x##_ARGB8888##y
#define GET_SRC_PTR(X,Y) GET_PTR(X,Y)
#define GET_DST_PTR(X,Y) GET_PTR(X,Y)
#include "spantmp2.h"
@@ -181,7 +179,7 @@ do { \
} \
} while (0)
#define TAG(x) r128##x##_16
#define TAG(x) r128##x##_z16
#include "depthtmp.h"
@@ -254,7 +252,7 @@ do { \
} \
} while (0)
#define TAG(x) r128##x##_24_8
#define TAG(x) r128##x##_z24_s8
#include "depthtmp.h"
@@ -266,41 +264,6 @@ do { \
/* FIXME: Add support for hardware stencil buffers.
*/
/*
* This function is called to specify which buffer to read and write
* for software rasterization (swrast) fallbacks. This doesn't necessarily
* correspond to glDrawBuffer() or glReadBuffer() calls.
*/
static void r128DDSetBuffer( GLcontext *ctx,
GLframebuffer *colorBuffer,
GLuint bufferBit )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
switch ( bufferBit ) {
case BUFFER_BIT_FRONT_LEFT:
if ( rmesa->sarea->pfCurrentPage == 1 ) {
rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->backOffset;
rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->backPitch;
} else {
rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->frontOffset;
rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->frontPitch;
}
break;
case BUFFER_BIT_BACK_LEFT:
if ( rmesa->sarea->pfCurrentPage == 1 ) {
rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->frontOffset;
rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->frontPitch;
} else {
rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->backOffset;
rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->backPitch;
}
break;
default:
break;
}
}
void r128SpanRenderStart( GLcontext *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -318,10 +281,7 @@ void r128SpanRenderFinish( GLcontext *ctx )
void r128DDInitSpanFuncs( GLcontext *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = r128DDSetBuffer;
swdd->SpanRenderStart = r128SpanRenderStart;
swdd->SpanRenderFinish = r128SpanRenderFinish;
}
@@ -342,27 +302,9 @@ r128SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
}
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
drb->Base.GetRow = r128ReadDepthSpan_16;
drb->Base.GetValues = r128ReadDepthPixels_16;
drb->Base.PutRow = r128WriteDepthSpan_16;
drb->Base.PutMonoRow = r128WriteMonoDepthSpan_16;
drb->Base.PutValues = r128WriteDepthPixels_16;
drb->Base.PutMonoValues = NULL;
r128InitDepthPointers_z16(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
drb->Base.GetRow = r128ReadDepthSpan_24_8;
drb->Base.GetValues = r128ReadDepthPixels_24_8;
drb->Base.PutRow = r128WriteDepthSpan_24_8;
drb->Base.PutMonoRow = r128WriteMonoDepthSpan_24_8;
drb->Base.PutValues = r128WriteDepthPixels_24_8;
drb->Base.PutMonoValues = NULL;
}
else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
drb->Base.GetRow = NULL;
drb->Base.GetValues = NULL;
drb->Base.PutRow = NULL;
drb->Base.PutMonoRow = NULL;
drb->Base.PutValues = NULL;
drb->Base.PutMonoValues = NULL;
r128InitDepthPointers_z24_s8(&drb->Base);
}
}
+11 -21
View File
@@ -51,6 +51,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "tnl/t_pipeline.h"
#include "drirenderbuffer.h"
/* =============================================================
* Alpha blending
@@ -628,23 +630,29 @@ static void r128DDShadeModel( GLcontext *ctx, GLenum mode )
* Window position
*/
void r128UpdateWindow( GLcontext *ctx )
static void r128UpdateWindow( GLcontext *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
int x = rmesa->driDrawable->x;
int y = rmesa->driDrawable->y;
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
driRenderbuffer *drb = (driRenderbuffer *) rb;
rmesa->setup.window_xy_offset = ((y << R128_WINDOW_Y_SHIFT) |
(x << R128_WINDOW_X_SHIFT));
rmesa->setup.dst_pitch_offset_c = (((drb->flippedPitch/8) << 21) |
(drb->flippedOffset >> 5));
rmesa->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_WINDOW;
}
/* =============================================================
* Viewport
*/
static void r128CalcViewport( GLcontext *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -729,13 +737,6 @@ static void r128DDDrawBuffer( GLcontext *ctx, GLenum mode )
break;
}
/* We want to update the s/w rast state too so that r128DDSetBuffer()
* gets called.
*/
_swrast_DrawBuffer(ctx, mode);
rmesa->setup.dst_pitch_offset_c = (((rmesa->drawPitch/8) << 21) |
(rmesa->drawOffset >> 5));
rmesa->new_state |= R128_NEW_WINDOW;
}
@@ -1094,19 +1095,8 @@ void r128DDInitState( r128ContextPtr rmesa )
rmesa->Fallback = 0;
if ( rmesa->glCtx->Visual.doubleBufferMode && rmesa->sarea->pfCurrentPage == 0 ) {
rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->backOffset;
rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->backPitch;
} else {
rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->frontOffset;
rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->frontPitch;
}
/* Harware state:
/* Hardware state:
*/
rmesa->setup.dst_pitch_offset_c = (((rmesa->drawPitch/8) << 21) |
(rmesa->drawOffset >> 5));
rmesa->setup.dp_gui_master_cntl_c = (R128_GMC_DST_PITCH_OFFSET_CNTL |
R128_GMC_DST_CLIPPING |
R128_GMC_BRUSH_SOLID_COLOR |
-2
View File
@@ -44,8 +44,6 @@ extern void r128DDInitStateFuncs( GLcontext *ctx );
extern void r128DDUpdateState( GLcontext *ctx );
extern void r128DDUpdateHWState( GLcontext *ctx );
extern void r128UpdateWindow( GLcontext *ctx );
extern void r128EmitHwStateLocked( r128ContextPtr rmesa );
#endif
-1
View File
@@ -162,7 +162,6 @@ void s3vEmitHwState( s3vContextPtr vmesa );
void s3vGetLock( s3vContextPtr vmesa, GLuint flags );
void s3vInitExtensions( GLcontext *ctx );
void s3vInitDriverFuncs( GLcontext *ctx );
void s3vInitSpanFuncs( GLcontext *ctx );
void s3vSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
void s3vInitState( s3vContextPtr vmesa );
void s3vInitHW( s3vContextPtr vmesa );
+25 -133
View File
@@ -11,36 +11,29 @@
#define DBG 0
#define LOCAL_VARS \
s3vContextPtr vmesa = S3V_CONTEXT(ctx); \
s3vScreenPtr s3vscrn = vmesa->s3vScreen; \
__DRIscreenPrivate *sPriv = vmesa->driScreen; \
__DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
GLuint pitch = ( (vmesa->Flags & S3V_BACK_BUFFER) ? \
((dPriv->w+31)&~31) * s3vscrn->cpp \
: sPriv->fbWidth * s3vscrn->cpp); \
GLuint height = dPriv->h; \
char *buf = ( (vmesa->Flags & S3V_BACK_BUFFER) ? \
(char *)(sPriv->pFB + vmesa->drawOffset) \
: (char *)(sPriv->pFB + vmesa->drawOffset \
+ dPriv->x * s3vscrn->cpp + dPriv->y * pitch) ); \
char *read_buf = ( (vmesa->Flags & S3V_BACK_BUFFER) ? \
(char *)(sPriv->pFB + vmesa->drawOffset) \
: (char *)(sPriv->pFB + vmesa->drawOffset \
+ dPriv->x * s3vscrn->cpp + dPriv->y * pitch) ); \
s3vContextPtr vmesa = S3V_CONTEXT(ctx); \
__DRIscreenPrivate *sPriv = vmesa->driScreen; \
__DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint cpp = drb->cpp; \
GLuint pitch = ( (drb->backBuffer) ? \
((dPriv->w+31)&~31) * cpp \
: sPriv->fbWidth * cpp); \
GLuint height = dPriv->h; \
char *buf = (char *)(sPriv->pFB + drb->offset \
+ (drb->backBuffer ? 0 : dPriv->x * cpp + dPriv->y * pitch));\
char *read_buf = buf; \
GLuint p; \
(void) read_buf; (void) buf; (void) p; (void) pitch
/* FIXME! Depth/Stencil read/writes don't work ! */
#define LOCAL_DEPTH_VARS \
s3vScreenPtr s3vscrn = vmesa->s3vScreen; \
__DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
__DRIscreenPrivate *sPriv = vmesa->driScreen; \
GLuint pitch = s3vscrn->depthPitch; \
GLuint height = dPriv->h; \
char *buf = (char *)(sPriv->pFB + \
s3vscrn->depthOffset); /* + \
dPriv->x * s3vscrn->cpp + \
dPriv->y * pitch)*/ \
#define LOCAL_DEPTH_VARS \
__DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
__DRIscreenPrivate *sPriv = vmesa->driScreen; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint pitch = drb->pitch; \
GLuint height = dPriv->h; \
char *buf = (char *)(sPriv->pFB + drb->offset); \
(void) pitch
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
@@ -81,8 +74,8 @@ do { \
*(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)r & 0xf8) << 7) | \
(((int)g & 0xf8) << 2) | \
(((int)b & 0xf8) >> 3)); \
DEBUG(("buf=0x%x drawOffset=0x%x dPriv->x=%i s3vscrn->cpp=%i dPriv->y=%i pitch=%i\n", \
sPriv->pFB, vmesa->drawOffset, dPriv->x, s3vscrn->cpp, dPriv->y, pitch)); \
DEBUG(("buf=0x%x drawOffset=0x%x dPriv->x=%i drb->cpp=%i dPriv->y=%i pitch=%i\n", \
sPriv->pFB, vmesa->drawOffset, dPriv->x, drb->cpp, dPriv->y, pitch)); \
DEBUG(("dPriv->w = %i\n", dPriv->w)); \
} while(0)
@@ -142,7 +135,7 @@ do { \
#define READ_DEPTH( d, _x, _y ) \
d = *(GLushort *)(buf + _x*2 + _y*dPriv->w*2);
#define TAG(x) s3v##x##_16
#define TAG(x) s3v##x##_z16
#include "depthtmp.h"
@@ -194,92 +187,6 @@ do { \
#endif
static void s3vSetBuffer( GLcontext *ctx, GLframebuffer *colorBuffer,
GLuint bufferBit )
{
s3vContextPtr vmesa = S3V_CONTEXT(ctx);
switch ( bufferBit ) {
case BUFFER_BIT_FRONT_LEFT:
vmesa->drawOffset = vmesa->readOffset = 0;
break;
case BUFFER_BIT_BACK_LEFT:
vmesa->drawOffset = vmesa->readOffset = vmesa->driScreen->fbHeight *
vmesa->driScreen->fbWidth *
vmesa->s3vScreen->cpp;
break;
}
}
void s3vInitSpanFuncs( GLcontext *ctx )
{
s3vContextPtr vmesa = S3V_CONTEXT(ctx);
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = s3vSetBuffer;
#if 0
switch ( vmesa->s3vScreen->cpp ) {
case 2:
swdd->WriteRGBASpan = s3vWriteRGBASpan_RGB555;
swdd->WriteRGBSpan = s3vWriteRGBSpan_RGB555;
swdd->WriteMonoRGBASpan = s3vWriteMonoRGBASpan_RGB555;
swdd->WriteRGBAPixels = s3vWriteRGBAPixels_RGB555;
swdd->WriteMonoRGBAPixels = s3vWriteMonoRGBAPixels_RGB555;
swdd->ReadRGBASpan = s3vReadRGBASpan_RGB555;
swdd->ReadRGBAPixels = s3vReadRGBAPixels_RGB555;
break;
case 4:
swdd->WriteRGBASpan = s3vWriteRGBASpan_ARGB8888;
swdd->WriteRGBSpan = s3vWriteRGBSpan_ARGB8888;
swdd->WriteMonoRGBASpan = s3vWriteMonoRGBASpan_ARGB8888;
swdd->WriteRGBAPixels = s3vWriteRGBAPixels_ARGB8888;
swdd->WriteMonoRGBAPixels = s3vWriteMonoRGBAPixels_ARGB8888;
#if 1
swdd->ReadRGBASpan = s3vReadRGBASpan_ARGB8888;
#else
swdd->ReadRGBASpan = s3vReadRGBASpan8888;
#endif
swdd->ReadRGBAPixels = s3vReadRGBAPixels_ARGB8888;
break;
default:
break;
}
#endif
switch ( vmesa->glCtx->Visual.depthBits ) {
case 15:
case 16:
#if 0
swdd->ReadDepthSpan = s3vReadDepthSpan_16;
swdd->WriteDepthSpan = s3vWriteDepthSpan_16;
swdd->ReadDepthPixels = s3vReadDepthPixels_16;
swdd->WriteDepthPixels = s3vWriteDepthPixels_16;
#endif
break;
#if 0
case 24:
swdd->ReadDepthSpan = s3vReadDepthSpan_24_8;
swdd->WriteDepthSpan = s3vWriteDepthSpan_24_8;
swdd->ReadDepthPixels = s3vReadDepthPixels_24_8;
swdd->WriteDepthPixels = s3vWriteDepthPixels_24_8;
swdd->ReadStencilSpan = s3vReadStencilSpan_24_8;
swdd->WriteStencilSpan = s3vWriteStencilSpan_24_8;
swdd->ReadStencilPixels = s3vReadStencilPixels_24_8;
swdd->WriteStencilPixels = s3vWriteStencilPixels_24_8;
break;
#endif
default:
break;
}
}
/**
* Plug in the Get/Put routines for the given driRenderbuffer.
@@ -308,27 +215,12 @@ s3vSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
}
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
drb->Base.GetRow = s3vReadDepthSpan_16;
drb->Base.GetValues = s3vReadDepthPixels_16;
drb->Base.PutRow = s3vWriteDepthSpan_16;
drb->Base.PutMonoRow = s3vWriteMonoDepthSpan_16;
drb->Base.PutValues = s3vWriteDepthPixels_16;
drb->Base.PutMonoValues = NULL;
s3vInitDepthPointers_z16(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
drb->Base.GetRow = NULL;
drb->Base.GetValues = NULL;
drb->Base.PutRow = NULL;
drb->Base.PutMonoRow = NULL;
drb->Base.PutValues = NULL;
drb->Base.PutMonoValues = NULL;
/* not done yet */
}
else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
drb->Base.GetRow = NULL;
drb->Base.GetValues = NULL;
drb->Base.PutRow = NULL;
drb->Base.PutMonoRow = NULL;
drb->Base.PutValues = NULL;
drb->Base.PutMonoValues = NULL;
/* not done yet */
}
}
+1
View File
@@ -90,6 +90,7 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv,
screen->backOffset, screen->backPitch);
s3vSetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
backRb->backBuffer = GL_TRUE;
}
if (mesaVis->depthBits == 16) {
+26 -9
View File
@@ -634,6 +634,8 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
screen->frontOffset, screen->aperturePitch);
savageSetSpanFunctions(frontRb, mesaVis, float_depth);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
frontRb->Base.Data = frontRb->flippedData
= (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_FRONT;
}
if (mesaVis->doubleBufferMode) {
@@ -642,26 +644,32 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
screen->backOffset, screen->aperturePitch);
savageSetSpanFunctions(backRb, mesaVis, float_depth);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
backRb->Base.Data = backRb->flippedData
= (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_BACK;
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
= driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
= driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->zpp,
screen->depthOffset, screen->aperturePitch);
savageSetSpanFunctions(depthRb, mesaVis, float_depth);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
depthRb->Base.Data = depthRb->flippedData
= (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH;
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
= driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
= driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->zpp,
screen->depthOffset, screen->aperturePitch);
savageSetSpanFunctions(depthRb, mesaVis, float_depth);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
depthRb->Base.Data = depthRb->flippedData
= (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH;
}
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
= driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp,
= driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->zpp,
screen->depthOffset, screen->aperturePitch);
savageSetSpanFunctions(stencilRb, mesaVis, float_depth);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
@@ -805,16 +813,25 @@ savageMakeCurrent(__DRIcontextPrivate *driContextPriv,
__DRIdrawablePrivate *driReadPriv)
{
if (driContextPriv) {
savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
savageContextPtr imesa
= (savageContextPtr) driContextPriv->driverPrivate;
struct gl_framebuffer *drawBuffer
= (GLframebuffer *) driDrawPriv->driverPrivate;
struct gl_framebuffer *readBuffer
= (GLframebuffer *) driReadPriv->driverPrivate;
driRenderbuffer *frontRb = (driRenderbuffer *)
drawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
driRenderbuffer *backRb = (driRenderbuffer *)
drawBuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
assert(frontRb->Base.Data);
assert(backRb->Base.Data);
imesa->driReadable = driReadPriv;
imesa->driDrawable = driDrawPriv;
imesa->mesa_drawable = driDrawPriv;
imesa->dirty = ~0;
_mesa_make_current(imesa->glCtx,
(GLframebuffer *) driDrawPriv->driverPrivate,
(GLframebuffer *) driReadPriv->driverPrivate);
_mesa_make_current(imesa->glCtx, drawBuffer, readBuffer);
savageXMesaWindowMoved( imesa );
}
@@ -236,8 +236,6 @@ struct savage_context_t {
/* These refer to the current draw (front vs. back) buffer:
*/
GLubyte *drawMap; /* draw buffer address in virtual mem */
GLubyte *readMap;
int drawX; /* origin of drawable in draw buffer */
int drawY;
GLuint numClipRects; /* cliprects for that buffer */
@@ -277,13 +275,6 @@ struct savage_context_t {
__DRIdrawablePrivate *driDrawable;
__DRIdrawablePrivate *driReadable;
/**
* Drawable used by Mesa for software fallbacks for reading and
* writing. It is set by Mesa's \c SetBuffer callback, and will always be
* either \c mga_context_t::driDrawable or \c mga_context_t::driReadable.
*/
__DRIdrawablePrivate *mesa_drawable;
__DRIscreenPrivate *driScreen;
savageScreenPrivate *savageScreen;
drm_savage_sarea_t *sarea;
+3 -3
View File
@@ -254,9 +254,9 @@ static void savage_BCI_swap(savageContextPtr imesa)
else
imesa->toggle = TARGET_BACK;
imesa->drawMap = (char *)imesa->apertureBase[imesa->toggle];
imesa->readMap = (char *)imesa->apertureBase[imesa->toggle];
driFlipRenderbuffers(imesa->glCtx->DrawBuffer,
imesa->toggle != TARGET_FRONT);
imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->backOffset>>11;
imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
bciptr = SAVAGE_GET_BCI_POINTER(imesa,3);
+30 -89
View File
@@ -32,30 +32,26 @@
#define DBG 0
#define LOCAL_VARS \
savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = imesa->mesa_drawable; \
savageScreenPrivate *savageScreen = imesa->savageScreen; \
GLuint cpp = savageScreen->cpp; \
GLuint pitch = imesa->aperturePitch; \
GLuint height = dPriv->h; \
GLubyte *buf = map + \
dPriv->x * cpp + \
dPriv->y * pitch; \
GLubyte *read_buf = buf; \
GLuint p; \
#define LOCAL_VARS \
savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = imesa->driDrawable; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint cpp = drb->cpp; \
GLuint pitch = drb->pitch; \
GLuint height = dPriv->h; \
GLubyte *buf = drb->Base.Data + dPriv->x * cpp + dPriv->y * pitch; \
GLubyte *read_buf = buf; \
GLuint p; \
(void) p; (void) read_buf;
#define LOCAL_DEPTH_VARS \
savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = imesa->mesa_drawable; \
savageScreenPrivate *savageScreen = imesa->savageScreen; \
GLuint zpp = savageScreen->zpp; \
GLuint pitch = imesa->aperturePitch; \
GLuint height = dPriv->h; \
GLubyte *buf = imesa->apertureBase[TARGET_DEPTH] + \
dPriv->x * zpp + \
dPriv->y * pitch
#define LOCAL_DEPTH_VARS \
savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = imesa->driDrawable; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint zpp = drb->cpp; \
GLuint pitch = drb->pitch; \
GLuint height = dPriv->h; \
GLubyte *buf = drb->Base.Data + dPriv->x * zpp + dPriv->y * pitch;
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
@@ -65,13 +61,9 @@
#define HW_UNLOCK()
#define HW_WRITE_LOCK() \
savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \
GLubyte *map = imesa->drawMap;
#define HW_WRITE_LOCK()
#define HW_READ_LOCK() \
savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \
GLubyte *map = imesa->readMap;
#define HW_READ_LOCK()
/* 16 bit, 565 rgb color spanline and pixel functions
@@ -110,7 +102,7 @@
#define READ_DEPTH( d, _x, _y ) \
d = 0xFFFF - *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch)
#define TAG(x) savage##x##_16
#define TAG(x) savage##x##_z16
#include "depthtmp.h"
@@ -127,7 +119,7 @@
savageDecodeFloat16( *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) ) * \
65535.0
#define TAG(x) savage##x##_16f
#define TAG(x) savage##x##_z16f
#include "depthtmp.h"
@@ -146,7 +138,7 @@
#define READ_DEPTH( d, _x, _y ) \
d = 0x00FFFFFF - (*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF)
#define TAG(x) savage##x##_8_24
#define TAG(x) savage##x##_s8_z24
#include "depthtmp.h"
@@ -166,7 +158,7 @@
*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF) \
* 16777215.0
#define TAG(x) savage##x##_8_24f
#define TAG(x) savage##x##_s8_z24f
#include "depthtmp.h"
@@ -180,36 +172,10 @@
#define READ_STENCIL( d, _x, _y ) \
d = (GLstencil)((*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0xFF000000) >> 24)
#define TAG(x) savage##x##_8_24
#define TAG(x) savage##x##_s8_z24
#include "stenciltmp.h"
/*
* This function is called to specify which buffer to read and write
* for software rasterization (swrast) fallbacks. This doesn't necessarily
* correspond to glDrawBuffer() or glReadBuffer() calls.
*/
static void savageDDSetBuffer(GLcontext *ctx, GLframebuffer *buffer,
GLuint bufferBit)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLubyte *map;
assert((bufferBit == BUFFER_BIT_FRONT_LEFT) || (bufferBit == BUFFER_BIT_BACK_LEFT));
map = (bufferBit == BUFFER_BIT_FRONT_LEFT)
? imesa->apertureBase[TARGET_FRONT]
: imesa->apertureBase[TARGET_BACK];
imesa->drawMap = map;
imesa->readMap = map;
assert( (buffer == imesa->driDrawable->driverPrivate)
|| (buffer == imesa->driReadable->driverPrivate) );
imesa->mesa_drawable = (buffer == imesa->driDrawable->driverPrivate)
? imesa->driDrawable : imesa->driReadable;
}
/*
* Wrappers around _swrast_Copy/Draw/ReadPixels that make sure all
@@ -267,8 +233,6 @@ static void savageSpanRenderStart( GLcontext *ctx )
void savageDDInitSpanFuncs( GLcontext *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = savageDDSetBuffer;
swdd->SpanRenderStart = savageSpanRenderStart;
/* Pixel path fallbacks.
@@ -299,44 +263,21 @@ savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis,
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
if (float_depth) {
drb->Base.GetRow = savageReadDepthSpan_16f;
drb->Base.GetValues = savageReadDepthPixels_16f;
drb->Base.PutRow = savageWriteDepthSpan_16f;
drb->Base.PutMonoRow = savageWriteMonoDepthSpan_16f;
drb->Base.PutValues = savageWriteDepthPixels_16f;
savageInitDepthPointers_z16f(&drb->Base);
}
else {
drb->Base.GetRow = savageReadDepthSpan_16;
drb->Base.GetValues = savageReadDepthPixels_16;
drb->Base.PutRow = savageWriteDepthSpan_16;
drb->Base.PutMonoRow = savageWriteMonoDepthSpan_16;
drb->Base.PutValues = savageWriteDepthPixels_16;
savageInitDepthPointers_z16(&drb->Base);
}
drb->Base.PutMonoValues = NULL;
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
if (float_depth) {
drb->Base.GetRow = savageReadDepthSpan_8_24f;
drb->Base.GetValues = savageReadDepthPixels_8_24f;
drb->Base.PutRow = savageWriteDepthSpan_8_24f;
drb->Base.PutMonoRow = savageWriteMonoDepthSpan_8_24f;
drb->Base.PutValues = savageWriteDepthPixels_8_24f;
savageInitDepthPointers_s8_z24f(&drb->Base);
}
else {
drb->Base.GetRow = savageReadDepthSpan_8_24;
drb->Base.GetValues = savageReadDepthPixels_8_24;
drb->Base.PutRow = savageWriteDepthSpan_8_24;
drb->Base.PutMonoRow = savageWriteMonoDepthSpan_8_24;
drb->Base.PutValues = savageWriteDepthPixels_8_24;
savageInitDepthPointers_s8_z24(&drb->Base);
}
drb->Base.PutMonoValues = NULL;
}
else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
drb->Base.GetRow = savageReadStencilSpan_8_24;
drb->Base.GetValues = savageReadStencilPixels_8_24;
drb->Base.PutRow = savageWriteStencilSpan_8_24;
drb->Base.PutMonoRow = savageWriteMonoStencilSpan_8_24;
drb->Base.PutValues = savageWriteStencilPixels_8_24;
drb->Base.PutMonoValues = NULL;
savageInitStencilPointers_s8_z24(&drb->Base);
}
}
@@ -665,11 +665,6 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
return;
}
/* We want to update the s/w rast state too so that r200SetBuffer() (?)
* gets called.
*/
_swrast_DrawBuffer(ctx, mode);
if (destCtrl != imesa->regs.s4.destCtrl.ui)
imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
@@ -1663,8 +1658,6 @@ void savageDDInitState( savageContextPtr imesa ) {
imesa->regs.s4.destCtrl.ni.dstWidthInTile =
(imesa->savageScreen->width+31)>>5;
}
imesa->drawMap = imesa->apertureBase[imesa->toggle];
imesa->readMap = imesa->apertureBase[imesa->toggle];
imesa->NotFirstFrame = GL_FALSE;
imesa->regs.s4.zBufOffset.ni.offset=imesa->savageScreen->depthOffset>>11;
-1
View File
@@ -345,7 +345,6 @@ struct sis_context
/* Drawable, cliprect and scissor information
*/
GLint drawOffset, drawPitch;
GLint readOffset, readPitch;
/* Mirrors of some DRI state
*/
+2 -9
View File
@@ -209,14 +209,7 @@ sisCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (isPixmap)
return GL_FALSE; /* not implemented */
#if 0
driDrawPriv->driverPrivate = (void *)_mesa_create_framebuffer(
mesaVis,
GL_FALSE, /* software depth buffer? */
mesaVis->stencilBits > 0,
mesaVis->accumRedBits > 0,
mesaVis->alphaBits > 0 ); /* XXX */
#else
{
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
/* XXX double-check the Offset/Pitch parameters! */
@@ -275,7 +268,7 @@ sisCreateBuffer( __DRIscreenPrivate *driScrnPriv,
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
#endif
}
return (driDrawPriv->driverPrivate != NULL);
}
+12 -56
View File
@@ -44,9 +44,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define LOCAL_VARS \
sisContextPtr smesa = SIS_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = smesa->driDrawable; \
GLuint pitch = smesa->drawPitch; \
char *buf = (char *)(smesa->FbBase + smesa->drawOffset); \
char *read_buf = (char *)(smesa->FbBase + smesa->readOffset); \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint pitch = drb->pitch; \
char *buf = (char *)(smesa->FbBase + drb->offset); \
char *read_buf = buf; \
GLuint p; \
(void) read_buf; (void) buf; (void) p
@@ -89,7 +90,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define READ_DEPTH( d, _x, _y ) \
d = *(GLushort *)(buf + (_x)*2 + (_y)*smesa->depthPitch);
#define TAG(x) sis##x##_16
#define TAG(x) sis##x##_z16
#include "depthtmp.h"
@@ -101,7 +102,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define READ_DEPTH( d, _x, _y ) \
d = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch);
#define TAG(x) sis##x##_32
#define TAG(x) sis##x##_z32
#include "depthtmp.h"
@@ -118,7 +119,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
d = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) & 0x00ffffff; \
}
#define TAG(x) sis##x##_24_8
#define TAG(x) sis##x##_z24_s8
#include "depthtmp.h"
#define WRITE_STENCIL( _x, _y, d ) { \
@@ -131,33 +132,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define READ_STENCIL( d, _x, _y ) \
d = (*(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) & 0xff000000) >> 24;
#define TAG(x) sis##x##_24_8
#define TAG(x) sis##x##_z24_s8
#include "stenciltmp.h"
/*
* This function is called to specify which buffer to read and write
* for software rasterization (swrast) fallbacks. This doesn't necessarily
* correspond to glDrawBuffer() or glReadBuffer() calls.
*/
static void sisDDSetBuffer( GLcontext *ctx,
GLframebuffer *colorBuffer,
GLuint bufferBit )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
switch ( bufferBit ) {
case BUFFER_BIT_FRONT_LEFT:
smesa->drawOffset = smesa->readOffset = smesa->frontOffset;
smesa->drawPitch = smesa->readPitch = smesa->frontPitch;
break;
case BUFFER_BIT_BACK_LEFT:
smesa->drawOffset = smesa->readOffset = smesa->backOffset;
smesa->drawPitch = smesa->readPitch = smesa->backPitch;
break;
default:
break;
}
}
void sisSpanRenderStart( GLcontext *ctx )
{
@@ -180,8 +158,6 @@ void
sisDDInitSpanFuncs( GLcontext *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = sisDDSetBuffer;
swdd->SpanRenderStart = sisSpanRenderStart;
swdd->SpanRenderFinish = sisSpanRenderFinish;
}
@@ -203,35 +179,15 @@ sisSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
}
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
drb->Base.GetRow = sisReadDepthSpan_16;
drb->Base.GetValues = sisReadDepthPixels_16;
drb->Base.PutRow = sisWriteDepthSpan_16;
drb->Base.PutMonoRow = sisWriteMonoDepthSpan_16;
drb->Base.PutValues = sisWriteDepthPixels_16;
drb->Base.PutMonoValues = NULL;
sisInitDepthPointers_z16(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
drb->Base.GetRow = sisReadDepthSpan_24_8;
drb->Base.GetValues = sisReadDepthPixels_24_8;
drb->Base.PutRow = sisWriteDepthSpan_24_8;
drb->Base.PutMonoRow = sisWriteMonoDepthSpan_24_8;
drb->Base.PutValues = sisWriteDepthPixels_24_8;
drb->Base.PutMonoValues = NULL;
sisInitDepthPointers_z24_s8(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
drb->Base.GetRow = sisReadDepthSpan_32;
drb->Base.GetValues = sisReadDepthPixels_32;
drb->Base.PutRow = sisWriteDepthSpan_32;
drb->Base.PutMonoRow = sisWriteMonoDepthSpan_32;
drb->Base.PutValues = sisWriteDepthPixels_32;
drb->Base.PutMonoValues = NULL;
sisInitDepthPointers_z32(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
drb->Base.GetRow = sisReadStencilSpan_24_8;
drb->Base.GetValues = sisReadStencilPixels_24_8;
drb->Base.PutRow = sisWriteStencilSpan_24_8;
drb->Base.PutMonoRow = sisWriteMonoStencilSpan_24_8;
drb->Base.PutValues = sisWriteStencilPixels_24_8;
drb->Base.PutMonoValues = NULL;
sisInitStencilPointers_z24_s8(&drb->Base);
}
}
+6 -7
View File
@@ -522,17 +522,21 @@ sisDDLogicOpCode( GLcontext *ctx, GLenum opcode )
void sisDDDrawBuffer( GLcontext *ctx, GLenum mode )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
int pitch;
/*
* _DrawDestMask is easier to cope with than <mode>.
*/
switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
case BUFFER_BIT_FRONT_LEFT:
FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE );
pitch = smesa->frontPitch;
break;
case BUFFER_BIT_BACK_LEFT:
FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE );
pitch = smesa->backPitch;
break;
default:
/* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
@@ -540,14 +544,9 @@ void sisDDDrawBuffer( GLcontext *ctx, GLenum mode )
return;
}
/* We want to update the s/w rast state too so that sisDDSetBuffer()
* gets called.
*/
_swrast_DrawBuffer(ctx, mode);
current->hwOffsetDest = (smesa->drawOffset) >> 1;
current->hwDstSet &= ~MASK_DstBufferPitch;
current->hwDstSet |= smesa->drawPitch >> 2;
current->hwDstSet |= pitch >> 2;
if (current->hwDstSet != prev->hwDstSet) {
prev->hwDstSet = current->hwDstSet;
+4 -23
View File
@@ -49,9 +49,10 @@
#define LOCAL_VARS \
__DRIdrawablePrivate *dPriv = fxMesa->driDrawable; \
tdfxScreenPrivate *fxPriv = fxMesa->fxScreen; \
GLuint pitch = (fxMesa->glCtx->Color.DrawBuffer[0] == GL_FRONT) \
? (fxMesa->screen_width * BYTESPERPIXEL) : \
(info.strideInBytes); \
GLboolean isFront = (ctx->DrawBuffer->_ColorDrawBufferMask[0] \
== BUFFER_BIT_FRONT_LEFT); \
GLuint pitch = isFront ? (fxMesa->screen_width * BYTESPERPIXEL) \
: info.strideInBytes; \
GLuint height = fxMesa->height; \
char *buf = (char *)((char *)info.lfbPtr + \
dPriv->x * fxPriv->cpp + \
@@ -1334,25 +1335,6 @@ static void tdfxSpanRenderFinish( GLcontext *ctx )
UNLOCK_HARDWARE(fxMesa);
}
/* Set the buffer used for reading */
static void tdfxDDSetBuffer( GLcontext *ctx,
GLframebuffer *buffer, GLuint bufferBit )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
(void) buffer;
switch ( bufferBit ) {
case BUFFER_BIT_FRONT_LEFT:
fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_FRONTBUFFER;
break;
case BUFFER_BIT_BACK_LEFT:
fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_BACKBUFFER;
break;
default:
break;
}
}
/**********************************************************************/
/* Initialize swrast device driver */
/**********************************************************************/
@@ -1360,7 +1342,6 @@ static void tdfxDDSetBuffer( GLcontext *ctx,
void tdfxDDInitSpanFuncs( GLcontext *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
swdd->SetBuffer = tdfxDDSetBuffer;
swdd->SpanRenderStart = tdfxSpanRenderStart;
swdd->SpanRenderFinish = tdfxSpanRenderFinish;
}
-5
View File
@@ -1055,11 +1055,6 @@ static void tdfxDDDrawBuffer( GLcontext *ctx, GLenum mode )
FALLBACK( fxMesa, TDFX_FALLBACK_DRAW_BUFFER, GL_TRUE );
break;
}
/* We want to update the s/w rast state too so that tdfxDDSetBuffer()
* gets called.
*/
_swrast_DrawBuffer(ctx, mode);
}
+97 -10
View File
@@ -37,6 +37,7 @@
#include "simple_list.h"
#include "extensions.h"
#include "framebuffer.h"
#include "renderbuffer.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
@@ -127,6 +128,53 @@ buffer_align( unsigned width )
}
static void
nop_delete_renderbuffer(struct gl_renderbuffer *rb)
{
/* Don't free() since we're contained in via_context struct. */
}
static void
viaInitRenderbuffer(struct gl_renderbuffer *rb, GLenum format)
{
const GLuint name = 0;
_mesa_init_renderbuffer(rb, name);
/* Make sure we're using a null-valued GetPointer routine */
assert(rb->GetPointer(NULL, rb, 0, 0) == NULL);
rb->InternalFormat = format;
if (format == GL_RGBA) {
/* Color */
rb->_BaseFormat = GL_RGBA;
rb->DataType = GL_UNSIGNED_BYTE;
}
else if (format == GL_DEPTH_COMPONENT16) {
/* Depth */
rb->_BaseFormat = GL_DEPTH_COMPONENT;
/* we always Get/Put 32-bit Z values */
rb->DataType = GL_UNSIGNED_INT;
}
else if (format == GL_DEPTH_COMPONENT24) {
/* Depth */
rb->_BaseFormat = GL_DEPTH_COMPONENT;
/* we always Get/Put 32-bit Z values */
rb->DataType = GL_UNSIGNED_INT;
}
else {
/* Stencil */
ASSERT(format == GL_STENCIL_INDEX8);
rb->_BaseFormat = GL_STENCIL_INDEX;
rb->DataType = GL_UNSIGNED_BYTE;
}
rb->Delete = nop_delete_renderbuffer;
}
/**
* Calculate the framebuffer parameters for all buffers (front, back, depth,
* and stencil) associated with the specified context.
@@ -138,20 +186,47 @@ buffer_align( unsigned width )
* \sa AllocateBuffer
*/
static GLboolean
calculate_buffer_parameters( struct via_context *vmesa )
calculate_buffer_parameters( struct via_context *vmesa,
struct gl_framebuffer *fb )
{
const unsigned shift = vmesa->viaScreen->bitsPerPixel / 16;
const unsigned extra = 32;
unsigned w;
unsigned h;
/* Normally, the renderbuffer would be added to the framebuffer just once
* when the framebuffer was created. The VIA driver is a bit funny
* though in that the front/back/depth renderbuffers are in the per-context
* state!
* That should be fixed someday.
*/
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &vmesa->front.Base);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &vmesa->back.Base);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &vmesa->depth.Base);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &vmesa->stencil.Base);
if (!vmesa->front.Base.InternalFormat) {
/* do one-time init for the renderbuffers */
viaInitRenderbuffer(&vmesa->front.Base, GL_RGBA);
viaInitRenderbuffer(&vmesa->back.Base, GL_RGBA);
if (vmesa->glCtx->Visual.depthBits > 0) {
viaInitRenderbuffer(&vmesa->depth.Base,
(vmesa->glCtx->Visual.depthBits == 16
? GL_DEPTH_COMPONENT16 : GL_DEPTH_COMPONENT24));
}
if (vmesa->glCtx->Visual.stencilBits > 0) {
viaInitRenderbuffer(&vmesa->stencil.Base, GL_STENCIL_INDEX8_EXT);
}
}
/* Allocate front-buffer */
if (vmesa->drawType == GLX_PBUFFER_BIT) {
w = vmesa->driDrawable->w;
h = vmesa->driDrawable->h;
vmesa->front.bpp = vmesa->viaScreen->bitsPerPixel;
vmesa->front.pitch = buffer_align( w ) << shift;
vmesa->front.pitch = buffer_align( w ) << shift; /* bytes, not pixels */
vmesa->front.size = vmesa->front.pitch * h;
if (vmesa->front.map)
@@ -164,7 +239,7 @@ calculate_buffer_parameters( struct via_context *vmesa )
h = vmesa->viaScreen->height;
vmesa->front.bpp = vmesa->viaScreen->bitsPerPixel;
vmesa->front.pitch = buffer_align( w ) << shift;
vmesa->front.pitch = buffer_align( w ) << shift; /* bytes, not pixels */
vmesa->front.size = vmesa->front.pitch * h;
if (getenv("ALTERNATE_SCREEN"))
vmesa->front.offset = vmesa->front.size;
@@ -215,6 +290,17 @@ calculate_buffer_parameters( struct via_context *vmesa )
(void) memset( & vmesa->depth, 0, sizeof( vmesa->depth ) );
}
/* stencil buffer is same as depth buffer */
vmesa->stencil.handle = vmesa->depth.handle;
vmesa->stencil.size = vmesa->depth.size;
vmesa->stencil.offset = vmesa->depth.offset;
vmesa->stencil.index = vmesa->depth.index;
vmesa->stencil.pitch = vmesa->depth.pitch;
vmesa->stencil.bpp = vmesa->depth.bpp;
vmesa->stencil.map = vmesa->depth.map;
vmesa->stencil.orig = vmesa->depth.orig;
vmesa->stencil.origMap = vmesa->depth.origMap;
if( vmesa->viaScreen->width == vmesa->driDrawable->w &&
vmesa->viaScreen->height == vmesa->driDrawable->h ) {
vmesa->doPageFlip = vmesa->allowPageFlip;
@@ -238,7 +324,7 @@ void viaReAllocateBuffers(GLcontext *ctx, GLframebuffer *drawbuffer,
_mesa_resize_framebuffer(ctx, drawbuffer, width, height);
#endif
calculate_buffer_parameters( vmesa );
calculate_buffer_parameters( vmesa, drawbuffer );
}
static void viaBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height)
@@ -646,7 +732,7 @@ void viaXMesaWindowMoved(struct via_context *vmesa)
if (vmesa->drawW != dPriv->w ||
vmesa->drawH != dPriv->h)
calculate_buffer_parameters( vmesa );
calculate_buffer_parameters( vmesa, vmesa->glCtx->DrawBuffer );
vmesa->drawXoff = (GLuint)(((dPriv->x * bytePerPixel) & 0x1f) /
bytePerPixel);
@@ -692,19 +778,20 @@ viaMakeCurrent(__DRIcontextPrivate *driContextPriv,
struct via_context *vmesa =
(struct via_context *)driContextPriv->driverPrivate;
GLcontext *ctx = vmesa->glCtx;
struct gl_framebuffer *drawBuffer, *readBuffer;
drawBuffer = (GLframebuffer *)driDrawPriv->driverPrivate;
readBuffer = (GLframebuffer *)driReadPriv->driverPrivate;
if ( vmesa->driDrawable != driDrawPriv ) {
driDrawableInitVBlank( driDrawPriv, vmesa->vblank_flags );
vmesa->driDrawable = driDrawPriv;
if ( ! calculate_buffer_parameters( vmesa ) ) {
if ( ! calculate_buffer_parameters( vmesa, drawBuffer ) ) {
return GL_FALSE;
}
}
_mesa_make_current(vmesa->glCtx,
(GLframebuffer *)driDrawPriv->driverPrivate,
(GLframebuffer *)driReadPriv->driverPrivate);
_mesa_make_current(vmesa->glCtx, drawBuffer, readBuffer);
ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] );
+12 -7
View File
@@ -82,7 +82,11 @@ typedef void (*via_tri_func)(struct via_context *, viaVertex *, viaVertex *,
typedef void (*via_line_func)(struct via_context *, viaVertex *, viaVertex *);
typedef void (*via_point_func)(struct via_context *, viaVertex *);
struct via_buffer {
/**
* Derived from gl_renderbuffer.
*/
struct via_renderbuffer {
struct gl_renderbuffer Base; /* must be first! */
drm_handle_t handle;
drmSize size;
GLuint offset;
@@ -144,10 +148,12 @@ struct via_context {
GLcontext *glCtx;
GLcontext *shareCtx;
struct via_buffer front;
struct via_buffer back;
struct via_buffer depth;
struct via_buffer breadcrumb;
/* XXX These don't belong here. They should be per-drawable state. */
struct via_renderbuffer front;
struct via_renderbuffer back;
struct via_renderbuffer depth;
struct via_renderbuffer stencil; /* mirrors depth */
struct via_renderbuffer breadcrumb;
GLboolean hasBack;
GLboolean hasDepth;
@@ -264,8 +270,7 @@ struct via_context {
*/
GLboolean doPageFlip;
struct via_buffer *drawBuffer;
struct via_buffer *readBuffer;
struct via_renderbuffer *drawBuffer;
int drawX; /* origin of drawable in draw buffer */
int drawY;
+2 -2
View File
@@ -33,7 +33,7 @@
#include <sys/ioctl.h>
GLboolean
via_alloc_draw_buffer(struct via_context *vmesa, struct via_buffer *buf)
via_alloc_draw_buffer(struct via_context *vmesa, struct via_renderbuffer *buf)
{
drm_via_mem_t mem;
mem.context = vmesa->hHWContext;
@@ -53,7 +53,7 @@ via_alloc_draw_buffer(struct via_context *vmesa, struct via_buffer *buf)
}
void
via_free_draw_buffer(struct via_context *vmesa, struct via_buffer *buf)
via_free_draw_buffer(struct via_context *vmesa, struct via_renderbuffer *buf)
{
drm_via_mem_t mem;
+2 -2
View File
@@ -27,7 +27,7 @@
#include "via_context.h"
extern GLboolean via_alloc_draw_buffer(struct via_context *vmesa, struct via_buffer *buf);
extern GLboolean via_alloc_draw_buffer(struct via_context *vmesa, struct via_renderbuffer *buf);
extern GLboolean via_alloc_dma_buffer(struct via_context *vmesa);
struct via_tex_buffer *
@@ -35,7 +35,7 @@ via_alloc_texture(struct via_context *vmesa,
GLuint size,
GLuint memType);
extern void via_free_draw_buffer(struct via_context *vmesa, struct via_buffer *buf);
extern void via_free_draw_buffer(struct via_context *vmesa, struct via_renderbuffer *buf);
extern void via_free_dma_buffer(struct via_context *vmesa);
extern void via_free_texture(struct via_context *vmesa, struct via_tex_buffer *t);
void via_release_pending_textures( struct via_context *vmesa );
+13 -13
View File
@@ -172,7 +172,7 @@ static void viaBlit(struct via_context *vmesa, GLuint bpp,
}
static void viaFillBuffer(struct via_context *vmesa,
struct via_buffer *buffer,
struct via_renderbuffer *buffer,
drm_clip_rect_t *pbox,
int nboxes,
GLuint pixel,
@@ -339,8 +339,8 @@ static void viaDoSwapBuffers(struct via_context *vmesa,
GLuint nbox)
{
GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
struct via_buffer *front = &vmesa->front;
struct via_buffer *back = &vmesa->back;
struct via_renderbuffer *front = &vmesa->front;
struct via_renderbuffer *back = &vmesa->back;
GLuint i;
for (i = 0; i < nbox; i++, b++) {
@@ -366,7 +366,7 @@ static void viaDoSwapBuffers(struct via_context *vmesa,
static void viaEmitBreadcrumbLocked( struct via_context *vmesa )
{
struct via_buffer *buffer = &vmesa->breadcrumb;
struct via_renderbuffer *buffer = &vmesa->breadcrumb;
GLuint value = vmesa->lastBreadcrumbWrite + 1;
if (VIA_DEBUG & DEBUG_IOCTL)
@@ -562,10 +562,10 @@ void viaResetPageFlippingLocked(struct via_context *vmesa)
viaDoPageFlipLocked( vmesa, 0 );
if (vmesa->front.offset != 0) {
struct via_buffer buffer_tmp;
memcpy(&buffer_tmp, &vmesa->back, sizeof(struct via_buffer));
memcpy(&vmesa->back, &vmesa->front, sizeof(struct via_buffer));
memcpy(&vmesa->front, &buffer_tmp, sizeof(struct via_buffer));
struct via_renderbuffer buffer_tmp;
memcpy(&buffer_tmp, &vmesa->back, sizeof(struct via_renderbuffer));
memcpy(&vmesa->back, &vmesa->front, sizeof(struct via_renderbuffer));
memcpy(&vmesa->front, &buffer_tmp, sizeof(struct via_renderbuffer));
}
assert(vmesa->front.offset == 0);
@@ -623,7 +623,7 @@ void viaPageFlip(const __DRIdrawablePrivate *dPriv)
{
struct via_context *vmesa =
(struct via_context *)dPriv->driContextPriv->driverPrivate;
struct via_buffer buffer_tmp;
struct via_renderbuffer buffer_tmp;
VIA_FLUSH_DMA(vmesa);
if (vmesa->vblank_flags == VBLANK_FLAG_SYNC &&
@@ -645,9 +645,9 @@ void viaPageFlip(const __DRIdrawablePrivate *dPriv)
/* KW: FIXME: When buffers are freed, could free frontbuffer by
* accident:
*/
memcpy(&buffer_tmp, &vmesa->back, sizeof(struct via_buffer));
memcpy(&vmesa->back, &vmesa->front, sizeof(struct via_buffer));
memcpy(&vmesa->front, &buffer_tmp, sizeof(struct via_buffer));
memcpy(&buffer_tmp, &vmesa->back, sizeof(struct via_renderbuffer));
memcpy(&vmesa->back, &vmesa->front, sizeof(struct via_renderbuffer));
memcpy(&vmesa->front, &buffer_tmp, sizeof(struct via_renderbuffer));
}
@@ -724,7 +724,7 @@ static int fire_buffer(struct via_context *vmesa)
static void via_emit_cliprect(struct via_context *vmesa,
drm_clip_rect_t *b)
{
struct via_buffer *buffer = vmesa->drawBuffer;
struct via_renderbuffer *buffer = vmesa->drawBuffer;
GLuint *vb = (GLuint *)(vmesa->dma + vmesa->dmaCliprectAddr);
GLuint format = (vmesa->viaScreen->bitsPerPixel == 0x20
+11 -12
View File
@@ -214,7 +214,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
GLboolean swStencil = (mesaVis->stencilBits > 0 &&
mesaVis->depthBits != 24);
GLboolean swAccum = mesaVis->accumRedBits > 0;
if (isPixmap) {
/* KW: This needs work, disabled for now:
@@ -232,16 +232,14 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
return GL_FALSE;
}
else {
#if 0
driDrawPriv->driverPrivate = (void *)
_mesa_create_framebuffer(mesaVis,
GL_FALSE, /* software depth buffer? */
swStencil,
mesaVis->accumRedBits > 0,
GL_FALSE /* s/w alpha planes */);
#else
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
/* The front color, back color and depth renderbuffers are
* set up later in calculate_buffer_parameters().
* Only create/connect software-based buffers here.
*/
#if 000
/* XXX check/fix the offset/pitch parameters! */
{
driRenderbuffer *frontRb
@@ -288,17 +286,18 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
viaSetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
}
#endif
_mesa_add_soft_renderbuffers(fb,
GL_FALSE, /* color */
GL_FALSE, /* depth */
swStencil,
mesaVis->accumRedBits > 0,
swAccum,
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
#endif
return (driDrawPriv->driverPrivate != NULL);
return (driDrawPriv->driverPrivate != NULL);
}
}
+31 -121
View File
@@ -43,13 +43,12 @@
#define LOCAL_VARS \
struct via_context *vmesa = VIA_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
GLuint draw_pitch = vmesa->drawBuffer->pitch; \
GLuint read_pitch = vmesa->readBuffer->pitch; \
struct via_renderbuffer *vrb = (struct via_renderbuffer *) rb; \
GLuint pitch = vrb->pitch; \
GLuint height = dPriv->h; \
GLint p = 0; \
char *buf = (char *)(vmesa->drawBuffer->origMap + vmesa->drawXoff * vmesa->viaScreen->bytesPerPixel); \
char *read_buf = (char *)(vmesa->readBuffer->origMap + vmesa->drawXoff * vmesa->viaScreen->bytesPerPixel); \
(void) (read_pitch && draw_pitch && buf && read_buf && p);
char *buf = (char *)(vrb->origMap + vmesa->drawXoff * vrb->bpp); \
(void) p;
/* ================================================================
* Color buffer
@@ -57,8 +56,8 @@
/* 16 bit, RGB565 color spanline and pixel functions
*/
#define GET_SRC_PTR(_x, _y) (read_buf + (_x) * 2 + (_y) * read_pitch)
#define GET_DST_PTR(_x, _y) ( buf + (_x) * 2 + (_y) * draw_pitch)
#define GET_SRC_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
#define GET_DST_PTR(_x, _y) GET_SRC_PTR(_x, _y);
#define SPANTMP_PIXEL_FMT GL_RGB
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
@@ -69,8 +68,8 @@
/* 32 bit, ARGB8888 color spanline and pixel functions
*/
#define GET_SRC_PTR(_x, _y) (read_buf + (_x) * 4 + (_y) * read_pitch)
#define GET_DST_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * draw_pitch)
#define GET_SRC_PTR(_x, _y) (buf + (_x) * 4 + (_y) * pitch)
#define GET_DST_PTR(_x, _y) GET_SRC_PTR(_x, _y);
#define SPANTMP_PIXEL_FMT GL_BGRA
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
@@ -81,12 +80,13 @@
/* 16 bit depthbuffer functions.
*/
#define LOCAL_DEPTH_VARS \
struct via_context *vmesa = VIA_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
GLuint depth_pitch = vmesa->depth.pitch; \
GLuint height = dPriv->h; \
char *buf = (char *)(vmesa->depth.map + (vmesa->drawXoff * vmesa->depth.bpp/8))
#define LOCAL_DEPTH_VARS \
struct via_context *vmesa = VIA_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
struct via_renderbuffer *vrb = (struct via_renderbuffer *) rb; \
GLuint depth_pitch = vrb->pitch; \
GLuint height = dPriv->h; \
char *buf = (char *)(vrb->map + (vmesa->drawXoff * vrb->bpp/8))
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
@@ -97,7 +97,7 @@
#define READ_DEPTH(d, _x, _y) \
d = *(volatile GLushort *)(buf + (_x) * 2 + (_y) * depth_pitch);
#define TAG(x) via##x##_16
#define TAG(x) via##x##_z16
#include "depthtmp.h"
/* 32 bit depthbuffer functions.
@@ -108,7 +108,7 @@
#define READ_DEPTH(d, _x, _y) \
d = *(volatile GLuint *)(buf + (_x) * 4 + (_y) * depth_pitch);
#define TAG(x) via##x##_32
#define TAG(x) via##x##_z32
#include "depthtmp.h"
@@ -126,7 +126,7 @@
d = (*(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch)) >> 8;
#define TAG(x) via##x##_24_8
#define TAG(x) via##x##_z24_s8
#include "depthtmp.h"
#define WRITE_STENCIL( _x, _y, d ) { \
@@ -139,26 +139,11 @@
#define READ_STENCIL( d, _x, _y ) \
d = *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch) & 0xff;
#define TAG(x) via##x##_24_8
#define TAG(x) via##x##_z24_s8
#include "stenciltmp.h"
static void viaSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
GLuint bufferBit)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
if (bufferBit == BUFFER_BIT_FRONT_LEFT) {
vmesa->drawBuffer = vmesa->readBuffer = &vmesa->front;
}
else if (bufferBit == BUFFER_BIT_BACK_LEFT) {
vmesa->drawBuffer = vmesa->readBuffer = &vmesa->back;
}
else {
ASSERT(0);
}
}
/* Move locking out to get reasonable span performance.
*/
@@ -178,64 +163,9 @@ void viaSpanRenderFinish( GLcontext *ctx )
void viaInitSpanFuncs(GLcontext *ctx)
{
#if 0
struct via_context *vmesa = VIA_CONTEXT(ctx);
#endif
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = viaSetBuffer;
#if 0
if (vmesa->viaScreen->bitsPerPixel == 16) {
viaInitPointers_565( swdd );
}
else if (vmesa->viaScreen->bitsPerPixel == 32) {
viaInitPointers_8888( swdd );
}
else {
assert(0);
}
#endif
#if 0
if (vmesa->glCtx->Visual.depthBits == 16) {
swdd->ReadDepthSpan = viaReadDepthSpan_16;
swdd->WriteDepthSpan = viaWriteDepthSpan_16;
swdd->WriteMonoDepthSpan = viaWriteMonoDepthSpan_16;
swdd->ReadDepthPixels = viaReadDepthPixels_16;
swdd->WriteDepthPixels = viaWriteDepthPixels_16;
}
else if (vmesa->glCtx->Visual.depthBits == 24) {
swdd->ReadDepthSpan = viaReadDepthSpan_24_8;
swdd->WriteDepthSpan = viaWriteDepthSpan_24_8;
swdd->WriteMonoDepthSpan = viaWriteMonoDepthSpan_24_8;
swdd->ReadDepthPixels = viaReadDepthPixels_24_8;
swdd->WriteDepthPixels = viaWriteDepthPixels_24_8;
swdd->WriteStencilSpan = viaWriteStencilSpan_24_8;
swdd->ReadStencilSpan = viaReadStencilSpan_24_8;
swdd->WriteStencilPixels = viaWriteStencilPixels_24_8;
swdd->ReadStencilPixels = viaReadStencilPixels_24_8;
}
else if (vmesa->glCtx->Visual.depthBits == 32) {
swdd->ReadDepthSpan = viaReadDepthSpan_32;
swdd->WriteDepthSpan = viaWriteDepthSpan_32;
swdd->WriteMonoDepthSpan = viaWriteMonoDepthSpan_32;
swdd->ReadDepthPixels = viaReadDepthPixels_32;
swdd->WriteDepthPixels = viaWriteDepthPixels_32;
}
#endif
swdd->SpanRenderStart = viaSpanRenderStart;
swdd->SpanRenderFinish = viaSpanRenderFinish;
#if 0
swdd->WriteCI8Span = NULL;
swdd->WriteCI32Span = NULL;
swdd->WriteMonoCISpan = NULL;
swdd->WriteCI32Pixels = NULL;
swdd->WriteMonoCIPixels = NULL;
swdd->ReadCI32Span = NULL;
swdd->ReadCI32Pixels = NULL;
#endif
}
@@ -244,46 +174,26 @@ void viaInitSpanFuncs(GLcontext *ctx)
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
void
viaSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
viaSetSpanFunctions(struct via_renderbuffer *vrb, const GLvisual *vis)
{
if (drb->Base.InternalFormat == GL_RGBA) {
if (vrb->Base.InternalFormat == GL_RGBA) {
if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
viaInitPointers_565(&drb->Base);
viaInitPointers_565(&vrb->Base);
}
else {
viaInitPointers_8888(&drb->Base);
viaInitPointers_8888(&vrb->Base);
}
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
drb->Base.GetRow = viaReadDepthSpan_16;
drb->Base.GetValues = viaReadDepthPixels_16;
drb->Base.PutRow = viaWriteDepthSpan_16;
drb->Base.PutMonoRow = viaWriteMonoDepthSpan_16;
drb->Base.PutValues = viaWriteDepthPixels_16;
drb->Base.PutMonoValues = NULL;
else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
viaInitDepthPointers_z16(&vrb->Base);
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
drb->Base.GetRow = viaReadDepthSpan_24_8;
drb->Base.GetValues = viaReadDepthPixels_24_8;
drb->Base.PutRow = viaWriteDepthSpan_24_8;
drb->Base.PutMonoRow = viaWriteMonoDepthSpan_24_8;
drb->Base.PutValues = viaWriteDepthPixels_24_8;
drb->Base.PutMonoValues = NULL;
else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
viaInitDepthPointers_z24_s8(&vrb->Base);
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
drb->Base.GetRow = viaReadDepthSpan_32;
drb->Base.GetValues = viaReadDepthPixels_32;
drb->Base.PutRow = viaWriteDepthSpan_32;
drb->Base.PutMonoRow = viaWriteMonoDepthSpan_32;
drb->Base.PutValues = viaWriteDepthPixels_32;
drb->Base.PutMonoValues = NULL;
else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
viaInitDepthPointers_z32(&vrb->Base);
}
else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
drb->Base.GetRow = viaReadStencilSpan_24_8;
drb->Base.GetValues = viaReadStencilPixels_24_8;
drb->Base.PutRow = viaWriteStencilSpan_24_8;
drb->Base.PutMonoRow = viaWriteMonoStencilSpan_24_8;
drb->Base.PutValues = viaWriteStencilPixels_24_8;
drb->Base.PutMonoValues = NULL;
else if (vrb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
viaInitStencilPointers_z24_s8(&vrb->Base);
}
}
+1 -3
View File
@@ -25,13 +25,11 @@
#ifndef _VIA_SPAN_H
#define _VIA_SPAN_H
#include "drirenderbuffer.h"
extern void viaInitSpanFuncs(GLcontext *ctx);
extern void viaSpanRenderStart( GLcontext *ctx );
extern void viaSpanRenderFinish( GLcontext *ctx );
extern void
viaSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
viaSetSpanFunctions(struct via_renderbuffer *vrb, const GLvisual *vis);
#endif
+2 -7
View File
@@ -659,12 +659,12 @@ static void viaDrawBuffer(GLcontext *ctx, GLenum mode)
switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
case BUFFER_BIT_FRONT_LEFT:
VIA_FLUSH_DMA(vmesa);
vmesa->drawBuffer = vmesa->readBuffer = &vmesa->front;
vmesa->drawBuffer = &vmesa->front;
FALLBACK(vmesa, VIA_FALLBACK_DRAW_BUFFER, GL_FALSE);
break;
case BUFFER_BIT_BACK_LEFT:
VIA_FLUSH_DMA(vmesa);
vmesa->drawBuffer = vmesa->readBuffer = &vmesa->back;
vmesa->drawBuffer = &vmesa->back;
FALLBACK(vmesa, VIA_FALLBACK_DRAW_BUFFER, GL_FALSE);
break;
default:
@@ -674,11 +674,6 @@ static void viaDrawBuffer(GLcontext *ctx, GLenum mode)
viaXMesaWindowMoved(vmesa);
/* We want to update the s/w rast state too so that viaSetBuffer()
* gets called.
*/
_swrast_DrawBuffer(ctx, mode);
}
static void viaClearColor(GLcontext *ctx, const GLfloat color[4])