glsl: Remove integer matrix support from ir_dereference_array::constant_expression_value
It looks like this code has existed since day 1, but I have no idea why. There have never been integer matrices in GLSL. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5135>
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@@ -867,13 +867,6 @@ ir_dereference_array::constant_expression_value(void *mem_ctx,
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ir_constant_data data = { { 0 } };
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switch (column_type->base_type) {
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_INT:
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for (unsigned i = 0; i < column_type->vector_elements; i++)
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data.u[i] = array->value.u[mat_idx + i];
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break;
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case GLSL_TYPE_FLOAT:
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for (unsigned i = 0; i < column_type->vector_elements; i++)
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data.f[i] = array->value.f[mat_idx + i];
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@@ -887,8 +880,7 @@ ir_dereference_array::constant_expression_value(void *mem_ctx,
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break;
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default:
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assert(!"Should not get here.");
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break;
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unreachable("Matrix types are either float or double.");
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}
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return new(mem_ctx) ir_constant(column_type, &data);
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