r600g: don't set dirty_db_mask for a flushed depth texture
A flush depth texture is never set as a depth buffer and never flushed. Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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@@ -753,8 +753,6 @@ void r600_init_flushed_depth_texture(struct pipe_context *ctx,
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if (staging)
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resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
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else
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rtex->dirty_db_mask = (1 << (resource.last_level+1)) - 1;
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*flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
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if (*flushed_depth_texture == NULL) {
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