use regular malloc/free instead of macros
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@@ -80,8 +80,8 @@ void draw_destroy( struct draw_context *draw )
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vf_destroy( draw->vf );
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FREE( draw->vcache.vertex[0] ); /* Frees all the vertices. */
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FREE( draw );
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free( draw->vcache.vertex[0] ); /* Frees all the vertices. */
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free( draw );
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}
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@@ -795,7 +795,7 @@ void draw_alloc_tmps( struct draw_stage *stage, GLuint nr )
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stage->nr_tmps = nr;
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if (nr) {
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GLubyte *store = MALLOC(MAX_VERTEX_SIZE * nr);
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GLubyte *store = (GLubyte *) malloc(MAX_VERTEX_SIZE * nr);
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GLuint i;
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stage->tmp = MALLOC(sizeof(struct vertex_header *) * nr);
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@@ -808,7 +808,7 @@ void draw_alloc_tmps( struct draw_stage *stage, GLuint nr )
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void draw_free_tmps( struct draw_stage *stage )
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{
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if (stage->tmp) {
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FREE(stage->tmp[0]);
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FREE(stage->tmp);
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free(stage->tmp[0]);
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free(stage->tmp);
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}
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}
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