mesa: replace UsesClipDistance with ClipDistanceArraySize

This is more practical and needed by gallium.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2015-10-17 22:50:11 +02:00
parent 8339585b12
commit 67f489ded3
5 changed files with 25 additions and 30 deletions
+18 -21
View File
@@ -651,7 +651,7 @@ link_invalidate_variable_locations(exec_list *ir)
/**
* Set UsesClipDistance and ClipDistanceArraySize based on the given shader.
* Set clip_distance_array_size based on the given shader.
*
* Also check for errors based on incorrect usage of gl_ClipVertex and
* gl_ClipDistance.
@@ -660,10 +660,10 @@ link_invalidate_variable_locations(exec_list *ir)
*/
static void
analyze_clip_usage(struct gl_shader_program *prog,
struct gl_shader *shader, GLboolean *UsesClipDistance,
GLuint *ClipDistanceArraySize)
struct gl_shader *shader,
GLuint *clip_distance_array_size)
{
*ClipDistanceArraySize = 0;
*clip_distance_array_size = 0;
if (!prog->IsES && prog->Version >= 130) {
/* From section 7.1 (Vertex Shader Special Variables) of the
@@ -686,13 +686,14 @@ analyze_clip_usage(struct gl_shader_program *prog,
_mesa_shader_stage_to_string(shader->Stage));
return;
}
*UsesClipDistance = clip_distance.variable_found();
ir_variable *clip_distance_var =
shader->symbols->get_variable("gl_ClipDistance");
if (clip_distance_var)
*ClipDistanceArraySize = clip_distance_var->type->length;
} else {
*UsesClipDistance = false;
if (clip_distance.variable_found()) {
ir_variable *clip_distance_var =
shader->symbols->get_variable("gl_ClipDistance");
assert(clip_distance_var);
*clip_distance_array_size = clip_distance_var->type->length;
}
}
}
@@ -700,8 +701,7 @@ analyze_clip_usage(struct gl_shader_program *prog,
/**
* Verify that a vertex shader executable meets all semantic requirements.
*
* Also sets prog->Vert.UsesClipDistance and prog->Vert.ClipDistanceArraySize
* as a side effect.
* Also sets prog->Vert.ClipDistanceArraySize as a side effect.
*
* \param shader Vertex shader executable to be verified
*/
@@ -754,8 +754,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
}
}
analyze_clip_usage(prog, shader, &prog->Vert.UsesClipDistance,
&prog->Vert.ClipDistanceArraySize);
analyze_clip_usage(prog, shader, &prog->Vert.ClipDistanceArraySize);
}
void
@@ -765,8 +764,7 @@ validate_tess_eval_shader_executable(struct gl_shader_program *prog,
if (shader == NULL)
return;
analyze_clip_usage(prog, shader, &prog->TessEval.UsesClipDistance,
&prog->TessEval.ClipDistanceArraySize);
analyze_clip_usage(prog, shader, &prog->TessEval.ClipDistanceArraySize);
}
@@ -797,8 +795,8 @@ validate_fragment_shader_executable(struct gl_shader_program *prog,
/**
* Verify that a geometry shader executable meets all semantic requirements
*
* Also sets prog->Geom.VerticesIn, prog->Geom.UsesClipDistance, and
* prog->Geom.ClipDistanceArraySize as a side effect.
* Also sets prog->Geom.VerticesIn, and prog->Geom.ClipDistanceArraySize as
* a side effect.
*
* \param shader Geometry shader executable to be verified
*/
@@ -812,8 +810,7 @@ validate_geometry_shader_executable(struct gl_shader_program *prog,
unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
prog->Geom.VerticesIn = num_vertices;
analyze_clip_usage(prog, shader, &prog->Geom.UsesClipDistance,
&prog->Geom.ClipDistanceArraySize);
analyze_clip_usage(prog, shader, &prog->Geom.ClipDistanceArraySize);
}
/**
+2 -1
View File
@@ -162,7 +162,8 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info.outputs_written = sh->Program->OutputsWritten;
shader->info.system_values_read = sh->Program->SystemValuesRead;
shader->info.uses_texture_gather = sh->Program->UsesGather;
shader->info.uses_clip_distance_out = sh->Program->UsesClipDistanceOut;
shader->info.uses_clip_distance_out =
sh->Program->ClipDistanceArraySize != 0;
shader->info.separate_shader = shader_prog->SeparateShader;
shader->info.has_transform_feedback_varyings =
shader_prog->TransformFeedback.NumVarying > 0;
+1 -1
View File
@@ -312,7 +312,7 @@ brw_vs_populate_key(struct brw_context *brw,
if (ctx->Transform.ClipPlanesEnabled != 0 &&
ctx->API == API_OPENGL_COMPAT &&
!vp->program.Base.UsesClipDistanceOut) {
vp->program.Base.ClipDistanceArraySize == 0) {
key->nr_userclip_plane_consts =
_mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
}
+1 -4
View File
@@ -1891,7 +1891,7 @@ struct gl_program
* For vertex and geometry shaders, true if the program uses the
* gl_ClipDistance output. Ignored for fragment shaders.
*/
GLboolean UsesClipDistanceOut;
unsigned ClipDistanceArraySize;
/** Named parameters, constants, etc. from program text */
@@ -2614,7 +2614,6 @@ struct gl_shader_program
* True if gl_ClipDistance is written to. Copied into
* gl_tess_eval_program by _mesa_copy_linked_program_data().
*/
GLboolean UsesClipDistance;
GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
0 if not present. */
} TessEval;
@@ -2637,7 +2636,6 @@ struct gl_shader_program
* True if gl_ClipDistance is written to. Copied into
* gl_geometry_program by _mesa_copy_linked_program_data().
*/
GLboolean UsesClipDistance;
GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
0 if not present. */
bool UsesEndPrimitive;
@@ -2650,7 +2648,6 @@ struct gl_shader_program
* True if gl_ClipDistance is written to. Copied into gl_vertex_program
* by _mesa_copy_linked_program_data().
*/
GLboolean UsesClipDistance;
GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
0 if not present. */
} Vert;
+3 -3
View File
@@ -2068,7 +2068,7 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
{
switch (type) {
case MESA_SHADER_VERTEX:
dst->UsesClipDistanceOut = src->Vert.UsesClipDistance;
dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
break;
case MESA_SHADER_TESS_CTRL: {
struct gl_tess_ctrl_program *dst_tcp =
@@ -2083,7 +2083,7 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
dst_tep->Spacing = src->TessEval.Spacing;
dst_tep->VertexOrder = src->TessEval.VertexOrder;
dst_tep->PointMode = src->TessEval.PointMode;
dst->UsesClipDistanceOut = src->TessEval.UsesClipDistance;
dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
break;
}
case MESA_SHADER_GEOMETRY: {
@@ -2093,7 +2093,7 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
dst_gp->Invocations = src->Geom.Invocations;
dst_gp->InputType = src->Geom.InputType;
dst_gp->OutputType = src->Geom.OutputType;
dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
dst_gp->UsesStreams = src->Geom.UsesStreams;
break;