i965/fs: Move some of the prog_data setup into brw_wm_emit
This commit moves the common/modern stuff. Some legacy stuff such as setting use_alt_mode was left because it needs to know whether or not we're an ARB program. Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
@@ -5092,6 +5092,90 @@ fs_visitor::run_cs()
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return !failed;
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}
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/**
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* Return a bitfield where bit n is set if barycentric interpolation mode n
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* (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
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*/
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static unsigned
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brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
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bool shade_model_flat,
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bool persample_shading,
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const nir_shader *shader)
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{
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unsigned barycentric_interp_modes = 0;
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nir_foreach_variable(var, &shader->inputs) {
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enum glsl_interp_qualifier interp_qualifier =
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(enum glsl_interp_qualifier)var->data.interpolation;
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bool is_centroid = var->data.centroid && !persample_shading;
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bool is_sample = var->data.sample || persample_shading;
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bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) ||
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(var->data.location == VARYING_SLOT_COL1);
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/* Ignore WPOS and FACE, because they don't require interpolation. */
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if (var->data.location == VARYING_SLOT_POS ||
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var->data.location == VARYING_SLOT_FACE)
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continue;
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/* Determine the set (or sets) of barycentric coordinates needed to
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* interpolate this variable. Note that when
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* brw->needs_unlit_centroid_workaround is set, centroid interpolation
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* uses PIXEL interpolation for unlit pixels and CENTROID interpolation
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* for lit pixels, so we need both sets of barycentric coordinates.
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*/
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if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) {
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if (is_centroid) {
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barycentric_interp_modes |=
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1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC;
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} else if (is_sample) {
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barycentric_interp_modes |=
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1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC;
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}
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if ((!is_centroid && !is_sample) ||
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devinfo->needs_unlit_centroid_workaround) {
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barycentric_interp_modes |=
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1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
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}
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} else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH ||
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(!(shade_model_flat && is_gl_Color) &&
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interp_qualifier == INTERP_QUALIFIER_NONE)) {
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if (is_centroid) {
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barycentric_interp_modes |=
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1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
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} else if (is_sample) {
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barycentric_interp_modes |=
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1 << BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC;
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}
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if ((!is_centroid && !is_sample) ||
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devinfo->needs_unlit_centroid_workaround) {
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barycentric_interp_modes |=
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1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
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}
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}
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}
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return barycentric_interp_modes;
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}
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static uint8_t
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computed_depth_mode(const nir_shader *shader)
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{
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if (shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
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switch (shader->info.fs.depth_layout) {
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case FRAG_DEPTH_LAYOUT_NONE:
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case FRAG_DEPTH_LAYOUT_ANY:
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return BRW_PSCDEPTH_ON;
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case FRAG_DEPTH_LAYOUT_GREATER:
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return BRW_PSCDEPTH_ON_GE;
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case FRAG_DEPTH_LAYOUT_LESS:
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return BRW_PSCDEPTH_ON_LE;
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case FRAG_DEPTH_LAYOUT_UNCHANGED:
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return BRW_PSCDEPTH_OFF;
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}
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}
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return BRW_PSCDEPTH_OFF;
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}
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const unsigned *
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brw_wm_fs_emit(const struct brw_compiler *compiler, void *log_data,
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void *mem_ctx,
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@@ -5104,6 +5188,22 @@ brw_wm_fs_emit(const struct brw_compiler *compiler, void *log_data,
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unsigned *final_assembly_size,
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char **error_str)
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{
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/* key->alpha_test_func means simulating alpha testing via discards,
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* so the shader definitely kills pixels.
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*/
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prog_data->uses_kill = shader->info.fs.uses_discard || key->alpha_test_func;
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prog_data->uses_omask =
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shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
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prog_data->computed_depth_mode = computed_depth_mode(shader);
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prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests;
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prog_data->barycentric_interp_modes =
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brw_compute_barycentric_interp_modes(compiler->devinfo,
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key->flat_shade,
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key->persample_shading,
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shader);
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fs_visitor v(compiler, log_data, mem_ctx, key,
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&prog_data->base, prog, shader, 8,
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shader_time_index8);
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@@ -39,89 +39,6 @@
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#include "util/ralloc.h"
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/**
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* Return a bitfield where bit n is set if barycentric interpolation mode n
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* (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
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*/
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static unsigned
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brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
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bool shade_model_flat,
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bool persample_shading,
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nir_shader *shader)
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{
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unsigned barycentric_interp_modes = 0;
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nir_foreach_variable(var, &shader->inputs) {
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enum glsl_interp_qualifier interp_qualifier = var->data.interpolation;
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bool is_centroid = var->data.centroid && !persample_shading;
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bool is_sample = var->data.sample || persample_shading;
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bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) ||
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(var->data.location == VARYING_SLOT_COL1);
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/* Ignore WPOS and FACE, because they don't require interpolation. */
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if (var->data.location == VARYING_SLOT_POS ||
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var->data.location == VARYING_SLOT_FACE)
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continue;
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/* Determine the set (or sets) of barycentric coordinates needed to
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* interpolate this variable. Note that when
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* brw->needs_unlit_centroid_workaround is set, centroid interpolation
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* uses PIXEL interpolation for unlit pixels and CENTROID interpolation
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* for lit pixels, so we need both sets of barycentric coordinates.
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*/
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if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) {
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if (is_centroid) {
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barycentric_interp_modes |=
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1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC;
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} else if (is_sample) {
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barycentric_interp_modes |=
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1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC;
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}
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if ((!is_centroid && !is_sample) ||
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devinfo->needs_unlit_centroid_workaround) {
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barycentric_interp_modes |=
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1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
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}
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} else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH ||
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(!(shade_model_flat && is_gl_Color) &&
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interp_qualifier == INTERP_QUALIFIER_NONE)) {
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if (is_centroid) {
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barycentric_interp_modes |=
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1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
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} else if (is_sample) {
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barycentric_interp_modes |=
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1 << BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC;
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}
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if ((!is_centroid && !is_sample) ||
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devinfo->needs_unlit_centroid_workaround) {
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barycentric_interp_modes |=
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1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
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}
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}
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}
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return barycentric_interp_modes;
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}
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static uint8_t
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computed_depth_mode(struct gl_fragment_program *fp)
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{
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if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
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switch (fp->FragDepthLayout) {
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case FRAG_DEPTH_LAYOUT_NONE:
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case FRAG_DEPTH_LAYOUT_ANY:
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return BRW_PSCDEPTH_ON;
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case FRAG_DEPTH_LAYOUT_GREATER:
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return BRW_PSCDEPTH_ON_GE;
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case FRAG_DEPTH_LAYOUT_LESS:
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return BRW_PSCDEPTH_ON_LE;
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case FRAG_DEPTH_LAYOUT_UNCHANGED:
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return BRW_PSCDEPTH_OFF;
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}
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}
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return BRW_PSCDEPTH_OFF;
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}
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static void
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assign_fs_binding_table_offsets(const struct brw_device_info *devinfo,
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const struct gl_shader_program *shader_prog,
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@@ -166,15 +83,6 @@ brw_codegen_wm_prog(struct brw_context *brw,
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fs = (struct brw_shader *)prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
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memset(&prog_data, 0, sizeof(prog_data));
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/* key->alpha_test_func means simulating alpha testing via discards,
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* so the shader definitely kills pixels.
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*/
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prog_data.uses_kill = fp->program.UsesKill || key->alpha_test_func;
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prog_data.uses_omask =
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fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
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prog_data.computed_depth_mode = computed_depth_mode(&fp->program);
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prog_data.early_fragment_tests = fs && fs->base.EarlyFragmentTests;
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/* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
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if (!prog)
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@@ -209,12 +117,6 @@ brw_codegen_wm_prog(struct brw_context *brw,
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&prog_data.base);
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}
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prog_data.barycentric_interp_modes =
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brw_compute_barycentric_interp_modes(brw->intelScreen->devinfo,
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key->flat_shade,
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key->persample_shading,
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fp->program.Base.nir);
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if (unlikely(brw->perf_debug)) {
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start_busy = (brw->batch.last_bo &&
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drm_intel_bo_busy(brw->batch.last_bo));
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