i965: Represent depth surfaces with isl

v2 (Jason):
   - s/separate_stencil_surface/make_separate_stencil_surface/
   - drop the check for separate stencil when wrapping an
     existing buffer object with miptree. This is dead code as
     the first needs_separate_stencil() checks is
     MIPTREE_LAYOUT_FOR_BO-flag and says no.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Topi Pohjolainen
2017-04-22 11:42:02 +03:00
parent 05232a2361
commit 67b53ee418
3 changed files with 94 additions and 48 deletions
+3 -2
View File
@@ -121,7 +121,8 @@ brw_fast_clear_depth(struct gl_context *ctx)
if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(fb)) {
perf_debug("Failed to fast clear %dx%d depth because of scissors. "
"Possible 5%% performance win if avoided.\n",
mt->logical_width0, mt->logical_height0);
mt->surf.logical_level0_px.width,
mt->surf.logical_level0_px.height);
return false;
}
@@ -149,7 +150,7 @@ brw_fast_clear_depth(struct gl_context *ctx)
* optimization must be disabled.
*/
if (brw->gen == 6 &&
(minify(mt->physical_width0,
(minify(mt->surf.phys_level0_sa.width,
depth_irb->mt_level - mt->first_level) % 16) != 0)
return false;
break;
+2 -1
View File
@@ -78,7 +78,8 @@ emit_depth_packets(struct brw_context *brw,
OUT_BATCH(((width - 1) << 4) | ((height - 1) << 18) | lod);
OUT_BATCH(((depth - 1) << 21) | (min_array_element << 10) | mocs_wb);
OUT_BATCH(0);
OUT_BATCH(((depth - 1) << 21) | (depth_mt ? depth_mt->qpitch >> 2 : 0));
OUT_BATCH(((depth - 1) << 21) |
(depth_mt ? depth_mt->surf.array_pitch_el_rows >> 2 : 0));
ADVANCE_BATCH();
if (!hiz) {
+89 -45
View File
@@ -522,43 +522,7 @@ intel_miptree_create_layout(struct brw_context *brw,
mt->physical_height0 = height0;
mt->physical_depth0 = depth0;
if (needs_separate_stencil(brw, mt, format, layout_flags)) {
uint32_t stencil_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD;
if (brw->gen == 6) {
stencil_flags |= MIPTREE_LAYOUT_TILING_ANY;
}
mt->stencil_mt = intel_miptree_create(brw,
mt->target,
MESA_FORMAT_S_UINT8,
mt->first_level,
mt->last_level,
mt->logical_width0,
mt->logical_height0,
mt->logical_depth0,
num_samples,
stencil_flags);
if (!mt->stencil_mt) {
intel_miptree_release(&mt);
return NULL;
}
mt->stencil_mt->r8stencil_needs_update = true;
/* Fix up the Z miptree format for how we're splitting out separate
* stencil. Gen7 expects there to be no stencil bits in its depth buffer.
*/
mt->format = intel_depth_format_for_depthstencil_format(mt->format);
mt->cpp = 4;
if (format == mt->format) {
_mesa_problem(NULL, "Unknown format %s in separate stencil mt\n",
_mesa_get_format_name(mt->format));
}
}
if (layout_flags & MIPTREE_LAYOUT_GEN6_HIZ_STENCIL)
mt->array_layout = GEN6_HIZ_STENCIL;
assert(!needs_separate_stencil(brw, mt, format, layout_flags));
/*
* Obey HALIGN_16 constraints for Gen8 and Gen9 buffers which are
@@ -831,6 +795,40 @@ fail:
return NULL;
}
static bool
make_separate_stencil_surface(struct brw_context *brw,
struct intel_mipmap_tree *mt)
{
mt->stencil_mt = make_surface(brw, mt->target, MESA_FORMAT_S_UINT8,
0, mt->surf.levels - 1,
mt->surf.logical_level0_px.width,
mt->surf.logical_level0_px.height,
mt->surf.dim == ISL_SURF_DIM_3D ?
mt->surf.logical_level0_px.depth :
mt->surf.logical_level0_px.array_len,
mt->surf.samples, ISL_TILING_W_BIT,
ISL_SURF_USAGE_STENCIL_BIT |
ISL_SURF_USAGE_TEXTURE_BIT,
BO_ALLOC_FOR_RENDER, 0, NULL);
if (!mt->stencil_mt)
return false;
mt->stencil_mt->r8stencil_needs_update = true;
return true;
}
static bool
force_linear_tiling(uint32_t layout_flags)
{
/* ANY includes NONE and Y bit. */
if (layout_flags & MIPTREE_LAYOUT_TILING_Y)
return false;
return layout_flags & MIPTREE_LAYOUT_TILING_NONE;
}
static struct intel_mipmap_tree *
miptree_create(struct brw_context *brw,
GLenum target,
@@ -849,7 +847,37 @@ miptree_create(struct brw_context *brw,
ISL_TILING_W_BIT,
ISL_SURF_USAGE_STENCIL_BIT |
ISL_SURF_USAGE_TEXTURE_BIT,
BO_ALLOC_FOR_RENDER, 0, NULL);
BO_ALLOC_FOR_RENDER,
0,
NULL);
const GLenum base_format = _mesa_get_format_base_format(format);
if ((base_format == GL_DEPTH_COMPONENT ||
base_format == GL_DEPTH_STENCIL) &&
!force_linear_tiling(layout_flags)) {
/* Fix up the Z miptree format for how we're splitting out separate
* stencil. Gen7 expects there to be no stencil bits in its depth buffer.
*/
const mesa_format depth_only_format =
intel_depth_format_for_depthstencil_format(format);
struct intel_mipmap_tree *mt = make_surface(
brw, target, brw->gen >= 6 ? depth_only_format : format,
first_level, last_level,
width0, height0, depth0, num_samples, ISL_TILING_Y0_BIT,
ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_TEXTURE_BIT,
BO_ALLOC_FOR_RENDER, 0, NULL);
if (needs_separate_stencil(brw, mt, format, layout_flags) &&
!make_separate_stencil_surface(brw, mt)) {
intel_miptree_release(&mt);
return NULL;
}
if (!(layout_flags & MIPTREE_LAYOUT_DISABLE_AUX))
intel_miptree_choose_aux_usage(brw, mt);
return mt;
}
struct intel_mipmap_tree *mt;
mesa_format tex_format = format;
@@ -986,8 +1014,25 @@ intel_miptree_create_for_bo(struct brw_context *brw,
struct intel_mipmap_tree *mt;
uint32_t tiling, swizzle;
const GLenum target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
const GLenum base_format = _mesa_get_format_base_format(format);
if (format == MESA_FORMAT_S_UINT8) {
if ((base_format == GL_DEPTH_COMPONENT ||
base_format == GL_DEPTH_STENCIL)) {
const mesa_format depth_only_format =
intel_depth_format_for_depthstencil_format(format);
mt = make_surface(brw, target,
brw->gen >= 6 ? depth_only_format : format,
0, 0, width, height, depth, 1, ISL_TILING_Y0_BIT,
ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_TEXTURE_BIT,
BO_ALLOC_FOR_RENDER, pitch, bo);
brw_bo_reference(bo);
if (!(layout_flags & MIPTREE_LAYOUT_DISABLE_AUX))
intel_miptree_choose_aux_usage(brw, mt);
return mt;
} else if (format == MESA_FORMAT_S_UINT8) {
mt = make_surface(brw, target, MESA_FORMAT_S_UINT8,
0, 0, width, height, depth, 1,
ISL_TILING_W_BIT,
@@ -1975,10 +2020,11 @@ intel_miptree_level_enable_hiz(struct brw_context *brw,
uint32_t level)
{
assert(mt->hiz_buf);
assert(mt->surf.size > 0);
if (brw->gen >= 8 || brw->is_haswell) {
uint32_t width = minify(mt->physical_width0, level);
uint32_t height = minify(mt->physical_height0, level);
uint32_t width = minify(mt->surf.phys_level0_sa.width, level);
uint32_t height = minify(mt->surf.phys_level0_sa.height, level);
/* Disable HiZ for LOD > 0 unless the width is 8 aligned
* and the height is 4 aligned. This allows our HiZ support
@@ -2009,12 +2055,10 @@ intel_miptree_alloc_hiz(struct brw_context *brw,
if (!aux_state)
return false;
struct isl_surf temp_main_surf;
struct isl_surf temp_hiz_surf;
intel_miptree_get_isl_surf(brw, mt, &temp_main_surf);
MAYBE_UNUSED bool ok =
isl_surf_get_hiz_surf(&brw->isl_dev, &temp_main_surf, &temp_hiz_surf);
isl_surf_get_hiz_surf(&brw->isl_dev, &mt->surf, &temp_hiz_surf);
assert(ok);
const uint32_t alloc_flags = BO_ALLOC_FOR_RENDER;
@@ -2103,7 +2147,7 @@ intel_miptree_sample_with_hiz(struct brw_context *brw,
* mipmap levels aren't available in the HiZ buffer. So we need all levels
* of the texture to be HiZ enabled.
*/
for (unsigned level = mt->first_level; level <= mt->last_level; ++level) {
for (unsigned level = 0; level < mt->surf.levels; ++level) {
if (!intel_miptree_level_has_hiz(mt, level))
return false;
}